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Mekanism Lights project artwork

CurseForge · Minecraft mod

Mekanism Lights

If you hate putting light source every 3 blocks this mod is for you. This mod adds mekanism style lights with light range depending on tier.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism Lights release should I use?

Updated today
Latest stable file Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1
Game version 1.21.1
Loader NeoForge

Mekanism Lights Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Mekanism Lights required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism Lights Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1 need?

Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Mekanism first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

1 listed on this file 23 pulled in by those mods
Mekanism Needed by Mekanism Lights Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.64.0.453 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.9.1
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
No matching file
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.3
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.18 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.3.jar
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Json Things Needed by Mekanism
pulled in
Matching file found Matched file: JsonThings-1.21.1-0.13.7.jar
Dark Mode Everywhere Needed by Mekanism
pulled in
Matching file found Matched file: darkmodeeverywhere-1.21-1.3.5.jar
CraftTweaker Needed by Mekanism
pulled in
Matching file found Matched file: CraftTweaker-neoforge-1.21.1-21.0.38.jar

23 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism Lights without breaking your instance.

Built for Mekanism Lights Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Thana's Mekanism Lights 1.5.0 - NEOFORGE 1.21.1. It opens that exact file at the source.

About this project

What does Mekanism Lights add?

Mekanism Lights

If you hate putting a light source every 3 blocks, this mod is for you. It adds Mekanism style lights that light up a whole area around them, with range depending on tier, and a Light Multiblock that lights an even bigger area depending on its size.

Standard Light

Four tiers, crafted from the High Wattage Bulb:

Tier Range Power use Energy buffer
Basic 8 120 J/t 10 kJ
Advanced 12 240 J/t 40 kJ
Elite 16 360 J/t 90 kJ
Ultimate 20 480 J/t 160 kJ
  • Accepts Mekanism Energy Upgrades: with all 8 installed it uses a tenth of power
  • Upgrade it in place with Mekanism Tier Installers. It keeps its stored energy, the battery in its slot, on/off state, redstone mode, security and upgrades
  • Turn it on/off by sneak right click with an empty hand (respects Mekanism security), or with redstone
  • Light only reaches places it should, it doesnt go through walls. Grass, flowers, torches, rails, etc. don't block it

Light Multiblock

Box from 3x3x3 up to 9x9x9 that lights a whole area.

  • Floor: Light Casing, with at least one High Wattage Input Port anywhere on the shell to power it
  • Walls and top: Mekanism Structural Glass
  • Inside: completely filled with High Density LED Arrays
Size Max range
3x3x3 32
5x5x5 64
7x7x7 96
9x9x9 128
  • Set the range in the GUI: left click the buttons to step by 1, right click to step by 16
  • Energy use and the energy buffer grow with the range, the LED count and the size of the structure
  • Sneak right click any casing with an empty hand to turn it on/off, redstone works on any block of the shell
  • The GUI shows the size, LED count, range, if its on or off

How the light works

Lights place invisible light blocks every few blocks inside their range, only in air and only where there is a line of sight back to the light. The spacing and how often the light updates can be configured in config.

  • Light blocks dont show up on maps, cant be pushed by pistons, don't stop saplings from growing, and are never placed next to obsidian, so they cant block a nether portal
  • Light blocks whose light is gone remove themselves within a minute or two after the area loads
  • tags: thanasmekanismlights:light_passable, thanasmekanismlights:light_blocking, thanasmekanismlights:light_avoid

Config

Usually (%appdata% -> .minecraft -> config -> thanasmekanismlightsconfig.properties)

Setting Default What it does
STANDARD_LIGHT_ENERGY_PER_TICK 120 Standard Light power use in Joules per tick, times the tier (Basic 1x, Ultimate 4x)
BASIC_STANDARD_LIGHT_RANGE 8 Range of the Basic Standard Light
ADVANCED_STANDARD_LIGHT_RANGE 12 Range of the Advanced Standard Light
ELITE_STANDARD_LIGHT_RANGE 16 Range of the Elite Standard Light
ULTIMATE_STANDARD_LIGHT_RANGE 20 Range of the Ultimate Standard Light
RECALC_LIGHT_SWITCH false Recalculate light only when the light is switched on (much better performance)
RECALC_TICK 10 Ticks between light updates (more = better performance, slower light changes)
SPACER 2 Blocks between light blocks (bigger = bigger gaps, worse coverage)
MULTIBLOCK_RECALC_TICK 10 Ticks between multiblock light updates (raise this first if a big multiblock causes lag)
MULTIBLOCK_SPACER 2 Blocks between the multiblock's light blocks
MULTIBLOCK_MAX_RANGE 128 Hard cap on multiblock range
MULTIBLOCK_RANGE_PER_SIZE_STEP 16 Range per size step, a box of side S reaches (S - 1) times this
MULTIBLOCK_ENERGY_BASE_PER_RANGE 50 Multiblock Joules per tick per point of range
MULTIBLOCK_ENERGY_PER_LED_PER_RANGE 1 Extra Joules per tick per point of range, per LED array
MULTIBLOCK_ENERGY_PER_VOLUME 50000 Multiblock energy buffer per block of its volume
MULTIBLOCK_AMBIENT_SOUND true Quiet hum from the multiblock while it runs

Changing a range or the spacing in the config also changes lights that are already placed. Updating from 1.4: BASIC_LIGHT_CONSUMPTION is no longer used. If you changed it, put the same number into STANDARD_LIGHT_ENERGY_PER_TICK.

FAQ

I have an issue / bug / crash / report / request, where can I contact you about it ?

Use my Discord server, you can join it here -> https://discord.gg/y366spsSjv

Can I put this mod into my modpack ?

Yes you can. Would appreciate mention of mod/author/link in modpacks description/credits.

Does this mod support servers ?

Yes it does.

Project description from CurseForge.

Pick your setup

Mekanism Lights by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism Lights versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.