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PassiveSkillTreeJS project artwork

CurseForge · Minecraft mod

PassiveSkillTreeJS

Provides compatibility support for Passive Skilltree and KubeJS.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which PassiveSkillTreeJS release should I use?

Updated 5 months ago
Latest stable file PassiveSTJS-1.20.1-0.2.1-hotfix.jar
Game version 1.20.1
Loader Forge

PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is PassiveSkillTreeJS required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar need?

PassiveSTJS-1.20.1-0.2.1-hotfix.jar. Change the file and its required mods may change too.

All 5 required mods have matching files

Install Passive Skill Trees, KubeJS, AttributeFix, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

2 listed on this file 3 pulled in by those mods
Passive Skill Trees Needed by PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar
required
Matching file found Matched file: PassiveSkillTree-1.20.1-BETA-0.7.6e-all.jar
KubeJS Needed by PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar
required
Matching file found Matched file: KubeJS Forge 2001.6.5-build.26
AttributeFix Needed by Passive Skill Trees
pulled in
Matching file found Matched file: AttributeFix-Forge-1.20.1-21.0.5.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino Forge 2001.2.3-build.10
Architectury API Needed by KubeJS
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add PassiveSkillTreeJS without breaking your instance.

Built for PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PassiveSTJS-1.20.1-0.2.1-hotfix.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Passive Skill Trees, KubeJS, AttributeFix, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PassiveSTJS-1.20.1-0.2.1-hotfix.jar. It opens that exact file at the source.

About this project

What does PassiveSkillTreeJS add?

PassiveSTJS

KubeJS integration for Passive Skill Tree.

PassiveSTJS exposes Passive Skill Tree content generation, typed runtime helpers, registry integration, and a RecipeJS wrapper for PST's workbench item-bonus recipe so packs can script PST content instead of hand-authoring every JSON file.

What It Covers

  • PassiveSTJSEvents.skillTreeContent(...) for managed skill tree and skill generation during server datapack reload
  • Helper functions like PassiveSkillTreeJS.player(...), PassiveSkillTreeJS.skill(...), PassiveSkillTreeJS.tree(...), and PassiveSkillTreeJS.item(...) for runtime and read-only PST access from scripts
  • startup registry support for PST serializer registries such as skill_bonuses, living_conditions, event_listeners, numeric_value_providers, skill_requirements, and item_bonuses
  • event.recipes.skilltree.workbench_item_bonus() for PST workbench socketing recipes
  • typed ids, enums, textures, and ProbeJS legacy completions for common PST authoring paths

Project description from CurseForge.

Pick your setup

PassiveSkillTreeJS by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

PassiveSkillTreeJS versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.