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Cobblemon Auto-Battle project artwork

CurseForge · Minecraft mod

Cobblemon Auto-Battle

Cobblemon Auto Battle turns one of your party Cobblemon into a smart training partner that can fight wild Cobblemon on its own while you keep exploring, building, farming, or traveling.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cobblemon Auto-Battle release should I use?

Updated 2 months ago
Latest stable file Cobblemon-Auto-Battle-0.1.4
Game version 1.21.1
Loader Fabric

Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4 targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Cobblemon Auto-Battle required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4 need?

Cobblemon-Auto-Battle-0.1.4. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 4 pulled in by those mods
Cobblemon Mount Mastery Optional for Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4
optional
Matching file found Matched file: Cobblemon-mount-mastery-0.4.0
Mod Menu Needed by Cobblemon Mount Mastery
pulled in
Matching file found Matched file: v11.0.4 for 1.21
Cobblemon Auto-Battle Needed by Cobblemon Mount Mastery
pulled in
Matching file found Matched file: Cobblemon-Auto-Battle-0.1.4
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-2.4.2+1.21.jar
Fabric API Needed by Mod Menu
pulled in
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cobblemon Auto-Battle without breaking your instance.

Built for Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Cobblemon-Auto-Battle-0.1.4. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Cobblemon-Auto-Battle-0.1.4. It opens that exact file at the source.

About this project

What does Cobblemon Auto-Battle add?

THE MOD NEEDS TO BE ON BOTH THE SERVER AND YOUR CLIENT IF YOU WANT TO PLAY IT ON SERVERS ONLINE!

Cobblemon Auto-Battle is a Cobblemon addon that lets your sent-out Cobblemon automatically find wild targets, start real Cobblemon battles, choose moves intelligently, manage PP, and keep training while you explore, build, gather, or travel.

This mod is built as a Cobblemon addon and uses Cobblemon's own battle system rather than replacing it.

Showcase

What It Does

  • Toggle auto-battle directly from the Cobblemon Summary screen
  • Configure rules per Cobblemon
  • Only one auto-battle leader at a time, to avoid conflicts
  • Auto-battle only works while that Cobblemon is actually out of its ball
  • Real Cobblemon battles, with the battle screen kept minimized during auto-battle
  • Intelligent move choice with PP awareness
  • Party rotation support after fainting
  • Catch-focused modes for shinies and special Pokemon
  • Live range preview in settings
  • Manual takeover whenever you want it

Mod Showcase

Toggle settings 1# Cobblemon Auto-Battle Range setting2 settings 3 settings 4 settings 5

Smart Battle Logic

Auto Battle is not just an auto-attack toggle. It actively makes battle decisions using Cobblemon data:

  • Prefers stronger and more effective moves
  • Can favor safer move usage or faster XP based on Training Mode (set in configs)
  • Avoids using moves with 0 PP
  • Can preserve stronger moves for harder targets
  • Stops if the active Cobblemon has no damaging moves with PP left

Catch Rare Cobblemon

Catch Mode can be used to watch for valuable targets while training:

  • Off: normal auto-battle behavior
  • Shiny Only: Only starts battles with shinies
  • Special Only: reacts to special targets such as legendary, mythical, or Ultra Beast encounters

Catch Mode

Catch behavior has two styles:

  • Hunt only matching targets
  • Battle everything, but pause when a matching target appears with Pause On Match

When a tracked shiny or special target is found, the mod can:

  • Start the battle for you
  • Turn auto-battle off
  • Hand control back to you
  • Alert you that the special target was found

Battle Settings

Each auto-battling Cobblemon has its own settings:

  • Range (area of engagement)
  • Lvl Cap Above
  • Lvl Cap Below
  • Own Level Cap
  • Stop At HP %
  • Training Mode
  • Catch Mode
  • Pause On Match
  • Weakness Only
  • Preserve Strong Moves
  • Stop On Evolution
  • Enemy Rarity
  • Evolution Stage
  • Exclude Shinies
  • Rotation party slots
  • Presets

Training Modes

  • Balanced: general-purpose auto-battle behavior
  • Fast XP: prioritizes faster training and quicker engagement
  • Safest: favors more cautious target and move choices

Important Stop Conditions

Auto-battle can be configured to stop automatically when:

  • Your Cobblemon reaches its own level cap
  • HP falls below the configured threshold
  • It becomes ready to evolve
  • It runs out of usable damaging moves
  • A catch-worthy shiny or special target is found

Stop At HP % can also be disabled by setting it to 0%.

Low HP Handling

When the active Cobblemon hits the HP threshold during battle, the mod will prompt you with a healing decision:

  • Yes: returns control so you can use a healing item
  • No: keeps auto-battle going for that battle until your Cobblemon faints

If the Cobblemon faints, the healing prompt does not appear. Faint handling uses the replacement flow instead. (Selected rotation party)

Replacement and Rotation

When an auto-battling Cobblemon faints:

  • You can continue manually
  • You can continue auto-battling with the next selected Cobblemon
  • You can configure party-slot rotation rules so only chosen slots are allowed to take over

Rotation is configured in the Rotation tab:

  • Turn individual party slots on or off
  • Use Choose All
  • Use Clear All

If no valid rotation target exists, the normal replacement selection flow is used.

Summary Screen Integration

The Summary screen includes an expandable Auto-Battle menu where you can:

  • Turn auto-battle on or off
  • Open the full settings screen

The UI is designed to stay out of the way and work as an extension of Cobblemon rather than replacing it.

Range Preview

The Range setting includes a live preview mode:

  • Changing the range opens a temporary dome preview
  • The preview centers around the player
  • You can look around freely to understand the covered area
  • The preview stays active while you keep adjusting the value
  • It returns to the settings screen automatically after a short delay

Manual Control During Auto-Battle

If you want to take control while a Cobblemon is auto-battling, the mod supports manual intervention through the same keybind used to send out your Cobblemon:

  • Choose to continue auto-battle
  • Or stop auto-battle and return to manual battle control

This makes it easy to step in for catches, emergencies, or specific decisions without disabling the feature permanently.

Why Use It

Cobblemon Auto Battle is made for players who want training to feel smoother and less repetitive without giving up the real Cobblemon battle system.

It is especially useful for:

  • Leveling new team members
  • EV and battle grinding
  • Exploring while your Cobblemon handles encounters
  • Watching for shinies or special targets without fighting every battle manually
  • Creating party rotation training setups

Designed for Cobblemon

  • Uses Cobblemon battles
  • Uses Cobblemon move and PP systems
  • Uses Cobblemon Pokemon data
  • Respects multiplayer-safe addon structure
  • Does not replace Cobblemon's core battle mechanics
Requirement Version
Minecraft 1.21.1
Mod Loader Fabric
Fabric Loader 0.17.2+
Fabric API 0.116.6+1.21.1
Cobblemon 1.7.3+1.21.1

Project description from CurseForge.

Pick your setup

Cobblemon Auto-Battle by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

Cobblemon Auto-Battle versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.