WeaponHub.zip
19 May 2026
CurseForge · Hytale mod
Adds two more weapons into the game, Rapier and Battlehammer. more later
Quick answer
WeaponHub.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
WeaponHub.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for WeaponHub.zip. Pick another file and the loader, install side or required mods may change.
Use WeaponHub.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside WeaponHub.zip. It opens that exact file at the source.
About this project
Conda's WeaponHub adds two types of weapons into the game, Rapier and Battlehammer! (war hammer?)
Each of them has their own advantages and disadvantages to fit with vanilla weapons.
They come along with custom animations for unique attacks.
Any feedbacks are welcome! I expect this to be very unbalanced since the only tester was myself.

Compared to sword:Normal: 4x stab combo
Charged: 2x strong stabs
Charged (Directional): 1x strong stab, moving to each direction (left or right)
Guard Bash: 1x knockback stab
Signature: 1x very strong stab
Ability 2: WIP


(for now)
Normal: same as mace
Normal (Jump): slam
Charged (Left, Right): 2x swing combo
Charged (Up): 1x swing to launch enemies upward
Guard Bash (Foward): launches yourself with hammer's weight
Signature: strong slam, and strong swing afterwards
Ability 2 (Costs Signature Energy): launches enemy and yourself upward, WHACKS enemy's head off
Ability 3 (Costs Signature Energy): WIP
Project description from CurseForge.
Recent files
19 May 2026
4 May 2026
Looking for an older file? The official CurseForge project page is in Resources.