CurseForge · Minecraft mod
KubeJS Custom Events
A KubeJS addon to allow users to implement mod events in their scripts
Quick answer
Which KubeJS Custom Events release should I use?
KubeJS Custom Events 1.0.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is KubeJS Custom Events required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does KubeJS Custom Events 1.0.3 need?
KubeJS Custom Events 1.0.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add KubeJS Custom Events without breaking your instance.
Built for KubeJS Custom Events 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use KubeJS Custom Events 1.0.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside KubeJS Custom Events 1.0.3. It opens that exact file at the source.
About this project
What does KubeJS Custom Events add?
⚡ KubeJS Custom Events Addon
This is a lightweight utility add-on designed to bridge the gap between Java mod code and KubeJS scripts, significantly expanding your capabilities in modpack development.
🎯 Key Features
Custom Global Bindings: Exposes the Java-side method
OnCustomEventdirectly to KubeJS scripts. This allows any Java code in your mod (or any other mod you extend) to fire named, data-carrying events that can be intercepted and handled instantly by a JavaScript listener.External Event Bridge: Provides robust helper methods to easily register JavaScript listeners to complex NeoForge events (e.g., from mods like MineColonies, Botania, etc.). This makes handling intricate mod events simple and straightforward via KubeJS scripts.
Simplified Integration: Ideal for modpack creators and developers who need to connect deep Java logic (such as game state changes, API calls, or timed events) to a dynamic scripting environment without the need for constant recompilation.
In essence, this mod transforms hidden Java functionality into clean, scriptable KubeJS commands.
Project description from CurseForge.
Pick your setup
KubeJS Custom Events by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS Custom Events versions and loaders
KubeJS Custom Events 1.0.3
kubejscustomevents-1.0.3.jar
27 Feb 2026
KubeJS CustomEvents 1.0.1
kubejscustomevents-1.0.1.jar
8 Dec 2025
KubeJS CustomEvents 1.0.0
kubejscustomevents-1.0.0.jar
8 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.