CurseForge · Minecraft mod
Critter Colonies (for MineColonies)
Replaces the citizens of Minecolonies with Critters! Highly detailed models, textures, and animations.
Quick answer
Which Critter Colonies (for MineColonies) release should I use?
Critter Colonies (for MineColonies) crittercolonies-1.20.1-0.5.2-forge.jar targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Critter Colonies (for MineColonies) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Critter Colonies (for MineColonies) crittercolonies-1.20.1-0.5.2-forge.jar need?
crittercolonies-1.20.1-0.5.2-forge.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Critter Colonies (for MineColonies) without breaking your instance.
Built for Critter Colonies (for MineColonies) crittercolonies-1.20.1-0.5.2-forge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use crittercolonies-1.20.1-0.5.2-forge.jar. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside crittercolonies-1.20.1-0.5.2-forge.jar. It opens that exact file at the source.
About this project
What does Critter Colonies (for MineColonies) add?
**Critter Colonies**
Critter Colonies enhances MineColonies by replacing its humanoid NPC and raider models with fully animated GeckoLib-powered creatures, giving colonies a more immersive, stylized, and cohesive visual identity. Instead of vanilla-style biped models, MineColonies entities are visually reimagined as unique “critters” while keeping all gameplay, AI, and mechanics completely unchanged.
Work in Progress:
This mod is actively being developed, about 1/3 of the way complete. Not all professions or raider types have been replaced yet.
However, everything currently implemented is complete, stable, and fully polished — no placeholder models, broken textures, or unfinished animations.
This mod is purely visual — it does not alter balance, behavior, or progression.
Current Features
-Pirates fully replaced
MineColonies pirate raiders now use custom GeckoLib creature models and animations. -Citizens fully replaced
All standard MineColonies citizens are rendered with new custom models instead of vanilla humanoids. -Partial profession support
Several citizen professions already have unique visuals or model variants, with more in progress. -Smooth GeckoLib animations
Idle, walking, and movement animations powered by GeckoLib 4.x. -Gameplay-safe & save-safe
Visual-only changes — no AI, balance, or behavior modifications.
Coming Soon -All remaining citizen professions
Complete visual coverage for every MineColonies profession. -Citizen texture variants
Visual variety for citizens (outfits, colors, or thematic variants). -Additional raiders
Barbarians, amazons, norsemen, drowned pirates, and other MineColonies raider types. -More MineColonies entities
Expanded coverage beyond citizens and raiders as development continues. -Unique Critter sounds/voices
In spirit of the Critter Colonies -Animation polish & refinement
Improved transitions, profession-specific animations, and visual tweaks.
Critter Colonies is made entirely by myself. If you love Critter Colonies and want to help keep development going steadily, pleeeease support on Patreon — you'll get to test new Critters before they release, see behind the scenes content, and vote on which features get added next. _ ❤️ Support on Patreon _
Check out our Discord: https://discord.gg/uawNaGaF3 Additonal Thanks to… The MineColonies Team — for the incredible colony system GeckoLib — for the animation framework that makes this possible
Project description from CurseForge.
Pick your setup
Critter Colonies (for MineColonies) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Critter Colonies (for MineColonies) versions and loaders
crittercolonies-1.20.1-0.5.2-forge.jar
22 Jun 2026
crittercolonies-1.21.1-0.5.2-neoforge.jar
22 Jun 2026
crittercolonies-1.21.1-0.5.0-neoforge.jar
4 Jun 2026
crittercolonies-1.20.1-0.5.1-forge.jar
4 Jun 2026
crittercolonies-1.20.1-0.4.1-forge.jar
8 May 2026
crittercolonies-1.20.1-0.4.0-forge.jar
7 May 2026
crittercolonies-1.21.1-0.4.0-neoforge.jar
7 May 2026
crittercolonies-1.21.1-0.3.1-neoforge.jar
25 Apr 2026
crittercolonies-1.20.1-0.3.1-forge.jar
25 Apr 2026
crittercolonies-1.21.1-0.2.1-neoforge.jar
14 Apr 2026
crittercolonies-1.20.1-0.2.1-forge.jar
14 Apr 2026
crittercolonies-1.21.1-0.2.0-neoforge.jar
13 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.