CurseForge · Minecraft mod
Cybernetics: Cyberchems
Adds Cyberchems to my Cybernetics mod! Augment your biology with chemistry!!!
Quick answer
Which Cybernetics: Cyberchems release should I use?
Cybernetics: Cyberchems cyberchems-1.0.6.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Cybernetics: Cyberchems required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cybernetics: Cyberchems cyberchems-1.0.6.jar need?
cyberchems-1.0.6.jar. Change the file and its required mods may change too.
Install Cybernetics first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Cybernetics: Cyberchems without breaking your instance.
Built for Cybernetics: Cyberchems cyberchems-1.0.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cyberchems-1.0.6.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cybernetics first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cyberchems-1.0.6.jar. It opens that exact file at the source.
About this project
What does Cybernetics: Cyberchems add?
This is an addon mod for Cybernetics, by me, Perigrine3.
It adds 6 Cyberchemical modifiers to enhance your gameplay, and unravel your mind!
ROID - Enhances speed, strength, and size while effect is active.
STIM - Enhances speed, and provides scaling chance to dodge damage, capping at 90%.
BLACK LACE - Increases durability, and grants an immunity to wither, but obscures health bar. When the effect wears off, the player will have occasional bouts of wither.
IMMUNOBOOST - Negates all negative effects at the cost of humanity. Does not pair well with cybernetics.
WARP - Immediately teleports the player somewhere randomly within a 64x64 grid.
Roid, Stim, and Black Lace have a 10% chance to incur addiction when used. Addiction is an effect that makes the user shaky, weak, and incapable of fighting. It cannot be cleared through normal means. To clear Addiction you will need to either wait 7 in game days, or use:
ADDICTOL - Makes the user weak, nauseous, and incapable of fighting for a full day, but when the effect clears, it takes the Addiction effect with it.
Addiction will also change the behavior of Villagers.
I don't plan to update this often, it will mostly just be bug fixes. I do not plan to add more. You can suggest more cyberchems, but I likely will not add them.
Project description from CurseForge.
Pick your setup
Cybernetics: Cyberchems by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cybernetics: Cyberchems versions and loaders
cyberchems-1.0.6.jar
15 Jul 2026
cyberchems-1.0.5
cyberchems-1.0.5.jar
11 May 2026
cyberchems-1.0.4
cyberchems-1.0.4.jar
30 Apr 2026
cyberchems-1.0.3
cyberchems-1.0.3.jar
29 Apr 2026
cyberchems-1.0.2
cyberchems-1.0.2.jar
28 Apr 2026
cyberchems-1.0.1
cyberchems-1.0.1.jar
27 Apr 2026
cyberchems-1.0.0.jar
22 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.