CurseForge · Minecraft mod
NewNewOrigins
A little expansion of Origins Forge
Quick answer
Which NewNewOrigins release should I use?
NewNewOrigins newnew_origins-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is NewNewOrigins required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does NewNewOrigins newnew_origins-1.0.0.jar need?
newnew_origins-1.0.0.jar. Change the file and its required mods may change too.
Install Origins (Forge), Caelus API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add NewNewOrigins without breaking your instance.
Built for NewNewOrigins newnew_origins-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use newnew_origins-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Origins (Forge), Caelus API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside newnew_origins-1.0.0.jar. It opens that exact file at the source.
About this project
What does NewNewOrigins add?
This is a core mod that does not introduce any new origins.
It implements two features:
Changes to the origin combat system: Implements an attribute called "Power Cooldown Speed," used to adjust the cooldown speed of any origin power. Registry name:
newnew_origins:power_cooldown_speed, base value is 1, range [0, 1024].Enhancements to the upgrade system in Origins Forge Edition: Origins Forge Edition allows authors to define an
upgradesproperty for their origins, enabling players who choose that origin to upgrade into another origin upon completing a specific advancement. While this is a straightforward feature, this mod expands the upgrade system somewhat.
To illustrate, let's simulate a scenario: Suppose there are 3 origins, A, B, and C, and 2 advancements, x and y. Origin A upgrades into B via advancement x, and origin B upgrades into C via advancement y. A player chooses origin A, completes advancements x and y respectively, and upgrades into origin C. Later, this player wants to try other origins, so they use an Orb of Origin. After trying others, they decide they still prefer origin C and uses the Orb of Origin again. At this point, they discover that because advancements x and y are already obtained, they can no longer upgrade from A to C without cheating.
To address this issue, this mod adjusts the relevant implementation of origins. After installing this mod, a player's upgrade starting point will be recorded in NBT. Furthermore, each time the origin is reset, all advancements related to the previous origin upgrades will be revoked, even if those advancements are completely unrelated to each other.
Project description from CurseForge.
Pick your setup
NewNewOrigins by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NewNewOrigins versions and loaders
newnew_origins-1.0.0.jar
21 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.