CurseForge · Minecraft mod
Resource Nodes
Resource Nodes adds renewable versions of every vanilla ore to Minecraft.
Quick answer
Which Resource Nodes release should I use?
Resource Nodes jd_resource_nodes-1.1.0-1.21.1-neoforge.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Resource Nodes required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Resource Nodes jd_resource_nodes-1.1.0-1.21.1-neoforge.jar need?
jd_resource_nodes-1.1.0-1.21.1-neoforge.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Resource Nodes without breaking your instance.
Built for Resource Nodes jd_resource_nodes-1.1.0-1.21.1-neoforge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use jd_resource_nodes-1.1.0-1.21.1-neoforge.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside jd_resource_nodes-1.1.0-1.21.1-neoforge.jar. It opens that exact file at the source.
About this project
What does Resource Nodes add?
JD Resource Nodes
JD Resource Nodes adds renewable versions of every vanilla ore to Minecraft. Instead of disappearing when mined, these nodes deplete into their base block (Stone, Deepslate, or Netherrack) and regenerate over time, making them perfect for static mining setups and automation.
Features
- Complete Vanilla Coverage: Includes Coal, Iron, Copper, Gold, Redstone, Lapis, Emerald, Diamond, Quartz, and Ancient Debris.
- Deepslate & Nether Variants: Automatically adapts textures and base blocks (e.g., Deepslate Ores turn into Deepslate).
- Three Tiers: Every node comes in Impure, Normal, and Pure variants, determining how fast they regenerate.
- Visual Indicators: Nodes feature custom overlaid borders to easily distinguish their tier.
- Unlockable Scanner: A built-in visual scanner with a command-based progression system.
- Automation Ready: Fully compatible with quarries and mods like Create.
How It Works
Theses node do not spawn naturally, and are currently designed for map oriented play. A recipie could also be added via craft tweaker for use within modpacks.
Permanent Infrastructure
In Survival Mode, Resource Nodes are designed to be permanent infrastructure.
- Immovable: Nodes cannot be moved by Pistons or picked up (even with Silk Touch).
- Indestructible: Nodes cannot be destroyed by players in Survival mode or by explosions.
- Removal: The only way to remove a node is to break it in Creative Mode.
Mining & Regeneration
When you mine a Resource Node, it drops its standard loot (e.g., Raw Iron) and turns into its base block (e.g., Stone).
- Unbreakable State: While regenerating (Stone state), the block has the hardness of Bedrock (
-1.0f). - Automation: Create Drills and other machines will automatically stop mining when the node hits this state and resume immediately once it turns back into Ore.
Resource Scanner & Progression
The mod includes a visual scanner to help locate nodes through walls.
- Usage: Press and hold
Vto open the radial menu, select a resource, and release to scan. - Progression: By default, the scanner is locked. Players must unlock the ability to scan for specific resources via commands. This is designed for modpack makers to gate resources behind quests or milestones.
Scanner Commands (Requires OP):
/scanner unlock <resource>- Unlocks a specific node type (e.g.,/scanner unlock iron)./scanner unlock all- Instantly unlocks every registered resource node./scanner lock <resource>- Removes the ability to scan for a specific resource./scanner lock all- Resets the scanner, locking all nodes.
Admin Overrides
If you need to mass-remove nodes using WorldEdit or Commands (since they resist being set to Air), they have a weakness to Barriers.
- Command:
/fill x1 y1 z1 x2 y2 z2 minecraft:barrierwill successfully delete the nodes. - You can then replace the barriers with air.
Configuration
The regeneration speeds can be adjusted in config/jd_resource_nodes.json. Defaults:
- Impure: 1200 ticks (60 seconds)
- Normal: 600 ticks (30 seconds)
- Pure: 200 ticks (10 seconds)
Installation
- Download and run the NeoForge Installer for Minecraft 1.21.1.
- Drop
jd_resource_nodes.jarinto yourmodsfolder.
Created by jammingdino
Project description from CurseForge.
Pick your setup
Resource Nodes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Resource Nodes versions and loaders
jd_resource_nodes-1.1.0-1.21.1-neoforge.jar
7 Oct 2026
jd_resource_nodes-1.0.0.47.jar
14 Apr 2026
jd_resource_nodes-1.0.0.46.jar
22 Mar 2026
jd_resource_nodes-1.0.0.29.jar
3 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.