CurseForge · Minecraft mod
PassiveSkillTreeJS
Provides compatibility support for Passive Skilltree and KubeJS.
Quick answer
Which PassiveSkillTreeJS release should I use?
PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is PassiveSkillTreeJS required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar need?
PassiveSTJS-1.20.1-0.2.1-hotfix.jar. Change the file and its required mods may change too.
Install Passive Skill Trees, KubeJS, AttributeFix, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PassiveSkillTreeJS without breaking your instance.
Built for PassiveSkillTreeJS PassiveSTJS-1.20.1-0.2.1-hotfix.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use PassiveSTJS-1.20.1-0.2.1-hotfix.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Passive Skill Trees, KubeJS, AttributeFix, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside PassiveSTJS-1.20.1-0.2.1-hotfix.jar. It opens that exact file at the source.
About this project
What does PassiveSkillTreeJS add?
PassiveSTJS
KubeJS integration for Passive Skill Tree.
PassiveSTJS exposes Passive Skill Tree content generation, typed runtime helpers, registry integration, and a RecipeJS wrapper for PST's workbench item-bonus recipe so packs can script PST content instead of hand-authoring every JSON file.
What It Covers
PassiveSTJSEvents.skillTreeContent(...)for managed skill tree and skill generation during server datapack reload- Helper functions like
PassiveSkillTreeJS.player(...),PassiveSkillTreeJS.skill(...),PassiveSkillTreeJS.tree(...), andPassiveSkillTreeJS.item(...)for runtime and read-only PST access from scripts - startup registry support for PST serializer registries such as
skill_bonuses,living_conditions,event_listeners,numeric_value_providers,skill_requirements, anditem_bonuses event.recipes.skilltree.workbench_item_bonus()for PST workbench socketing recipes- typed ids, enums, textures, and ProbeJS legacy completions for common PST authoring paths
Project description from CurseForge.
Pick your setup
PassiveSkillTreeJS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PassiveSkillTreeJS versions and loaders
PassiveSTJS 1.20.1-0.2.2
PassiveSTJS-1.20.1-0.2.2.jar
6 May 2026
PassiveSTJS-1.20.1-0.2.1-hotfix.jar
27 Apr 2026
PassiveSTJS-1.20.1-0.2.1.jar
26 Apr 2026
PassiveSTJS-1.20.1-0.2.0.jar
16 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.