CurseForge · Minecraft mod
PartiCull
Dynamically adjusts particle effects based on FPS to keep gameplay smooth.
Quick answer
Which PartiCull release should I use?
PartiCull-neoforge-26.3-v2.2 targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is PartiCull required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does PartiCull-neoforge-26.3-v2.2 need?
PartiCull-neoforge-26.3-v2.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PartiCull without breaking your instance.
Built for PartiCull-neoforge-26.3-v2.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use PartiCull-neoforge-26.3-v2.2. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside PartiCull-neoforge-26.3-v2.2. It opens that exact file at the source.
About this project
What does PartiCull add?
PartiCull is a client-side mod that dynamically reduces particle spawn during FPS drops and restores it when performance recovers. In heavy particle scenarios, it can significantly improve both FPS and frame time while keeping normal gameplay visuals mostly intact.
🎮Tests:
Extreme particle load showcase:
⬇ Typical gameplay conditions:
📊 Stats
| Scenario | Particles | FPS (OFF → ON) | Frame Time (OFF → ON) |
|---|---|---|---|
| Ultra Heavy | ~50,000 | 36.9 → 62.1 (+68%) | 27.1 → 16.1 ms (-41%) |
| Heavy | ~10,000 | 54.9 → 75.1 (+37%) | 18.2 → 13.3 ms (-27%) |
| Moderate | ~4,000 | 69.9 → 82.0 (+17%) | 14.3 → 12.2 ms (-15%) |
| Light | ~850 | 105.5 → 108.8 (+3%) | 9.5 → 9.2 ms (-3%) |
| Idle | ~150 | 116 → 119 (+3%) | 8.6 → 8.4 ms (-2%) |
Scenarios explained:
Ultra Heavy — Massive TNT explosions, extreme particle spam, or multiple heavy particle sources stacked together.
Heavy — Exploring the Nether or other particle-dense areas, especially with many ambient effects active at once.
Moderate — Regular gameplay with noticeable weather, smoke, fire, or other overlapping particle sources nearby.
Light — Typical overworld survival gameplay with only light particle activity.
Idle — Standing still in a quiet area with little to no nearby particle activity.
Tested on vanilla Minecraft 1.20.1, no shaders, no other performance mods. Results may vary depending on hardware, settings, and modpack.
What is Frame Time (FT)?
Frame time is how many milliseconds your PC needs to render one frame. Lower is better.
FPS shows the average, but frame time shows actual per-frame responsiveness. For example, dropping from 27.1 ms to 16.1 ms means each frame is rendered much faster, which usually feels smoother and reduces visible stutter.
Why use PartiCull? PartiCull is designed as a set-it-and-forget-it solution. It helps most when particle count suddenly spikes, without requiring you to constantly switch between vanilla particle settings.
You can still adjust the behavior in the in-game config, including your preferred target FPS and how aggressively the mod should react.
Client-side only Use it in singleplayer or on any server you join. No server install required.
Project description from CurseForge.
Pick your setup
PartiCull by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds26.2
2 loader builds1.21.11
1 loader build1.21.1
2 loader builds1.21
2 loader builds1.20.6
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
2 loader builds1.20
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PartiCull versions and loaders
PartiCull-neoforge-26.3-v2.2
PartiCull-neoforge-26.3-v2.2.jar
4 Nov 2026
PartiCull-neoforge-26.2-v2.2
PartiCull-neoforge-26.2-v2.2.jar
4 Nov 2026
PartiCull-neoforge-1.21.1-v2.2
PartiCull-neoforge-1.21.1-v2.2.jar
4 Nov 2026
PartiCull-forge-1.20.1-v2.2
PartiCull-forge-1.20.1-v2.2.jar
4 Nov 2026
PartiCull-fabric-26.3-v2.2
PartiCull-fabric-26.3-v2.2.jar
4 Nov 2026
PartiCull-fabric-26.2-v2.2
PartiCull-fabric-26.2-v2.2.jar
4 Nov 2026
PartiCull-fabric-1.21.11-v2.2
PartiCull-fabric-1.21.11-v2.2.jar
4 Nov 2026
PartiCull-fabric-1.21.1-v2.2
PartiCull-fabric-1.21.1-v2.2.jar
4 Nov 2026
PartiCull-fabric-1.20.1-v2.2
PartiCull-fabric-1.20.1-v2.2.jar
4 Nov 2026
PartiCull-fabric-1.21.1-v2.0
PartiCull-fabric-1.21.1-v2.0.jar
13 Apr 2026
PartiCull-neoforge-1.21.1-v2.0
PartiCull-neoforge-1.21.1-v2.0.jar
12 Apr 2026
PartiCull-forge-1.20.x-v2.0
PartiCull-forge-1.20.x-v2.0.jar
12 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.