CurseForge · Minecraft mod
VS Genesis
A space mod for Valkyrien Skies
Quick answer
Which VS Genesis release should I use?
VS Genesis genesis-1.20.1-0.7.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is VS Genesis required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does VS Genesis genesis-1.20.1-0.7.3.jar need?
genesis-1.20.1-0.7.3.jar. Change the file and its required mods may change too.
Install Lodestone, VLib, Zero Point Systems, Valkyrien Skies (Forge/Fabric) and 2 more first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add VS Genesis without breaking your instance.
Built for VS Genesis genesis-1.20.1-0.7.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use genesis-1.20.1-0.7.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Lodestone, VLib, Zero Point Systems, Valkyrien Skies (Forge/Fabric) and 2 more first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside genesis-1.20.1-0.7.3.jar. It opens that exact file at the source.
About this project
What does VS Genesis add?
Welcome to Genesis, a revolutionary new space mod utilizing Valkyrien Skies and Pehkui to deliver as immersive of a space experience as possible.
Space

Genesis adds a space dimension to the game with customizable orbiting planets and stars. In order to deliver the most seamless space experience possible, it utilizes Pehkui and Valkyrien Skies to shrink everything in the space dimension down to 1/16 of the size, resulting in extremely quick movement for ships without the problem of running into unloaded chunks. Thanks to the fact that everything is either a render or a Valkyrien Skies ship, world height no longer matters either.
- New planets and stars can be added/changed through datapacks which have customizable size, color, texture, atmosphere, gravity, orbit speed/distance, day length, and more!
- Planets can be linked to dimensions from any mod, so you will travel to that dimension when you visit that planet in space.
- There is an asteroid belt around the solar system with destructible asteroids. It can be found 25,000 blocks away from the Sun at an approximate y level of 64.
- The skyboxes on planets are a direct view into space from that planet, so all celestial objects you can see in the sky except for the distant stars are visitable, and any new celestials you add with a datapack will automatically appear in the skies of all planets!

By default, Genesis only includes the Earth, the Moon, and the Sun as celestial objects. If you want more celestials but don't want to create your own, consider installing one of these addons!
Dataplanets

This mod adds infinite procedurally generated planets and star systems to Genesis space. It starts with 5 planets in the Solar system and one additional star with planets around it, and you can right-click with the star system theory item to generate as many new star systems as you like, all without even leaving the world!
Genesis: Ad Astra

This mod adds all of the planets from Ad Astra to Genesis Space and integrates the oxygen and gravity mechanics from Ad Astra into Genesis as well. Install this for the most complete survival experience.
Progression
There are two tools to help you on your interplanetary travels: The Void Engine, and the Navigation Projector.
The Void Engine is a multiblock structure which grants access to a hyperspace dimension that compresses your coordinates similarly to the Nether, but by a much greater amount. It is basically necessary to have for interplanetary and interstellar travel due to how far apart things are. To make it, you need three things: a Void Core, Void Engine frame blocks, and a Void Engine Interface.
- Void Cores can be obtained by mining deep below the surface of the moon for Void Core Ore, which drops Void Shards.
- To build the engine, surround the core entirely with valid frame blocks (Void Engine Frame, Void Engine Viewport, Void Core Reflector Panel, Void Focus) including diagonals, but leave a spot for the interface. You normally need to completely surround the core including diagonals, but Void Focuses reduce the humber of frame blocks you need for the core to awaken.
- The Void Engine Interface is placed onto the void core facing toward it (blue rings out). Once you do, the core should light up like an end portal and "awaken". Usage: First, make sure it is on a Valkyrien Skies ship. Otherwise, it will explode when you activate it. Next, supply the interface with Forge Energy. To start the engine, give the interface a constant redstone signal, and the engine should begin spooling up. Once it completes its spool-up, it should warp you into subspace.
Both of these Void Engine setups are valid.
The Navigation Projector is a block that displays a scaled version of the solar system for finding planets. It will always show your position as a small white cube in the center of the projection. Planets appear as transucent blue cubes, and stars appear as translucent white cubes. This block is especially helpful while in subspace since planets are not visible there. So, while in subspace, the Navigation Projector and your memory are your only guides as to your location.
Future Plans
- Artificial gravity / players rotating with their ships
- Suffocation & life support systems for places without atmosphere
- Compatibility with the vanilla time/sleeping system
- Support for axial tilt and eccentric orbits
- The skybox of tidally locked planets rotating as the player moves
- New mechanics for the Void Engine
- Revamps of the Navigation Projector & Radar Display that make use of the ZPS data system
Important notes:
- To get to space, fly a Valkyrien Skies ship up to y = 2048 and both the ship and you will be teleported.
- Zero Point Labs is the recommended Valkyrien Skies addon to use with this mod. While most other Valkyrien Skies addons should work correctly, you may find that some forces behave strangely in space. If this happens, it is because the addon does not respect ship scale.
- In order to use shaders with Genesis, you will need the mod Oculus Unlocked installed along with Oculus itself.
Project description from CurseForge.
Pick your setup
VS Genesis by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
VS Genesis versions and loaders
genesis-1.20.1-0.7.3.jar
13 Apr 2026
genesis-1.20.1-0.7.2.jar
5 Apr 2026
genesis-1.20.1-0.7.1.jar
1 Apr 2026
genesis-1.20.1-0.7.0.jar
27 Mar 2026
genesis-1.20.1-0.6.0.jar
21 Mar 2026
genesis-1.20.1-0.3.2.jar
17 Nov 2025
genesis-1.20.1-0.3.1.jar
16 Nov 2025
genesis-1.20.1-0.3.0.jar
15 Nov 2025
genesis-1.20.1-0.2.1.jar
22 Oct 2025
genesis-1.20.1-0.2.0.jar
21 Oct 2025
genesis-1.20.1-0.1.0.jar
18 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.