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PillarTech project artwork

CurseForge · Hytale mod

PillarTech

[Very early testing/dev versAn all-in-one tech progression mod. Influenced by Buildcraft, Computercraft, AE2, Galacticraft, planet crafter, satisfactory, and Factorio. Has everything you need to set up complex factories and later expand into space!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which PillarTech release should I use?

Updated yesterday
beta file PillarTech-1.4-0.7.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

PillarTech-1.4-0.7.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should PillarTech be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does PillarTech-1.4-0.7.0.jar need?

PillarTech-1.4-0.7.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add PillarTech without breaking your instance.

Built for PillarTech-1.4-0.7.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PillarTech-1.4-0.7.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PillarTech-1.4-0.7.0.jar. It opens that exact file at the source.

About this project

What does PillarTech add?

An all-in-one solution for factories, technology, automation, and progression.

Bringing together inspiration and elements from Factorio, Planet Crafter, Satisfactory, and many Minecraft mods such as AE2, buildcraft, galactic raft, computercraft, industrialcraft.

Basically a big tech modpack in a single mod for Hytale.

Work your way up from the stone age, become an engineer, set up huge factories, automate everything, make things renewable with huge production chains, and travel to space!

I started making it manually, but didn't get very far, and have used Claude AI to make most of it. If it becomes successful, I'll try to get a real artist to redo the textures and models.

More ores

Dozens of new matrerials and components

Electric system with wiring, various generators and batteries

Power armour and weapons

Auto tree chopper and crop harvester

Power tools

Fluid pipes, pumps, and storage tanks

Factorio style conveyor belts and robot arms

Minecraft style hoppers

Many different machines for producing all sorts of items

Large storage vault

Data system for viewing storage contents from a screen, retrieval via item pipes

Power/data cables, and item pipes can all be run in a single blockspace to save space. Facades possibly coming soon.

Network crafting so you can request items to be crafted for you

Buildcraft style mining quarry

Gravel and sand sifting system, inspired by Ex Nihilo

Factorio style drones to transport items, and various logistics chests

Computercraft style mining robots

Upgrade modules for machines

Gunpowder, guns, bullets, rockets, rocket launcher etc

Fireworks in various colours

Rocket system, in which rockets can be used for fast travel to other launchpads

Send resources to space with the rocket, to complete objectives found in the galactic trade terminal, and buy and sell items with fluctuating prices

Space Station, moon, and mars dimensions

Oxygen system with space suit, oxygen production, airlocks, oxygen canisters etc

Lower gravity on space dimensions

Fracking system for mining oil and gas

Coming soon: Fusion reactors, vehicles, more metals and alloys, more chemistry related processes, pollution effects, possibly more enemies and dimensions.

Many of these systems are barebones, and will likely be changed and overhauled a lot in the future. It might be risky to use this in a long-term world that is important to you.

I'd love to get suggestions and feedback.

Project description from CurseForge.

Recent files

PillarTech releases and Hytale builds

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.