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Ice and Blood project artwork

CurseForge · Minecraft mod

Ice and Blood

Weapons that replicate the freezing and bleeding effect of Dark Souls

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Quick answer

Which Ice and Blood release should I use?

Updated 1 year ago
Latest stable file Ice_and_blood_v1.1.jar
Game version 1.12.2
Loader Forge

Ice and Blood Ice_and_blood_v1.1.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Ice and Blood required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ice and Blood Ice_and_blood_v1.1.jar need?

Ice_and_blood_v1.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Ice and Blood without breaking your instance.

Built for Ice and Blood Ice_and_blood_v1.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Ice_and_blood_v1.1.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Ice_and_blood_v1.1.jar. It opens that exact file at the source.

About this project

What does Ice and Blood add?

Important: This mod requires Zeta Armor to craft some items but its use is not strictly necessary so you are free to use any mod to add your own crafting.

Ice and Blood is a mod that attempts to replicate the mechanics of freezing and bleeding damage from Dark Souls or Elden Ring type games. (Note: This mechanic only works with mobs not with players)

Update v1.1

The damage system has been updated to that of Dark Sous 1. This means that weapons will now deal damage based on an enemy's health percentage and will no longer do fixed damage as before. Specifically, weapons can reduce 15%, 30%, and 50% of an enemy's total health when the effects are applied. This makes bleeding and freezing very useful against mini-bosses or bosses directly. Other changes include:

Blood and ice vials have been removed as they are now unnecessary.

In the "weapons of each type" section, you can see how much each weapon reduces.

How it works

The mod adds a series of weapons which when hitting an enemy begin to accumulate a mark of bleeding or freezing and once a certain number of hits is reached this mark "explodes" dealing additional damage to the enemy which ignores armor, said damage would change depending on the weapon.

How it really works

The mod works with a point accumulation system, each weapon accumulates 1 to 2 points per hit and once 10 points are reached the mark takes effect.

Differences between both effects

-Bleeding weapons only deal additional damage, but at the same time they are more accessible weapons.

-Freezing, in addition to dealing extra damage, applies a slow and weak effect for a couple of seconds, but on the other hand, they are a little more difficult to achieve.

Note: Both effects can be accumulated at the same time, so you can alternate between weapons to deal extra damage, or use a mod that allows you to use dual weapons.

Weapons of each type.

D: Weapon damage.

DE: Damage per effect.

P: Points per hit.

A: Attack speed.

Bleeding weapons
Weapons D DE P A
Claws 5 15% 2 3
Caestus reforce 3 15% 2 3
Macuauitl 8.5 30% 1 1.6
Sellswoed 9 30% 1 1.6
Flammerschewert 20 30% 1 1
Uchigatana 9 30% 1 1.6
Rivers of blood 8 50% 1 1.6
Freezing weapons
Weapons D DE P A
Frozen Needle 6 15% 2 2
Ice Sword 10 30% 1 1.6
Ice Hammer 15.5 30% 1 1
Royal Sword 18 30% 1 1.6
Polar Could 8 50% 1 1.6

Other weapons: Originally the mode was an expansion of Zeta Armor and these three weapons stayed.

Man slaye: every 5th hit poisons

Kopwsh: every 5th hit applies wither

Katar: If duals give speed to the wearer, they do not soften the effect per hit

Extra potions:

Ice forcé and Blood forcé, both potions increase the damage of both effects by 50%.

Note: The amplified effect was not programmed so it is useless.

Mobs immune to the effect:

There are a number of mobs that are immune to these effects, which are:

Bleeding

-Skeleton

-Glacier Skeleton or Stray

-Wither Skeleton

-Wither Boos

-Skeleton Horse

-Iron Golem

-Snowman

-MagmaCube

-Blaze

Freezing

-Glacier Skeleton

  • Snowman

-Polar Bear

-MagmaCube

-Blaze

Project description from CurseForge.

Pick your setup

Ice and Blood by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ice and Blood versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.