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CurseForge · Minecraft mod

Spartan Weaponry

Weapons Galore! A whole new arsenal of weaponry made for Minecraft!

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Quick answer

Which Spartan Weaponry release should I use?

Updated 12 months ago
Latest stable file SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
Game version 1.20.1
Loader NeoForge, Forge

Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition targets 1.20.1 with NeoForge, Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Spartan Weaponry required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge, Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition need?

SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

4 listed on this file 13 pulled in by those mods
Curios API Optional for Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
optional
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Shoulder Surfing Reloaded Optional for Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
optional
Matching file found Matched file: ShoulderSurfing-Forge-1.20.1-5.0.7
Just Enough Items (JEI) Optional for Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
optional
No matching file
Footwork API Optional for Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
optional
Matching file found Matched file: footwork-4.3.9.jar
Apotheosis Needed by Footwork API
pulled in
Matching file found Matched file: Apotheosis-1.20.1-7.4.8.jar
Patchouli Needed by Footwork API
pulled in
Matching file found Matched file: Patchouli-1.20.1-85-FORGE.jar
Game Stages Needed by Apotheosis
pulled in
Matching file found Matched file: GameStages-Forge-1.20.1-15.0.2.jar
Jade 🔍 Needed by Apotheosis
pulled in
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Placebo Needed by Apotheosis
pulled in
Matching file found Matched file: Placebo-1.20.1-8.6.3.jar
Enchantment Descriptions Needed by Apotheosis
pulled in
Matching file found Matched file: EnchantmentDescriptions-Forge-1.20.1-17.1.21.jar
The One Probe Needed by Apotheosis
pulled in
Matching file found Matched file: TheOneProbe - 1.20.1-10.0.3
Max Health Fix Needed by Apotheosis
pulled in
Matching file found Matched file: MaxHealthFix-Forge-1.20.1-12.0.4.jar
Apothic Attributes Needed by Apotheosis
pulled in
Matching file found Matched file: ApothicAttributes-1.20.1-1.3.7.jar
Bookshelf Needed by Game Stages
pulled in
Matching file found Matched file: Bookshelf-Forge-1.20.1-20.2.15.jar
Redstone Flux Needed by The One Probe
pulled in
No matching file
Baubles Needed by The One Probe
pulled in
No matching file
TESLA Needed by The One Probe
pulled in
No matching file

13 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Spartan Weaponry without breaking your instance.

Built for Spartan Weaponry SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition. It targets 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition. It opens that exact file at the source.

About this project

What does Spartan Weaponry add?

The 1.18.x version of the mod is finally here!

A lot has changed for this version! Find out about the changes in the changelog available here: https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry/files/4980246.

IMPORTANT:

The Spartan Weaponry issue tracker has been moved to GitHub. It can be found here: https://github.com/ObliviousSpartan/SpartanWeaponry/issues

If there is still an outstanding issue with the mod, please submit an issue there.

Version "2.2.0" for Minecraft version 1.16.5 is out now!

A lot has changed with this version! Find out about the changes in the changelog available here: https://legacy.curseforge.com/minecraft/mc-mods/spartan-weaponry/files/4835205

[IMPORTANT for the 1.12.2 version] This mod has replaced compatibility for Better Combat Rebirth with RLCombat, an updated fork of that mod. Find it here: https://www.curseforge.com/minecraft/mc-mods/rlcombat.
This mod now contains version 0.7 of Mixin. This might present compatibility issues with other mods using different versions of Mixin. This should be fixable by adding this mod: https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility

Weapons Galore! A whole new arsenal of weaponry made for Minecraft. Inspired by Balkon's WeaponMod, it adds new versions of weapons from that mod, as well expanding the arsenal with a bunch of original weapons, including a variety of swords, polearms, blunt and ranged weapons.

Most of these weapons can be made from the five vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.

There is now compatibility with these modded materials (as of beta-1.1):

Copper, Tin, Bronze, Steel, Silver, Invar, Platinum, Electrum, Nickel & Lead

What it has so far:

Basic Materials

To craft any weapon in the mod, you will need to make either a Handle or a Pole.

Recipes in spoiler tag below.

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool

The Leather in the above recipe can be substituted for Wool of any colour.

Poles can be crafted in a similar way.

And of course, the Wool in the Pole recipe can be substituted for Leather.

Additionally, you can craft Explosive Charges, which are used in Explosive Arrows and Dynamite.

Bladed Weapons:

Dagger

Fast attack speed, but low damage. Can be thrown at foes in a pinch.

Properties: Throwable

Longsword

Stronger damage, but slightly slower attack speed.

Properties: Two-Handed I & Sweep I

Greatsword

High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.

Properties: Reach I, Sweep III & Two-Handed II

Katana

Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.

Properties: Chest Damage Bonus & Two-Handed I

Saber

Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.

Properties: Chest Damage Bonus, Damage Absorption & Sweep I

Rapier

Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.

Properties: Unarmored Damage Bonus & Damage Absorption

Blunt Weapons:

Quarterstaff

Low damage but very cheap to craft. Now available in other materials!

Properties: Sweep II & Reach I

Club

Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage.

Properties: Nauseous Blow

Battle Hammer (formerly Hammer)

High Damage, but very slow to use. Can knock foes back further away.

Properties: Enhanced Knockback & Nauseous Blow

Warhammer

Average damage, but quite slow attack speed. Has 50% armour piercing damage.

Properties: Armour Piercing & Two-Handed I

Cestus (Greek-Roman leather knuckles) (formerly Caestus)

Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Cestus for increased damage.

Properties: Quick Strike

Polearm Weapons:

Spear

Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.

Properties: Reach I

Halberd

High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.

Properties: Shield Breach, Reach I & Two-Handed II

Pike

Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.

Properties: Reach II & Two-Handed I

Lance

Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.

Properties: Reach I, Damage Bonus & Sweep I

1.12.2 Recipe 1.14.4+ Recipe

1.12.2 Recipe1.14.4+ Recipe

Ranged Weapons:

Longbow

An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully.

Heavy Crossbow (formerly Crossbow)

A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot.

Uses Bolts as ammo. Bolts come in Iron or Diamond variants. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts.

1.12.2 Recipe 1.14.4+ Recipe

1.12.2 Recipes1.14.4+ Recipes

Bolt Recipes:

Throwing Knife

Throwing weapon which has average range and damage. Not recommended to use for melee fights. Now stackable up to 16! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

Tomahawk (formerly Throwing Axe)

Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights. Now stackable up to 8! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

Javelin

Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights. Now stackable up to 4! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

New Weapons from beta-1.2.0:

Boomerang

Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle. Now bounces off of surfaces! [1.14.4 only]

Properties: Throwable

Battleaxe

A hard hitting and heavy weapon that also doubles as a wood chopping tool.

Properties: Two Handed I & Versatile (Axe)

Mace

A slightly slow but average damaging weapon that does extra damage to undead mobs.

Properties: Damage Bonus (Undead)

New Weapons from beta-1.3.0:

Glaive

A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.

Properties: Two-Handed I, Reach I & Sweep II

1.12.2 Recipe 1.14.4+ Recipe

1.12.2 Recipe1.14.4+ Recipe

Weapon Traits (Formerly know as Weapon Properties):

Each of the weapons (with the exceptions of the Quarterstaff, Caestus, Longbow and Crossbow) have various weapon traits to give you different strategic options during combat.

Throwable

Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.

Two-Handed

Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.

Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Damage Bonus

Inflicts bonus damage to foes, depending if they have certain armour equipped or not.

Applies to the Dagger (3x to foes attacked from behind, either by melee attack or throwing it), Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour) and the Lance (2x to foes while the user is riding something like a horse)

Melee Block

Deflects melee damage when holding the Use key, like a Shield. Projectiles will not be blocked though.

Applies to the Parrying Dagger

Damage Absorption

Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.

Applies to the Saber and Rapier

Reach

Weapons with this trait , due to their length, are able to hit foes from further away.

Reach II increases the hit distance even further.

Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Sweep (formerly Wide Attack)

[1.14.4]

Weapons with this trait will inflict 1 attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.

Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)

[1.12.2 only]

Weapons with this property will inflict half attack damage (for level I) or full attack damage (for level II) to all targets that get hit by the sweep attack.

Applies to the Greatsword (II), Glaive (I) and Quarterstaff (I)

Enhanced Knockback

Weapons with this trait will knock foes further away.

Applies to the Hammer

Nauseous Blow

Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.

Applies to the Club and the Hammer

Armour Piercing

50% of the damage from a the weapon ignores the foe's armour.

Applies to the Warhammer

Shield Breach

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.

Also works on Shields from other mods, like my own Spartan Shields.

Applies to the Halberd

Quick Strike

Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.

Applies to the Caestus

Versatile (Axe)

The weapon with this trait can be used as an axe.

Applies to the Battleaxe

Miscellaneous Items:

New Arrows

You can also make Arrows out of various materials such as Wood, Iron and Diamond.

Cause some bruises with Wooden Arrows, blast some Metal at your enemies with an Iron Arrow, or fling your bling with Diamond Arrows. The choice is yours!

You can even attach an Explosive Charge onto an Arrow for an Explosive Arrow. They explode on impact with a entity or a surface.

Dynamite

Dynamite can be lobbed at a short distance to either blow up your enemies or cause some damage to the terrain. Detonates after 3 seconds. Terrain damage can be disabled by the "mobGriefing" Gamerule or in the config file.

Quivers

A convenient storage solution for carrying lots of Arrows and Bolts! Comes in three varieties: Light (4 stacks), Medium (6 stacks) and Heavy(9 stacks). Right Click the item in your hand to access it's inventory.

Arrow Quiver Old 1.12.2 version (prior to 1.4.0) New version (1.12.2-1.4.0 and 1.14.x and above)

Bolt Quiver Old 1.12.2 version (prior to 1.4.0) New version (1.12.2-1.4.0 and 1.14.x and above)

Quivers passively provide Arrows or Bolts to the player from their own inventory (if there is any available) when they equip the appropriate weapon:

  • Bows (including the Vanilla Bow and most modded Bows) for the Arrow Quiver
  • Crossbows for the Bolt Quiver.

They also place the Arrows or Bolts back into the quiver when you unequip the Bow or Crossbow.

IMPORTANT: You need to place Arrows or Bolts into the appropriate Quiver before you can use them. Just right click the Quiver in your main hand to access the Quivers inventory.

Baubles (1.12.2) or Curios API (1.14.4 and above) compatible! (Optional)

These only work when in your hotbar (any hotbar slot) or in the Body Baubles or Back Curios slot.

When equipped as Baubles (1.12.2) or Curios (1.16.4), they show up on the players back. A HUD element shows up when using a Quiver with a weapon as well.

New Enchantments:

  • Propel (formerly Impulsion and Lightweight) - Max Levels: 3 - Increases the throwing speed of Throwing Weapons, making them fly further.
  • Incendiary - Max Levels: 1 - Throwing Weapons sets foes on fire. Incompatible with Hydrodynamic.
  • Razors Edge (formerly Sharpened) - Max Levels: 5 - Sharpness for Throwing Weapons; increases damage inflicted.
  • Lucky Throw (formerly Lucky Strike) - Max Levels: 3 - Looting for Throwing Weapons; increases drop rate from killed mobs.
  • Hydrodynamic - Max Levels: 1 - Allows Throwing Weapons to fly underwater at a slightly reduced rate. Incompatible with Incendiary.
  • Supercharge - Max Levels: 2 - Reduces charging time with Throwing Weapons
  • Expanse - Max Levels: 2 - Increases total ammo capacity for Throwing Weapons
  • Sharpshooter - Max Levels: 2 - Reduces aiming time with Heavy Crossbows
  • Collectorang - Max Levels: 4 - Allows Boomerangs to collect items and XP orbs off the ground (version 3.x only)

Requires Java 8!

The 3.x version of this mod for Minecraft 1.18.2 is currently in Beta, as there will likely need to be more fixes to be done before a full release.

Any Issues/Bugs/Balance Issues?

Let me know here: https://github.com/ObliviousSpartan/SpartanWeaponry/issues

Translations:

Any language translations anyone can do would be greatly appreciated! Leave a comment below if you can provide one.

Here is the English version of the Language file here for anyone wishing to provide translations

1.12.2 - 1.4.0: https://drive.google.com/file/d/1CQoL0i3Fz45wDcNfKBLZlykaEW1H6tKB/view?usp=sharing

1.16.4 - 2.2.0 rc1: Contribute the translations for this version here: https://crowdin.com/project/spartan-weaponry-minecraft-mod

1.18.2 - 3.0.0: Submit an issue on the issue tracker here and tag it with the translation tag: https://github.com/ObliviousSpartan/SpartanWeaponry/issues

The mod now has an API for making addon mods!

Find it here: https://github.com/ObliviousSpartan/SpartanWeaponry

Modpack permissions:
Permission granted! No need to ask. If you have a interesting modpack including this in it, let me know! I would love to see it.

Plans for Future Versions:

  • New Weapons (Flails, etc.)
  • More Materials support (Different Metals and Gems, maybe even RF powered weapons?)

List of Addons (needs updating):

If you haven't already, check out my other mod, Spartan Shields!
https://minecraft.curseforge.com/projects/spartan-shields

Special thanks to xwerffx for most of the weapon art and ideas for the mod!

Copyright Notice:

[1.12.2 version only] Crossbow Firing sound: "Bow Fire Arrow Sound" by Stephan Schutze is licensed under CC BY-NC 3.0 (link: https://creativecommons.org/licenses/by-nc/3.0/) Source: http://soundbible.com/1780-Bow-Fire-Arrow.html

Project description from CurseForge.

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Spartan Weaponry by Minecraft version and loader

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11 available setups

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