CurseForge · Minecraft mod
Create: Colony
A specialized integration mod bridging the mechanical power of Create with the colony management of MineColonies. Features custom block placement handlers and automated requirement syncing.
Quick answer
Which Create: Colony release should I use?
Create: Colony createcolony-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Create: Colony required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Colony createcolony-1.0.0.jar need?
createcolony-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Colony without breaking your instance.
Built for Create: Colony createcolony-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use createcolony-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside createcolony-1.0.0.jar. It opens that exact file at the source.
About this project
What does Create: Colony add?
Create: Colonies (NeoForge 1.21)
Create Colonies is a compatibility bridge mod that connects the industrial engineering of Create with the thriving civilizations of MineColonies.
This project is a modern port designed for Minecraft 1.21.1 on NeoForge.
🛠 Features
📋 Smart Resource Management
Tired of manually checking what blocks your Builder needs?
- Clipboard Integration: Right-click while shifted a Minecolonies Hut Builder block with a Create Clipboard.
- Automatic Checklists: The mod automatically reads the building's required resources and writes them onto the Clipboard as a checklist.
- Visual Tracking: Easily track gathered materials and hand them off to your builder without switching back and forth between GUIs.
(More integration features are planned for future updates!)
📜 Credits & Inspiration
This mod stands on the shoulders of giants. It is heavily inspired by and based on the work of previous developers who pioneered Create/Minecolonies compatibility:
- Create Colonies by MotionlessTrain: The direct predecessor to this codebase.
- Create Colonial by Tribulla: The original inspiration for bridging these two mods.
This project aims to keep their vision alive on modern Minecraft versions (1.21+ NeoForge).
⚖️ License
This project is licensed under the GNU Lesser General Public License v2.1 (LGPL-2.1).
You may copy, distribute, and modify the software as long as you track changes/dates in source files. Any modifications to or software including (via compiler) LGPL-licensed code must also be made available under the LGPL-2.1 terms.
Project description from CurseForge.
Pick your setup
Create: Colony by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Colony versions and loaders
createcolony-1.0.0.jar
31 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.