Stayed-0.8.5.jar
5 May 2026
CurseForge · Hytale mod
A settlement-builder where an elven architect and rescued survivors turn a campfire into a village.
Quick answer
Stayed-0.8.5.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Stayed-0.8.5.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Stayed-0.8.5.jar. Pick another file and the loader, install side or required mods may change.
Use Stayed-0.8.5.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Stayed-0.8.5.jar. It opens that exact file at the source.
About this project
After the Sundering, the cities are gone. What's left is forest, rubble, and scattered survivors with nowhere to go.
Stayed is a village-building mod where you rebuild what was lost, one survivor at a time.
Please update if you are playing an older version.
This release focuses heavily on making villagers and Aelin much more reliable after leaving the village, unloading chunks, restarting the world, or updating from earlier versions.
New

Note about farming: farmers will not harvest crops unless your village has a Warehouse, because they need somewhere to store the harvest. They can still maintain the farm before that.
Important NPC Persistence Fixes
This update includes a major pass on NPC persistence. Villagers and Aelin should now keep their skins, interaction prompts, homes, jobs, and village links much more reliably after chunk unloads, world restarts, and version updates.
If you had broken, missing, naked, or non-interactable NPCs in 0.8.3 or 0.8.4, this update may be able to recover them automatically when you load the village again.
If an NPC still looks stuck or broken after updating, try using Recall:
One note about older broken saves: after updating, you may still see old naked NPC clones walking around your village. These are leftover duplicates from the old bug. The real villagers should now be restored correctly, so you can safely kill/remove those naked, non-interactable clones manually or with the Entity Tool. They are not part of your village data anymore and should not come back once removed.
I did not automate this cleanup because deleting every untracked NPC near the village could also remove unrelated NPCs or companions from other mods.
Improved & Fixed
Read the full changelog.
New

Note about pathways: the algorithm isn't perfect and may misplace blocks at the ends, where a road meets a building. Feel free to fix those by hand, or just leave them. Pathways are saved as data, so future updates can improve them retroactively. To generate the road network in an existing village after updating, simply build any new building.
Improved & Fixed:
There's a campfire near spawn. Aelin is sitting next to it, an elven architect who has outlived everything he ever built.

Together you'll lay the Founding Stone, raise a Town Hall, and start something that hasn't existed in this part of Orbis for a long time: a home.

A village needs people. Out in the woods, past the goblin patrols, there are survivors with nowhere left to go.

Bring them back. Give them work. Give them a house. Watch the place grow and come alive.


UserData/Mods/).Project description from CurseForge.
Recent files
5 May 2026
1 May 2026
30 Apr 2026
29 Apr 2026
29 Apr 2026
28 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.