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CurseForge · Minecraft mod

Remap IDs

Redirect item, block, entity, fluid, tag, recipe, and loot table IDs to alternative IDs at runtime

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Remap IDs release should I use?

Updated 2 days ago
Latest stable file RemapIDs 2.0.1 (NeoForge 1.21.1)
Game version 1.21.1
Loader NeoForge

Remap IDs RemapIDs 2.0.1 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Remap IDs required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Remap IDs RemapIDs 2.0.1 (NeoForge 1.21.1) need?

RemapIDs 2.0.1 (NeoForge 1.21.1). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Remap IDs without breaking your instance.

Built for Remap IDs RemapIDs 2.0.1 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RemapIDs 2.0.1 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RemapIDs 2.0.1 (NeoForge 1.21.1). It opens that exact file at the source.

About this project

What does Remap IDs add?

RemapIDs

Remap any item, block, fluid, or entity ID to another: data-driven, zero-config code.

RemapIDs is a utility mod for modpack developers that lets you redirect registry IDs throughout the entire game using simple JSON files. Unify duplicate ores across mods, replace deprecated items, or migrate worlds between mod versions… all without writing a single line of code.

Wiki: https://tysontheember.dev/remapids/

Features

Registry Remapping Remap across 7 registry types:

  • Blocks, Items, Fluids, Entity Types
  • Tags, Recipes, Loot Tables

Remaps are applied deeply: recipes, loot tables, tags, NBT data in inventories and containers are all automatically rewritten.

Data-Driven Configuration Drop JSON files into config/remapids/remaps/ and you're done:

{
  "remaps": [
    {
      "source": "iceandfire:silver_ingot",
      "target": "othermod:silver_ingot",
      "types": ["item", "recipe", "loot_table"]
    }
  ]
}

Wildcard Patterns Bulk-remap entire families of items with a single rule:

{
  "source": "iceandfire:silver_*",
  "target": "othermod:silver_*"
}

Tag-to-Item Recipe Conversion Replace tag ingredients in recipes with specific items:

{
  "source": "#forge:ingots/silver",
  "target": "othermod:silver_ingot",
  "types": ["recipe"]
}

Smart Chain Resolution If A remaps to B and B remaps to C, the mod automatically flattens this to A→C. Circular dependencies are detected and rejected.

Live Reloading Tag, recipe, and loot table remaps are reapplied on /reload - no restart needed.

Zero Runtime Overhead Block, item, fluid, and entity remaps are applied as registry aliases at startup. After that, there's no performance cost.

Supported Versions

Minecraft Loader
1.20.1 Forge
1.20.1 Fabric
1.21.1 NeoForge
1.21.1 Fabric

Use Cases

  • Ore unification: Redirect all silver ingots from 5 different mods to one canonical ID
  • Mod migration: Swap out a removed mod's items for replacements without breaking existing worlds
  • Loot/recipe cleanup: Rewrite loot tables and recipes to use the items you want
  • World upgrades: Items already in inventories and containers are remapped via NBT on load

Getting Started

  1. Install the mod for your loader
  2. Create config/remapids/remaps/ if it doesn't exist
  3. Add any number of .json files with your remap definitions
  4. Launch the game, remaps are applied automatically

Project description from CurseForge.

Pick your setup

Remap IDs by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Remap IDs versions and loaders

40 of 40 releases match

Looking for an older file? The official CurseForge project page is in Resources.