CurseForge · Minecraft mod
SelectionGUI Crafting - Continued
Modpack tool that allows crafting with the items you hold in your hands. All possible recipes are shown in a neat GUI, where multiple crafts can be queued at once. Comes with GroovyScript and CraftTweaker support.
Quick answer
Which SelectionGUI Crafting - Continued release should I use?
SelectionGUI Crafting - Continued selectionguicrafting-2.0.2.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SelectionGUI Crafting - Continued required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SelectionGUI Crafting - Continued selectionguicrafting-2.0.2.jar need?
selectionguicrafting-2.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add SelectionGUI Crafting - Continued without breaking your instance.
Built for SelectionGUI Crafting - Continued selectionguicrafting-2.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use selectionguicrafting-2.0.2.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside selectionguicrafting-2.0.2.jar. It opens that exact file at the source.
About this project
What does SelectionGUI Crafting - Continued add?
This is a fork of Selection GUI Crafting by Gliese_832_c.
Fork? Rewrite! (Version 2.0.0+)
What started as a fork of the original mod, quickly turned into a rewrite. The original crafting system felt way to clunky and not user-friendly. The new system is much more intuitive and user-friendly. It also allows much more customization and is more flexible to benefit the needs of modpack developers. An added bonus is the support for GroovyScript. The old CraftTweaker support was rewritten as well to reflect the new system.
Re-Rewrite! (Version 3.0.0+)
Yep another rewrite. Now I finally took the time to transform the mod into something much more modular. So now GUIs can be opened either by items or blocks, each 'trigger' can tweaks the overall stats of the recipes. Additionally there are now ways to restrict recipes, for example you can now lock recipes behind Game Stages, Reskillable skill levels and even advancements. Furthermore I added the possibility to execute a set of commands if the general recipe builder wasn't powerful enough. This update also comes with an overhauled JEI integration and various other quality of life improvements!
What even is this?
SelectionGUI Crafting gives modpack authors the ability to add crafting recipes into a selection GUI that is triggered by right-clicking while holding the right items. This could, for example, be used for clay recipes. Instead of manually arranging clay balls in a different way in a crafting table, it would be possible to make it so that you right-click with a spatula in one hand, clay in the other, and just select the clay item you want to make. Another use example would be forging. Right-click with a hammer in one hand, an ingot in the other, and select your desired toolhead.
CraftTweaker & GroovyScript Integration (Version 3.0.0+)
I tried to make them as similar as possible. I'll publish additional documentation to the GroovyScript wiki as well as the CraftTweaker wiki. Below are a few examples, while I'll setup proper documentation.
CraftTweaker
val test = mods.selectionguicrafting.category.categoryBuilder();
test.id("test");
test.trigger(<minecraft:apple>);
test.trigger(<minecraft:diamond_pickaxe>, 10.0, 0.1, 10.0);
test.trigger(<minecraft:grass>.asBlock(), 2.0, 2.0, 2.0);
test.register();
val myRecipe = mods.selectionguicrafting.recipe.recipeBuilder();
myRecipe.category("test");
myRecipe.output(<minecraft:sand> * 2);
myRecipe.input(<minecraft:snow> * 3);
myRecipe.input(<ore:blockGlass>);
myRecipe.input(<minecraft:diamond_pickaxe>, 10);
myRecipe.register();
mods.selectionguicrafting.recipe.recipeBuilder().category("test").output(<minecraft:dirt> * 5).input(<minecraft:stone> * 2).input(<minecraft:cobblestone> * 2).gamestage(["my_first_stage"]).skill("reskillable.farming", 4).register();
mods.selectionguicrafting.recipe.recipeBuilder().category("test").output(<minecraft:diamond> * 2).input(<minecraft:gold_ingot> * 2).mainHand(<minecraft:diamond_pickaxe>, 5).gamestage(["my_second_stage"]).advancement(["minecraft:adventure/adventuring_time"]).register();
GroovyScript
Crafting Category:
All recipes in the mod are divided into categories. Each category has its own set of recipes. Each category can have its own texture for the background, border, frame, decoration, and progress bar. The category can also have its own sounds, particles, can specify how the sounds are played, if recipes in the category can be added to the crafting queue, and how the output items are handed to the player.
mods.selectionguicrafting.category.removeByName('dummy_category_1')
// mods.selectionguicrafting.category.removeAll()
mods.selectionguicrafting.category.categoryBuilder()
.id('dummy_category')
.trigger(item('minecraft:diamond'))
.background('selectionguicrafting:textures/gui/background/wood.png')
.register()
mods.selectionguicrafting.category.categoryBuilder()
.id('blub')
.trigger(item('minecraft:stone_shovel'))
.background('selectionguicrafting:textures/gui/background/lake.png')
.backgroundType('SINGLE_CUT')
.register()
mods.selectionguicrafting.category.categoryBuilder()
.id('dead')
.trigger(block('minecraft:snow'))
.background('selectionguicrafting:textures/gui/background/deadlands.png')
.decoration('selectionguicrafting:textures/gui/decor/gold.png')
.border('selectionguicrafting:textures/gui/background/wood.png')
.backgroundType('SINGLE_CUT')
.register()
Crafting Recipe:
Creates a recipe that is shown in the specified category. Each recipe requires at least an input and output. There can also be an optional input for either hand. The recipe can have its own frame, sounds, particles, progress bar, can specify how the sounds are played, if the recipe can be added to the crafting queue, how the output items are handed to the player, how much durability is consumed if the tool is a damageable item, the crafting time, and how much XP is rewarded. Most of these have a fallback to the category settings.
// mods.selectionguicrafting.recipe.removeByCategory('dummy_category')
mods.selectionguicrafting.recipe.removeByInput(item('minecraft:cobblestone'))
mods.selectionguicrafting.recipe.removeByOutput(item('minecraft:stone'))
// mods.selectionguicrafting.recipe.removeAll()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dummy_category')
.input(item('minecraft:stone') * 3)
.output(item('minecraft:cobblestone') * 2, 0.5f)
.time(200)
.xp(1)
.sound('minecraft:block.anvil.land', 1.0f, 1.0f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('blub')
.input(item('minecraft:diamond'))
.output(item('minecraft:wheat_seeds') * 5, 0.5f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dummy_category')
.input(item('minecraft:stone') * 32)
.output(item('minecraft:diamond') * 50, 0.5f)
.output(item('minecraft:clay') * 2, 0.1f)
.time(200)
.xp(1)
.sound('minecraft:block.anvil.land', 1.0f, 1.0f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dead')
.input(item('minecraft:wheat_seeds') * 3)
.output(item('minecraft:sand') * 2)
.time(40)
.queueable(false)
.outputType('DROP')
.xp(1)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dead')
.input(item('minecraft:stick') * 3)
.output(item('minecraft:sand') * 2)
.frame('selectionguicrafting:textures/gui/frame/iron.png')
.time(40)
.queueable(false)
.command('kill @p')
.register()
Project description from CurseForge.
Pick your setup
SelectionGUI Crafting - Continued by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SelectionGUI Crafting - Continued versions and loaders
selectionguicrafting-3.0.0.jar
2 Jun 2025
selectionguicrafting-2.0.2.jar
27 Jan 2025
selectionguicrafting-2.0.1.jar
24 Jan 2025
selectionguicrafting-2.0.0.jar
23 Jan 2025
Looking for an older file? The official CurseForge project page is in Resources.