CurseForge · Minecraft mod
TechnicCraft
TechnicCraft - create sophisticated mechanisms with ease!
Quick answer
Which TechnicCraft release should I use?
TechnicCraft 0.9.0 Pre-Release 1 targets 1.18.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TechnicCraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TechnicCraft 0.9.0 Pre-Release 1 need?
TechnicCraft 0.9.0 Pre-Release 1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TechnicCraft without breaking your instance.
Built for TechnicCraft 0.9.0 Pre-Release 1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use TechnicCraft 0.9.0 Pre-Release 1. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside TechnicCraft 0.9.0 Pre-Release 1. It opens that exact file at the source.
About this project
What does TechnicCraft add?
TechnicCraft is an industrial mod. You can get energy from coal blocks, oil and uranium. This energy could be used to mill parts, create materials, bombs, computers and other amazing things.
TechnicCraft is a mod, adding wide variety of blocks, such as Coal Generator, Battery and Milling Machine, and items, like Enriched Uranium, Coin or the Copper Wire.
First, you should obtain energy. You can get it using the Coal Generator, producing it from coal, Oil Generator, producing it from Oil found in the Oil Lakes, generated throughout the world, and the Nuclear Reactor, producing it from heat.
Scattered around the world are three new structures - The Factory, offering an early-game boost to development in the mod, Crashed Rocket with advanced items and mechanisms, and The Laboratory with useful materials to help the player.
To help with defense in the unpredictable world, a Knife and a Weapon are present. Both are creatable using the Precision Milling Machine.
One of the most engaging parts of gameplay is the Nuclear System. You can mine Uranium Ore, common underground in caves, which can be milled to produce Yellowcake. Using an Uranium Refinery, it can be used to obtain Depleted Uranium, useful in creating tools, and Enriched Uranium. It is used to make the Nuclear Bomb, which has a tremendous explosion power, and so it's useful for mining operations underground, and a Nuclear Reactor, using the Enriched Uranium Block and Cold Water to produce energy in large amounts. To obtain the Cold Water, you need to use the new Cooling Plant block. Nuclear System is very content-rich, and has a lot to offer.
Precision Milling Machine is made by combining a regular Milling Machine with a Precision Mechanism, rarely found in structures. It cannot be created, however it can be copied once acquired. It is used in Precision Milling Machine, the Nuclear Bomb, and the Computer.
Computer is created through a complex process: you have to create a Board using plastic and green dye, add wiring and the Precision Mechanism to create a Computer Board, which is used in the final recipe: Keyboard, Monitor and the parts to the Computer Block. When crafted, it can be used to purchase Iron Ingots with the use of Coins, created on the Precision Milling Machine.
To store energy, the Energy Packager and Energy Unpacker could be used. One packages energy into Small Battery items, and other unpacks it from them. Each Small Battery holds 500 energy inside. The Battery block can also be used - this block can store a lot of energy!
This is only the tip of the iceberg of what you can create with the TechnicCraft mod! From mechanisms and items to new dimension and nuclear reactor - sky's the limit! Try it for yourself!
This mod is currently in beta. There will be new features in coming updates. If you find any bugs, report them in the comments so they could be fixed soon!
Made with MCreator.
Project description from CurseForge.
Pick your setup
TechnicCraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TechnicCraft versions and loaders
TechnicCraft 0.9.0 Pre-Release 1
TechnicCraft-0.9.0-Pre-Release-1-Forge-1.18.2.jar
28 Jun 2026
TechnicCraft 0.8.2 Beta
TechnicCraft-0.8.2-Forge-1.18.2.jar
24 Jun 2026
TechnicCraft 0.8.1 Beta
TechnicCraft-0.8.1-Forge-1.18.2.jar
22 Jun 2026
TechnicCraft 0.8.0 Beta
Techniccraft1_18_2forge.jar
6 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.