CurseForge · Minecraft mod
Orbital Arsenal
Call down cinematic orbital strikes with a remote: erase the world with a sun lance, drop a spike from Saturn, make Orion fall or tear the land into the sky!
Quick answer
Which Orbital Arsenal release should I use?
Orbital Arsenal OrbitalArsenal-Fabric-26.3-1.9.1.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Orbital Arsenal required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Orbital Arsenal OrbitalArsenal-Fabric-26.3-1.9.1.jar need?
OrbitalArsenal-Fabric-26.3-1.9.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Orbital Arsenal without breaking your instance.
Built for Orbital Arsenal OrbitalArsenal-Fabric-26.3-1.9.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use OrbitalArsenal-Fabric-26.3-1.9.1.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside OrbitalArsenal-Fabric-26.3-1.9.1.jar. It opens that exact file at the source.
About this project
What does Orbital Arsenal add?
Orbital Arsenal
Call down orbital strikes with a single remote, and watch every one of them happen.
Craft the Uplink Remote, pick a strike, aim and fire. Before it lands, a cinematic jumps you up to the weapon in orbit: a cannon hundreds of blocks long hanging in front of a giant Sun, a mass driver high above Saturn's rings, a black hole bending the starlight around it, a relay platform skimming the surface of a hypergiant star. The beam crosses the gulf to Earth, lights the air round it a glowing blue and, seen from orbit, punches a white condensation dome and rings of cloud and dust into the atmosphere before the camera drops back to your world for the impact.
Getting started
- Craft the Uplink Remote: End Rod on top, Redstone · Diamond · Redstone in the middle, Iron Ingot · Nether Star · Iron Ingot at the bottom.
- Use: fire the selected strike at your crosshair.
- Sneak + Use: open the menu to choose a strike and tune it (power, damage, speed and more for each strike).
- Charge: the remote holds 10 charges. Recharge it from the menu with redstone (10 redstone per charge) or at a Launch Console.
- Sneak during a cinematic to skip it. The strike still lands. Cinematics can also be switched off.
- One strike at a time. While a strike is still playing out the remote answers "Uplink busy"; it is free again the moment the strike is over.
The strikes
| Code | Strike | What it does |
|---|---|---|
| OA-1 | Helios Lance | A mirror-array cannon in solar orbit focuses sunlight into one lance that erases the whole column inside the circle, from the sky limit down to the void. |
| OA-2 | Saturn Spike | A mass driver nearly a thousand blocks long fires a tungsten spike past Saturn's rings. It falls out of the sky as a white-hot streak, planes the land flat around a molten crater and stays planted from bedrock to the build limit. |
| OA-3 | Orion's Fall | Orion's seven stars lock in the sky one by one, then fall. Each one digs a crater and leaves a Starstone, and the figure burns into the ground. |
| OA-4 | Gravity Rift | A rainbow cage splits the land into 64 cells. An engine of nested cubes slams down and the ground is torn out and thrown into the sky, wave after wave. |
| OA-5 | Sweep Lance | The lance in tracking mode: you steer the beam yourself with the mouse or W A S D, burning a molten channel across the land. |
| OA-6 | Meteor Shower | A comet breaks apart above your target and rains meteors over the zone. Every crater leaves Meteorite Ore to mine for iron, gold and sometimes diamonds. |
| OA-7 | Singularity Seed | A contained micro black hole drags everything toward its core, eats the ground, then collapses into a perfect spherical void lined with obsidian. |
| OA-8 | UY Scuti | A relay catches a flare from one of the largest stars known and drops a piece of it on your target. It pulses three times, then goes nova, leaving glowing Hypergiant Slag. |
| OA-9 | Orbital Drop | A transport beam locks onto you, you vanish and fall out of the sky at the coordinates you chose, landing in a blue shockwave without taking fall damage. |
| OA-10 | Recon Drone | Fly a drone over the area from its own camera. Everything alive below is outlined and the spot under it shows its coordinates. |
| OA-11 | EMP Pulse | An ion array in orbit discharges a violet storm that knocks every station in the zone offline and drains shields. Living things are only stunned. |
| OA-12 | Cryo Lance | A beam colder than space freezes the land: ice, snow, ice spikes and a blizzard. Water turns to ice, lava to obsidian, and everything inside is frozen in place. |
| OA-13 | Hydra Salvo | A targeting drone drops in over you: fly it over the zone and left-click to mark it. A launcher in orbit sends a carrier that splits into a swarm of small missiles (1 to 15, your choice); each one hunts a different mob inside the circle and any left over hit the zone at random. Radius, targets, blast and craters are adjustable. |
Cinematics
- Real space scenes. Earth is lit pixel by pixel and stays sharp however close the camera gets: ragged coastlines with turquoise shallows, mountain ranges and snowy peaks shaded by the Sun, cloud decks that cast their shadows on the ground, the Sun glinting off wave-broken oceans, clustered city lights and storms flickering on the night side, and a blue atmosphere that turns orange at sunset. Behind it all, a night sky painted pixel by pixel: the Milky Way with its glowing core and dark dust lanes, nebulae, a distant spiral galaxy and thousands of faint stars.
- Every strike has its own place in space. Helios fires from solar orbit with the Sun filling the sky behind the dish, EMP from beside the cratered Moon, Cryo from Earth's shadow where the night side glows with cities and the air burns red all round its rim, Sweep from high above a whole blue Earth, the Saturn Spike from far above the rings, and the Hydra Salvo from high Earth orbit, where its launcher eases a carrier out slowly before the carrier sheds its shroud and lets its swarm go, each missile lighting its engine and racing for the planet.
- Megastructures, not models. The satellites are hundreds of blocks long, built from crinkled gold and silver foil, solar cells and painted panels, plated in panels of every size with fine seams and weathered grime, with crisp shadows and dark crevices. Rows of lit windows, beacons and chasing coil lights cover their hulls, and small service craft fly past them for scale. The Lance unfolds its mirror petals ring by ring, the clamps on its accelerator coils spin up one after another, and when it fires a wave of light runs down the coils to the muzzle and shock collars race down the beam. The mass driver wears a great ring station on its breech with spare spikes racked round it, and halos of magnets round every accelerator ring that crackle with arcs as they charge. Its spike has a glowing ablative nose, a copper armature and tail fins; it kicks the whole driver back as it leaves, sheds its sabot petals tumbling into space, and the camera rides beside it out over Saturn's rings.
- The beam crosses space. The camera rides behind the head of the beam toward the waiting planet, then cuts to the strike seen from low orbit.
- Stars and black holes. Stars boil with granulation, sunspots and flames. The black hole is a true black disc ringed with light that bends the Milky Way around itself like a real gravitational lens.
- Shot like a real camera. The camera drifts and breathes like one held by a real operator, and the first shot of every strike pulls back from right against the hull to reveal how big the craft really is. Light blooms around the Sun and the beams and throws thin anamorphic streaks, lens ghosts and a faint halo, with a filmic tone, a soft vignette and a little film grain, on the ground as well as in space.
- Jumps, title cards and a live uplink. You leap up to orbit through streaming starlight and fall back through the burning air. Each strike opens with its own title card, a live readout shows the orbit, the mission clock and the real coordinates of your target, and a meter tracks the weapon's charge.
- Impact frames. At the moment of impact the picture snaps into stark black-and-white ink for a few frames, manga style.
- A camera that keeps the action in view. It finds a clear spot when trees or hills would block the shot, and moves smoothly while craters are being dug.
- Everyone nearby watches. Players around the caster see the cinematic too.
In the world, explosions are made of rolling volumetric fire and smoke, beams are living plasma, and real chunks of the ground fly out of every crater. The big strikes land with a blinding flash, a dome of shock racing outward, a wall of dust rolling over the land and a column of smoke climbing into the sky.
Stations: defense and redstone
- Launch Console: insert an Uplink Remote, set a target (type the coordinates or mark it by looking and sneaking) and fire it with any redstone signal. It also recharges the remote.
- Shield Projector: a dome that catches every orbital strike aimed inside it, using one charge per strike. Charge it with redstone.
- Radar Station: raises an alarm when a strike is aimed inside its radius, sends a redstone pulse with every beep until impact, and shows everyone inside the time left and the impact coordinates.
- Decoy Beacon: pulls the first strike aimed inside its radius onto itself, then disarms.
EMP Pulse passes straight through Shield Domes and shuts every station in the zone down for 30 seconds.
Requirements
- Fabric: Minecraft 26.2, 26.3 or 1.21.1, with Fabric Loader and Fabric API
- NeoForge: Minecraft 1.21.1
- Forge: Minecraft 1.20.1
- Pick the file for your loader and version.
- Install on both the client and the server.
Photosensitivity: the impact frames are brief full-screen flashes. Turn on Hide Lightning Flashes in Accessibility settings to disable them.
Orbital Arsenal is also available for Minecraft Bedrock Edition. Made by tanto811796. Feedback in the comments shapes every update.
Project description from CurseForge.
Pick your setup
Orbital Arsenal by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Orbital Arsenal versions and loaders
OrbitalArsenal-Fabric-26.3-1.9.1.jar
28 Oct 2026
OrbitalArsenal-Fabric-26.2-1.9.1.jar
28 Oct 2026
OrbitalArsenal-NeoForge-1.21.1-1.9.1.jar
28 Oct 2026
OrbitalArsenal-Forge-1.20.1-1.9.1.jar
28 Oct 2026
OrbitalArsenal-Fabric-1.21.1-1.9.1.jar
28 Oct 2026
OrbitalArsenal-neoforge-1.21.1-1.5.0.jar
28 Oct 2026
OrbitalArsenal-forge-1.20.1-1.5.0.jar
28 Oct 2026
OrbitalArsenal-fabric-26.2-1.5.0.jar
28 Oct 2026
OrbitalArsenal-fabric-26.3-1.5.0.jar
28 Oct 2026
OrbitalArsenal-fabric-1.21.1-1.5.0.jar
28 Oct 2026
OrbitalArsenal-fabric-26.3-1.4.1.jar
26 Oct 2026
OrbitalArsenal-fabric-26.3-1.4.0.jar
24 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.