CurseForge · Minecraft mod
Cobblemon Auto-Battle
Cobblemon Auto Battle turns one of your party Cobblemon into a smart training partner that can fight wild Cobblemon on its own while you keep exploring, building, farming, or traveling.
Quick answer
Which Cobblemon Auto-Battle release should I use?
Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4 targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Cobblemon Auto-Battle required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4 need?
Cobblemon-Auto-Battle-0.1.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Cobblemon Auto-Battle without breaking your instance.
Built for Cobblemon Auto-Battle Cobblemon-Auto-Battle-0.1.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Cobblemon-Auto-Battle-0.1.4. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Cobblemon-Auto-Battle-0.1.4. It opens that exact file at the source.
About this project
What does Cobblemon Auto-Battle add?
THE MOD NEEDS TO BE ON BOTH THE SERVER AND YOUR CLIENT IF YOU WANT TO PLAY IT ON SERVERS ONLINE!
Cobblemon Auto-Battle is a Cobblemon addon that lets your sent-out Cobblemon automatically find wild targets, start real Cobblemon battles, choose moves intelligently, manage PP, and keep training while you explore, build, gather, or travel.
This mod is built as a Cobblemon addon and uses Cobblemon's own battle system rather than replacing it.

What It Does
- Toggle auto-battle directly from the Cobblemon Summary screen
- Configure rules per Cobblemon
- Only one auto-battle leader at a time, to avoid conflicts
- Auto-battle only works while that Cobblemon is actually out of its ball
- Real Cobblemon battles, with the battle screen kept minimized during auto-battle
- Intelligent move choice with PP awareness
- Party rotation support after fainting
- Catch-focused modes for shinies and special Pokemon
- Live range preview in settings
- Manual takeover whenever you want it
Mod Showcase
# Cobblemon Auto-Battle

Smart Battle Logic
Auto Battle is not just an auto-attack toggle. It actively makes battle decisions using Cobblemon data:
- Prefers stronger and more effective moves
- Can favor safer move usage or faster XP based on Training Mode (set in configs)
- Avoids using moves with 0 PP
- Can preserve stronger moves for harder targets
- Stops if the active Cobblemon has no damaging moves with PP left
Catch Rare Cobblemon
Catch Mode can be used to watch for valuable targets while training:
Off: normal auto-battle behaviorShiny Only: Only starts battles with shiniesSpecial Only: reacts to special targets such as legendary, mythical, or Ultra Beast encounters

Catch behavior has two styles:
- Hunt only matching targets
- Battle everything, but pause when a matching target appears with
Pause On Match
When a tracked shiny or special target is found, the mod can:
- Start the battle for you
- Turn auto-battle off
- Hand control back to you
- Alert you that the special target was found
Battle Settings
Each auto-battling Cobblemon has its own settings:
Range(area of engagement)Lvl Cap AboveLvl Cap BelowOwn Level CapStop At HP %Training ModeCatch ModePause On MatchWeakness OnlyPreserve Strong MovesStop On EvolutionEnemy RarityEvolution StageExclude ShiniesRotationparty slotsPresets
Training Modes
Balanced: general-purpose auto-battle behaviorFast XP: prioritizes faster training and quicker engagementSafest: favors more cautious target and move choices
Important Stop Conditions
Auto-battle can be configured to stop automatically when:
- Your Cobblemon reaches its own level cap
- HP falls below the configured threshold
- It becomes ready to evolve
- It runs out of usable damaging moves
- A catch-worthy shiny or special target is found
Stop At HP % can also be disabled by setting it to 0%.
Low HP Handling
When the active Cobblemon hits the HP threshold during battle, the mod will prompt you with a healing decision:
Yes: returns control so you can use a healing itemNo: keeps auto-battle going for that battle until your Cobblemon faints
If the Cobblemon faints, the healing prompt does not appear. Faint handling uses the replacement flow instead. (Selected rotation party)
Replacement and Rotation
When an auto-battling Cobblemon faints:
- You can continue manually
- You can continue auto-battling with the next selected Cobblemon
- You can configure party-slot rotation rules so only chosen slots are allowed to take over
Rotation is configured in the Rotation tab:
- Turn individual party slots on or off
- Use
Choose All - Use
Clear All
If no valid rotation target exists, the normal replacement selection flow is used.
Summary Screen Integration
The Summary screen includes an expandable Auto-Battle menu where you can:
- Turn auto-battle on or off
- Open the full settings screen
The UI is designed to stay out of the way and work as an extension of Cobblemon rather than replacing it.
Range Preview
The Range setting includes a live preview mode:
- Changing the range opens a temporary dome preview
- The preview centers around the player
- You can look around freely to understand the covered area
- The preview stays active while you keep adjusting the value
- It returns to the settings screen automatically after a short delay
Manual Control During Auto-Battle
If you want to take control while a Cobblemon is auto-battling, the mod supports manual intervention through the same keybind used to send out your Cobblemon:
- Choose to continue auto-battle
- Or stop auto-battle and return to manual battle control
This makes it easy to step in for catches, emergencies, or specific decisions without disabling the feature permanently.
Why Use It
Cobblemon Auto Battle is made for players who want training to feel smoother and less repetitive without giving up the real Cobblemon battle system.
It is especially useful for:
- Leveling new team members
- EV and battle grinding
- Exploring while your Cobblemon handles encounters
- Watching for shinies or special targets without fighting every battle manually
- Creating party rotation training setups
Designed for Cobblemon
- Uses Cobblemon battles
- Uses Cobblemon move and PP systems
- Uses Cobblemon Pokemon data
- Respects multiplayer-safe addon structure
- Does not replace Cobblemon's core battle mechanics
| Requirement | Version |
|---|---|
| Minecraft | 1.21.1 |
| Mod Loader | Fabric |
| Fabric Loader | 0.17.2+ |
| Fabric API | 0.116.6+1.21.1 |
| Cobblemon | 1.7.3+1.21.1 |
Project description from CurseForge.
Pick your setup
Cobblemon Auto-Battle by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cobblemon Auto-Battle versions and loaders
Cobblemon-Auto-Battle-0.1.4
Cobblemon-Auto-Battle-0.1.4.jar
9 Jun 2026
Cobblemon-Auto-Battle-0.1.3
Cobblemon-Auto-Battle-0.1.3.jar
1 May 2026
Cobblemon-Auto-Battle-0.1.2
Cobblemon-Auto-Battle-0.1.2.jar
27 Apr 2026
Cobblemon-Auto-Battle-0.1.1.jar
4 Apr 2026
Cobblemon-Auto-Battle-0.1.0.jar
3 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.