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Potion Control project artwork

CurseForge · Minecraft mod

Potion Control

Allows to modify all properties of vanilla & modded potions & potion types, adds additional properties

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Potion Control release should I use?

Updated yesterday
Latest stable file PotionControl 1.1.0b
Game version 1.12.2
Loader Forge

Potion Control PotionControl 1.1.0b targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Potion Control required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Potion Control PotionControl 1.1.0b need?

PotionControl 1.1.0b. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Better Config, FermiumBooter first. We found matching files for this game-version and loader setup.

Better Config Needed by Potion Control PotionControl 1.1.0b
required
Matching file found Matched file: 1.12.2-1.2.0
FermiumBooter Needed by Potion Control PotionControl 1.1.0b
required
Matching file found Matched file: `FermiumBooter-1.5.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Potion Control without breaking your instance.

Built for Potion Control PotionControl 1.1.0b. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PotionControl 1.1.0b. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Better Config, FermiumBooter first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PotionControl 1.1.0b. It opens that exact file at the source.

About this project

What does Potion Control add?

Requires FermiumBooter.

This is for modpack creators.

I initially made this mod because i just wanted to unregister certain potions and potion types, but then it kinda evolved to a full control mod just like Enchantment Control.

Using the same mixin backbone as Enchantment Control, this mod allows to modify all vanilla and some custom properties of all potions and potion types.

The (on first startup automatically inferred) json files of each potion and potion type allow to modify those properties.

NOTE: json files in /inferred-inactive are inactive. You need to move the desired ones manually to /active.

Potions:

Allows to modify:

  • ingame name and description (in names.txt and descriptions.txt)
  • whether it is a good or bad effect
  • the liquid color and the display (hover tooltip) color
  • which items can remove them (curative items)
  • its attribute modifiers
  • its max amplifier and max duration (custom property)
  • whether its instant and/or repeating and its repeating period
  • whether it should prioritise higher duration over higher amplifiers when combining a new with an existing effect of the same type (custom property)
  • whether and on which level (1-4) it is found on the beacon GUI
  • incompatibilities with potions removing or blocking each other
  • can blacklist entities or mobs with a specific tag from getting this potion

Potion Types:

= (lists of) specific potion effects with specific amplifiers and durations, brewable

Allows to modify:

  • which effect(s) at which amplifier+duration are on this potion type (and whether they show particles/are beacon style)
  • which brewing recipes create or use this potion type (this allows to overwrite brewing recipes and create custom ones)
  • duration of the effects on tipped arrows
  • how long this potion type takes to brew

To modify potions and potion types, create a potionid.json file in the respective and automatically generated "modid" subfolder in /install/config/potiontypes/active. Can also copy and edit from /install/config/potiontypes/inferred-inactive.

The mod config also allows to unregister certain potions+types and modify the brewing time globally.

Fixes

Theres also some small fixes included:

  • Allows potion levels up to 32k instead of max 128 (above 128 would behave + save weirdly with 255=-1)
  • Display potion levels at any lvl not just 1-3, in vanilla inventory & DS HUDs overlay
  • Fixed error log of potion descriptions thats meant to create potion descriptions lang files printing out the wrong missing lang keys

Logo by Artsy

Project description from CurseForge.

Pick your setup

Potion Control by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Potion Control versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.