CurseForge · Minecraft mod
Too Many Entities
Hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible.
Quick answer
Which Too Many Entities release should I use?
Too Many Entities 26.2 Fabric v1.2.4 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Too Many Entities required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Too Many Entities 26.2 Fabric v1.2.4 need?
Too Many Entities 26.2 Fabric v1.2.4. Change the file and its required mods may change too.
Install Cloth Config API (Fabric/Forge/NeoForge), Fabric API, Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Too Many Entities without breaking your instance.
Built for Too Many Entities 26.2 Fabric v1.2.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Too Many Entities 26.2 Fabric v1.2.4. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cloth Config API (Fabric/Forge/NeoForge), Fabric API, Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Too Many Entities 26.2 Fabric v1.2.4. It opens that exact file at the source.
About this project
What does Too Many Entities add?
Description
This mod allows you to hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible. In order to use the mod, you first have to configure a maximum entity limit (which can either be set per entity type, or globally). By default, this is set to 64. If the entity limit is set to 64 and it is applied globally, then the mod will prevent rendering more than 64 of one entity type at a time. You can also specify a limit for each entity type, for example a limit of 5 cows, meaning that at all times there will be no more than 5 cows rendered on screen. This is particularly useful for mob farms, where you can have up to hundreds of entities that aren't necessarily important to see, and hiding them can give a big increase in FPS depending on how many entities there were.
This mod requires Cloth Config to run, as well as Architectury API for versions of the mod past v1.0.1. For Fabric, this mod requires the Fabric API, and it is strongly recommended to install Mod Menu. This will allow you to modify the mod's configuration without having to restart the game. If Entity Culling is installed, there is an option you can toggle that will make the mod work with Entity Culling, for an extra boost in performance
If the mod isn't doing anything, make sure you have it configured properly. By default, the mod doesn't hide extra entities in order to avoid unexpected/confusion behavior. You can enable this by toggling the "Apply Max Entity Count Globally" setting, or tweaking the individual maximum entity counts in the "Entity" tab of the settings menu.
Performance
In order to test the efficiency of this mod, I summoned many cows and compared the FPS when using the mod to cap the number of cows to 100, and when the mod is disabled. On the left is when the mod is disabled, and on the right is when the number of cows is capped.


Project description from CurseForge.
Pick your setup
Too Many Entities by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader buildsShowing the newest 12 of 20 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Too Many Entities versions and loaders
Too Many Entities 26.2 Fabric v1.2.4
Too Many Entities 26.2 Fabric v1.2.4.jar
6 Aug 2026
Too Many Entities 26.1 Fabric v1.2.4
Too Many Entities 26.1 Fabric v1.2.4.jar
6 Aug 2026
Too Many Entities 1.21.9 NeoForge v1.2.4
Too Many Entities 1.21.9 NeoForge v1.2.4.jar
6 Aug 2026
Too Many Entities 1.21.9 Fabric v1.2.4
Too Many Entities 1.21.9 Fabric v1.2.4.jar
6 Aug 2026
Too Many Entities 1.21.6 NeoForge v1.2.4
Too Many Entities 1.21.6 NeoForge v1.2.4.jar
6 Aug 2026
Too Many Entities 1.21.6 Fabric v1.2.4
Too Many Entities 1.21.6 Fabric v1.2.4.jar
6 Aug 2026
Too Many Entities 26.2 Fabric v1.2.3
Too Many Entities 26.2 Fabric v1.2.3.jar
21 Jun 2026
Too Many Entities 1.21.9 Fabric v1.2.3
Too Many Entities 1.21.9 Fabric v1.2.3.jar
18 Jun 2026
Too Many Entities 1.21.6 Fabric v1.2.3
Too Many Entities 1.21.6 Fabric v1.2.3.jar
18 Jun 2026
Too Many Entities 1.21.6 NeoForge v1.2.3
Too Many Entities 1.21.6 NeoForge v1.2.3.jar
18 Jun 2026
Too Many Entities 26.1 Fabric v1.2.3
Too Many Entities 26.1 Fabric v1.2.3.jar
18 Jun 2026
Too Many Entities 1.21.6 Fabric v1.2.2
Too Many Entities 1.21.6 Fabric v1.2.2.jar
21 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.