CurseForge · Minecraft mod
Potion Control
Allows to modify all properties of vanilla & modded potions & potion types, adds additional properties
Quick answer
Which Potion Control release should I use?
Potion Control PotionControl 1.1.0b targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Potion Control required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Potion Control PotionControl 1.1.0b need?
PotionControl 1.1.0b. Change the file and its required mods may change too.
Install Better Config, FermiumBooter first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Potion Control without breaking your instance.
Built for Potion Control PotionControl 1.1.0b. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use PotionControl 1.1.0b. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Better Config, FermiumBooter first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside PotionControl 1.1.0b. It opens that exact file at the source.
About this project
What does Potion Control add?
Requires FermiumBooter.
This is for modpack creators.
I initially made this mod because i just wanted to unregister certain potions and potion types, but then it kinda evolved to a full control mod just like Enchantment Control.
Using the same mixin backbone as Enchantment Control, this mod allows to modify all vanilla and some custom properties of all potions and potion types.
The (on first startup automatically inferred) json files of each potion and potion type allow to modify those properties.
NOTE: json files in /inferred-inactive are inactive. You need to move the desired ones manually to /active.
Potions:
Allows to modify:
- ingame name and description (in names.txt and descriptions.txt)
- whether it is a good or bad effect
- the liquid color and the display (hover tooltip) color
- which items can remove them (curative items)
- its attribute modifiers
- its max amplifier and max duration (custom property)
- whether its instant and/or repeating and its repeating period
- whether it should prioritise higher duration over higher amplifiers when combining a new with an existing effect of the same type (custom property)
- whether and on which level (1-4) it is found on the beacon GUI
- incompatibilities with potions removing or blocking each other
- can blacklist entities or mobs with a specific tag from getting this potion
Potion Types:
= (lists of) specific potion effects with specific amplifiers and durations, brewable
Allows to modify:
- which effect(s) at which amplifier+duration are on this potion type (and whether they show particles/are beacon style)
- which brewing recipes create or use this potion type (this allows to overwrite brewing recipes and create custom ones)
- duration of the effects on tipped arrows
- how long this potion type takes to brew
To modify potions and potion types, create a potionid.json file in the respective and automatically generated "modid" subfolder in /install/config/potiontypes/active. Can also copy and edit from /install/config/potiontypes/inferred-inactive.
The mod config also allows to unregister certain potions+types and modify the brewing time globally.
Fixes
Theres also some small fixes included:
- Allows potion levels up to 32k instead of max 128 (above 128 would behave + save weirdly with 255=-1)
- Display potion levels at any lvl not just 1-3, in vanilla inventory & DS HUDs overlay
- Fixed error log of potion descriptions thats meant to create potion descriptions lang files printing out the wrong missing lang keys
Logo by Artsy
Project description from CurseForge.
Pick your setup
Potion Control by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Potion Control versions and loaders
PotionControl 1.1.0b
PotionControl-1.1.0b.jar
17 Sept 2026
1.0.3.1
PotionControl-1.0.3.1.jar
20 Jul 2026
PotionControl-1.0.3.1.jar
13 Jun 2026
PotionControl-1.0.3.jar
23 May 2026
PotionControl-1.0.2.jar
21 Apr 2026
PotionControl-1.0.1.jar
18 Apr 2026
PotionControl-1.0.0.jar
17 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.