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CurseForge · Minecraft mod

Runic Skills

Runic Skills is a Minecraft 1.20.1 Forge RPG progression mod that adds ten levelable skills, auto-scaling passive bonuses, and hundreds of toggleable perks so players can shape a real build through normal gameplay. Designed for the Runecraft modpack.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Runic Skills release should I use?

Updated today
Latest stable file Runic Skills 1.8.0 (Forge 1.20.1)
Game version 1.20.1
Loader Forge

Runic Skills 1.8.0 (Forge 1.20.1) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Runic Skills required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Runic Skills 1.8.0 (Forge 1.20.1) need?

Runic Skills 1.8.0 (Forge 1.20.1). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

11 listed on this file 13 pulled in by those mods
Locks Reforged Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: Locks Reforged 1.7.1 (Forge 1.20.1)
Rhino Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: Rhino Forge 2001.2.3-build.10
Nature's Aura Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: NaturesAura-39.4.jar
Blood Magic Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: BloodMagic-1.18-1.20.1-3.3.8-50.jar
Ars Nouveau Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: ars_nouveau-1.20.1-4.12.7-all.jar
Apotheosis Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: Apotheosis-1.20.1-7.4.8.jar
KubeJS Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: KubeJS Forge 2001.6.5-build.26
Spartan Weaponry Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
Legendary Tabs Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: legendarytabs-1.20.1-2.0.jar
Enigmatic Legacy Optional for Runic Skills 1.8.0 (Forge 1.20.1)
optional
Matching file found Matched file: EnigmaticLegacy-2.30.1.jar
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.20.1-2.1.0.jar
Curios API Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
GeckoLib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
Just Enough Items (JEI) Needed by Nature's Aura
pulled in
Matching file found Matched file: 15.49.0.188 for Forge 1.20.1
Patchouli Needed by Nature's Aura
pulled in
Matching file found Matched file: Patchouli-1.20.1-85-FORGE.jar
Game Stages Needed by Apotheosis
pulled in
Matching file found Matched file: GameStages-Forge-1.20.1-15.0.2.jar
Jade 🔍 Needed by Apotheosis
pulled in
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Placebo Needed by Apotheosis
pulled in
Matching file found Matched file: Placebo-1.20.1-8.6.3.jar
Enchantment Descriptions Needed by Apotheosis
pulled in
Matching file found Matched file: EnchantmentDescriptions-Forge-1.20.1-17.1.21.jar
The One Probe Needed by Apotheosis
pulled in
Matching file found Matched file: TheOneProbe - 1.20.1-10.0.3
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

13 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Runic Skills without breaking your instance.

Built for Runic Skills 1.8.0 (Forge 1.20.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Runic Skills 1.8.0 (Forge 1.20.1). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Runic Skills 1.8.0 (Forge 1.20.1). It opens that exact file at the source.

About this project

What does Runic Skills add?

Runic Skills

Turn your XP bar into a character build. Runic Skills adds a full RPG progression layer to Minecraft: spend the experience you already earn on ten skills, then cash those skills in for abilities, permanent stat upgrades and titles that other players can see.

Minecraft 1.20.1 · Forge 47.3.0+ Free and open source (Apache-2.0). Forked from JustLevelingFork and heavily reworked.


How it works

You collect XP the normal way — mining, fighting, smelting, whatever you were doing anyway. Then you press Y, open the Skills screen, and spend that XP on whichever skill you choose.

That's the whole loop, and the choice is the point: XP spent on Strength is XP not spent on Magic. Each skill costs more as it rises, so nobody maxes everything, and two players who did exactly the same things end up with completely different characters.

There's no second XP bar to grind and nothing to babysit. Your experience finally has a long-term use beyond enchanting.

Ten skills to invest in

Each skill unlocks its own branch of abilities and stat upgrades:

Skill Governs Perks
Magic Spellcasting, mana, and all nine magic schools 89
Endurance Defence, wards, damage soaking 49
Tinkering Smithing, repair, lockpicking, tool mastery 44
Fortune Luck, critical hits, fishing, gems and sockets 44
Dexterity Stealth, accuracy, dodging, ranged precision 43
Strength Melee power, boss hunting, life-stealing 42
Intelligence Enchanting, alchemy, trading, spell efficiency 41
Building Mining, ore yield, salvaging, block work 41
Constitution Max health, cooking, food and healing 39
Wisdom Lore, focus, farming, arcane insight 39

What you spend it on

Perks — 471 abilities you pick. Perks unlock at skill breakpoints and you toggle them on and off freely from the Skills screen. Vein Miner cascades an ore vein in one break. Wormhole Storage opens your ender chest from anywhere. Haggler talks villagers down. Cleave splashes damage into the crowd around your target. You have a limited number of active slots, so a build is about what you leave off as much as what you take.

Passives — 39 permanent stat upgrades. Pour levels into +Max Health, +Attack Damage, +Movement Speed, +Armour Toughness, +Projectile Damage and more. These use Minecraft's real attribute system, so they stack correctly with your gear and with other mods.

Powers — 75 deep magic specialisations. (needs Iron's Spells 'n Spellbooks) A second, separate loadout for spellcasters: 5 Marks, 3 Seals and 1 Crown, escalating in strength, covering all nine magic schools plus cross-cutting effects. Equip them from the Powers panel.

Titles — 77 badges for real milestones. Kill the Ender Dragon, beat the Warden, max out a skill. Earn one and you can wear it above your name, where everyone on the server sees it.

Item locking — gear gated by skill. (on by default) Powerful weapons, tools and armour require a matching skill level. Hand a new player a netherite sword too early and they simply can't swing it — which makes progression mean something instead of being handed over by one lucky chest. Locked items say so in their tooltip, so nobody is left guessing. Not for your world? A single toggle (enableItemLocks) switches the whole system off.


Screenshots

Placeholder — add before publishing: Skills overview · perk detail page · Powers panel · title selection · a locked-item warning


Getting started

  1. Install Minecraft Forge 47.3.0+ for 1.20.1.
  2. Drop the Runic Skills jar into your mods folder.
  3. Launch and press Y.

That's the whole setup. No other mods are required.

Controls

  • Y — open and close the Skills screen (rebindable).
  • Powers panel — unbound by default so it can't clash with your pack; assign a key under Options → Controls.
  • Skills tab — sits next to your inventory tab. If you use L2Tabs or Legendary Tabs, it slots into their strip instead of drawing over it.
  • Hover a perk and hold Shift for its full description and level requirement.

Want the in-game settings menu? Add YACL — it's optional, client-side only, and just gives you a graphical config screen. Without it everything still works; you'd edit the config file by hand instead.


Multiplayer

Works in single-player, LAN and on dedicated servers, using the same jar everywhere.

  • Install it on the server and on every client — clients and servers must be on the same version.
  • The server decides the rules. Skill caps, disabled perks and item locks are enforced server-side and pushed to clients on join, so one player's config can't give them an advantage.
  • Your progress is stored per-world in your player data and survives death and dimension changes.

Works with your modpack

Runic Skills integrates with around 40 mods. Every one is optional — it detects what you actually have installed and quietly skips the rest. Nothing crashes because a mod is missing.

Magic — Ars Nouveau (spell damage, mana regen, glyph mastery) · Iron's Spells 'n Spellbooks (all nine schools, spell gating, and the entire Powers system)

Gear & stats — Apotheosis and Apothic Attributes (affix, gem and socket awareness, plus a much wider stat pool for passives)

Quests & scripting — FTB Quests (six task types, so quests can require skill levels, perks or titles) · KubeJS (script your own skills, perks, passives and titles)

UI — L2Tabs · Legendary Tabs

Combat & content — Better Combat, Ice and Fire, Cataclysm, Mowzie's Mobs, Bosses of Mass Destruction, Stalwart Dungeons, Siege Machines, Saints Dragons, Samurai Dynasty, Nichirin Dynasty, Farmer's Delight and the Let's Do series, Nature's Aura, Jewelcraft, and more — mostly automatic level-gating for their gear.

Guns — TacZ, Scorched Guns 2, PointBlank (Vic's), Crayfish Gun Mod


Configuring it

Every number is adjustable: skill caps, XP costs, how many perks you can run at once, which perks exist at all, and every item lock. Edit them in-game via the config screen, or directly in config/RunicSkills/.

Pack authors also get datapack support for titles, perk groups and custom skill artwork, plus KubeJS hooks for adding your own content. Full details are in the README.

To turn a perk off entirely, add its name to disabledPerks. To switch off item locking, set enableItemLocks to false — note that deleting the lock file regenerates the defaults rather than removing them. Apply changes live with /skillsreload.


Commands

Operator commands (permission level 2):

Command Does
/skills <player> <skill> get|set|add|subtract <level> Read or change a skill level
/listskills <player> Print all ten skill levels
/respec <player> Reset that player's skills, passives, perks and Powers
/titles <player> <title> set true|false Grant or revoke a title
/registeritem <item> Add an item to the lock list at runtime
/globallimit <cap> Cap a player's total levels across all skills
/skillsreload Re-read the config and datapacks without a restart
/powers list|view|equip|unequip Inspect and manage Powers

Available to everyone:

Command Does
/respec Reset your own progression

What's new in 1.7.0

A large correctness and security pass driven by a full technical audit of the mod.

  • Four duplication exploits closed. Silk Touch Mastery and Lucky Drop could duplicate items, Double Down turned cobblestone into free material, and Locksmith was an unlimited source of XP. All four now behave as intended.
  • Your config can no longer be wiped by a typo. A single bad value used to reset all 1,100+ settings and overwrite your file. Now only that one setting falls back to its default, and an unreadable file is left untouched.
  • Server rules are properly enforced. The global level cap was previously only checked by the client, and the Administrator title was never removed when someone was de-opped.
  • Smoother performance, especially on busy servers — a lot of redundant per-tick network traffic has been removed.
  • The Powers panel is finally reachable — its keybind was never registered, so the whole screen was unusable.

⚠️ Update clients and servers together. The network version changed, so 1.7.0 will not connect to older versions. Your existing worlds and configs carry over automatically.

Full details for this and every previous release are in the changelog.


Bugs and suggestions

GitHub issues is the fastest way to reach us.

For a crash, please attach logs/latest.log and your mod list. For anything config-related, add config/RunicSkills/runicskills.common.json5 too.

Translated into 17 languages. Pull requests welcome — including translation fixes.


Credits

Otectus — current maintainer. JustLevelingFork — the original fork base.

Every mod we integrate with belongs to its own author; Runic Skills bundles none of their code and only adds thin optional compatibility layers.

Project description from CurseForge.

Pick your setup

Runic Skills by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Runic Skills versions and loaders

15 of 15 releases match

Looking for an older file? The official CurseForge project page is in Resources.