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TetraJS project artwork

CurseForge · Minecraft mod

TetraJS

Allows you to use KubeJS to add Tetra content.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TetraJS release should I use?

Updated 11 months ago
Latest stable file Tetra JS-2001-6.9.0-1.0.2.jar
Game version 1.20.1
Loader Forge

TetraJS Tetra JS-2001-6.9.0-1.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is TetraJS required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TetraJS Tetra JS-2001-6.9.0-1.0.2.jar need?

Tetra JS-2001-6.9.0-1.0.2.jar. Change the file and its required mods may change too.

All 5 required mods have matching files

Install KubeJS, Tetra, Rhino, Architectury API and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

4 listed on this file 3 pulled in by those mods
KubeJS Needed by TetraJS Tetra JS-2001-6.9.0-1.0.2.jar
required
Matching file found Matched file: KubeJS Forge 2001.6.5-build.26
Tetra Needed by TetraJS Tetra JS-2001-6.9.0-1.0.2.jar
required
Matching file found Matched file: 6.17.0
Curios API Optional for TetraJS Tetra JS-2001-6.9.0-1.0.2.jar
optional
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Tetra Addition Optional for TetraJS Tetra JS-2001-6.9.0-1.0.2.jar
optional
Matching file found Matched file: tetra_addition-6.9.0-1.1.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino Forge 2001.2.3-build.10
Architectury API Needed by KubeJS
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14
mutil Needed by Tetra
pulled in
Matching file found Matched file: mutil-1.20.1-6.3.0.jar

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add TetraJS without breaking your instance.

Built for TetraJS Tetra JS-2001-6.9.0-1.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Tetra JS-2001-6.9.0-1.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install KubeJS, Tetra, Rhino, Architectury API and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Tetra JS-2001-6.9.0-1.0.2.jar. It opens that exact file at the source.

About this project

What does TetraJS add?

Allows you to use KubeJS to register your own ModularItem and StatBar.

//in startup
StartupEvents.registry("item", event => {
    event.create("tetra:test", "TetraJS:BaseModularItem")
        .tjs$setHoneBase(200)
        .tjs$setHoneIntegrityMultiplier(100)
        .tjs$isCanHone(true)
        .tjs$addMajorSlot("sword/hilt", 15, 15, true)
        .tjs$setSynergiesPath("double/")

    event.create("tetra:dynamic_test", "TetraJS:DynamicModularItem")
        .tjs$setSynergiesPath("test/", "double/")

    event.create("tetra:head", "TetraJS:EquipModularItem")
        .tjs$setSlot("head")
        .tjs$addMajorSlot("sword/hilt", 15, 15, true)

    event.create("tetra:ring", "TetraJS:CuriosModularItem")
        .tjs$addMajorSlot("sword/hilt", 15, 15, true)
        .tjs$isUnbreakable()
        .tjs$addCuriosSlot("ring")

    event.create("tetra:back", "TetraJS:CuriosModularItem")
        .tjs$addMajorSlot("sword/hilt", 15, 15, true)
        .tjs$addCuriosSlot("back")

    event.create("tetra:bow", "TetraJS:BowModularItem")
        .tjs$addMajorSlot("sword/hilt", 15, 15, true)

})

TetraJSEvents.registerEnchantAspect(event => {
    event.register("enchant", "armor", "bow")
})
//in client
TetraJSEvents.registerStatBar(event => {
  event.registerAttributeBar("minecraft:generic.movement_speed")
    .setMultiplier(100)
    .setOffset(-1)
    .setAttributeGetterType("multiply")
    .setLabelGetter("singledecimallabel")

    event.registerEffectBar("abilityCombo")

    event.registerEffectBar("ammoCapacity")
    .setMax(5)
    .setSegmented(true)
})

Project description from CurseForge.

Pick your setup

TetraJS by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TetraJS versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.