CurseForge · Minecraft mod
Immersive Combat (1.12 Better Combat)
Adds animations to attacking & much more! (Extensive config included)
Quick answer
Which Immersive Combat (1.12 Better Combat) release should I use?
Immersive Combat (1.12 Better Combat) ImmersiveCombat-12-13-25.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Immersive Combat (1.12 Better Combat) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Immersive Combat (1.12 Better Combat) ImmersiveCombat-12-13-25.jar need?
ImmersiveCombat-12-13-25.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Immersive Combat (1.12 Better Combat) without breaking your instance.
Built for Immersive Combat (1.12 Better Combat) ImmersiveCombat-12-13-25.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ImmersiveCombat-12-13-25.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ImmersiveCombat-12-13-25.jar. It opens that exact file at the source.
About this project
What does Immersive Combat (1.12 Better Combat) add?

An updated version of 1.12 Better Combat Rebirth
Combat Changes
- 1st-person attack animations (Sweeping, Chopping, and Stabbing)
- Idle breathing animation to weapons and items in hand
- Entity-aware & wall-aware positioning for items in hand
- Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
- New attack crosshair cooldown UI
- New Critical Chance and Critical Damage system
- Extensive config for adding and editing attributes on weapons, such as Sound Type, Animation, Hand Property, Sweep, Reach, Knockback, Critical Chance, Critical Damage, and Potion Effects on hit
- Configuration for adding a Shield Bash ability to shields. Adjustable Shield Bash Damage, Knockback, and Cooldown
- Configuration for bows. Adjustable Damage, Velocity, and Draw Speed
- Weapons can be dual-weilded and attacking has been added to the offhand
- Attacks now have a cooldown period where attacking is disabled, and has a delay before the attack registers on the target
- Added the ability to adjust the attack cooldown on swords (this was not possible with Material Changer)
- Configurable Knockback XZ and Y options
- Configurable option for specific weapons to disable shields for a specific duration, and the option to have critical strikes disable shields
- Configurable attack width & height and the option to reduce the Damage & Reach of unarmed attacks
- Added several enchantments, such as Curse of Gluttony, Webbing, Revitalize, Sorcery, and Lightning
- Added several potions, such as Aetherealized, Precision, Brutality, and a Bleeding effect
Quality Changes
- Shields now block fire from projectiles
- Healing arrows deal no physical damage if they healed the target
- Ranged silver weapons from other mods now deal additional damage to undead
- Minecraft's Healing and Harming arrows now properly calculate damage See https://minecraft.fandom.com/wiki/Arrow#Tipped_arrows
- Mobs are affected by Blindness and Nausea status effects
- Fast equip hotkey that allows players to quickly equip their weapons (default key: X)
- Added many combat sounds, such as when equipping, sheathing, swinging, or hitting with a weapon
- Configurable sounds for weapons depending on their material and animation
- Added informative tooltips to weapons that displays their Reach, Knockback, Critical Chance, Critical Damage, and Potion Effect
- Added animations and particles for shoveling grass paths, tilling farmland, and stripping bark off logs
- Added fixes to bugs in the original mod that incorrectly calculated properties from Spartan Weaponry & Quality Tools
Built-in compatability with: Elenai Dodge 2
Compatible with: Spartan Weaponry & Quality Tools
A great mod that adds 3rd-person animations: Mo' Bends
To change the Attack Speed & Attack Damage on weapons, download: Material Changer
To add compatibility to Tinkers Construct weapons, add the following lines to (Class) Item Whitelist in the config bettercombat.cfg:
slimeknights.tconstruct.library.tools.AoeToolCore
slimeknights.tconstruct.library.tools.SwordCore
A special thanks to Ski_ for helping fund & test this mod!
Project description from CurseForge.
Pick your setup
Immersive Combat (1.12 Better Combat) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Immersive Combat (1.12 Better Combat) versions and loaders
ImmersiveCombat-12-13-25.jar
14 Dec 2025
ImmersiveCombat-11-21-25.jar
22 Nov 2025
ImmersiveCombat-10-10-25.jar
12 Oct 2025
ImmersiveCombat-7-29-2025.jar
29 Jul 2025
ImmersiveCombat-7-25-2025.jar
25 Jul 2025
ImmersiveCombat-9-27-2024.jar
27 Sept 2024
ImmersiveCombat-9-10-2024.jar
10 Sept 2024
ImmersiveCombat-9-1-2024-b.jar
1 Sept 2024
ImmersiveCombat-4-25-2024.jar
25 Apr 2024
ImmersiveCombat-3-22-2024.jar
22 Mar 2024
ImmersiveCombat-3-20-2024.jar
21 Mar 2024
ImmersiveCombat-12-20-2023.jar
20 Dec 2023
Looking for an older file? The official CurseForge project page is in Resources.