Back to mods
Cybernetics: Cyberchems project artwork

CurseForge · Minecraft mod

Cybernetics: Cyberchems

Adds Cyberchems to my Cybernetics mod! Augment your biology with chemistry!!!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cybernetics: Cyberchems release should I use?

Updated last month
Latest stable file cyberchems-1.0.6.jar
Game version 1.21.1
Loader NeoForge

Cybernetics: Cyberchems cyberchems-1.0.6.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Cybernetics: Cyberchems required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cybernetics: Cyberchems cyberchems-1.0.6.jar need?

cyberchems-1.0.6.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cybernetics first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

2 listed on this file 22 pulled in by those mods
Cybernetics Needed by Cybernetics: Cyberchems cyberchems-1.0.6.jar
required
Matching file found Matched file: createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar
Create: Enchantment Industry Needed by Cybernetics
pulled in
Matching file found Matched file: Create: Enchantment Industry 2.4.2 for Create 1.21.1-6.0.10
Vic's Point Blank Needed by Cybernetics
pulled in
Matching file found Matched file: Point Blank v1.12.1 mc1.21.1 Neoforge
Caelus API Needed by Cybernetics
pulled in
Matching file found Matched file: caelus-neoforge-7.0.1+1.21.1.jar
Cold Sweat Needed by Cybernetics
pulled in
Matching file found Matched file: ColdSweat-2.4.2.jar
Create Needed by Cybernetics
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Corpse Needed by Cybernetics
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] Corpse 1.21.1-1.1.13
NeoSync Needed by Cybernetics
pulled in
Matching file found Matched file: NeoSync 1.21.1-1.6.4
Just Enough Items (JEI) Needed by Cybernetics
pulled in
Matching file found Matched file: 19.54.0.427 for NeoForge 1.21.1
GeckoLib Needed by Cybernetics
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2
playerAnimator Needed by Better Combat [Fabric & Forge]
pulled in
Matching file found Matched file: player-animation-lib-forge-2.0.4+1.21.1.jar
Create: Dragons Plus Needed by Create: Enchantment Industry
pulled in
Matching file found Matched file: Create: Dragons Plus 1.11.8b for Create 1.21.1-6.0.10
Terralith Needed by Cold Sweat
pulled in
Matching file found Matched file: v2.6.2 ~ Neoforge Mod 1.21.1
Thirst Was Taken Needed by Cold Sweat
pulled in
Matching file found Matched file: ThirstWasTaken-1.21.1-2.1.5.jar

22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cybernetics: Cyberchems without breaking your instance.

Built for Cybernetics: Cyberchems cyberchems-1.0.6.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cyberchems-1.0.6.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cybernetics first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cyberchems-1.0.6.jar. It opens that exact file at the source.

About this project

What does Cybernetics: Cyberchems add?

This is an addon mod for Cybernetics, by me, Perigrine3.
It adds 6 Cyberchemical modifiers to enhance your gameplay, and unravel your mind!

ROID - Enhances speed, strength, and size while effect is active.

STIM - Enhances speed, and provides scaling chance to dodge damage, capping at 90%.

BLACK LACE - Increases durability, and grants an immunity to wither, but obscures health bar. When the effect wears off, the player will have occasional bouts of wither.

IMMUNOBOOST - Negates all negative effects at the cost of humanity. Does not pair well with cybernetics.

WARP - Immediately teleports the player somewhere randomly within a 64x64 grid.

Roid, Stim, and Black Lace have a 10% chance to incur addiction when used. Addiction is an effect that makes the user shaky, weak, and incapable of fighting. It cannot be cleared through normal means. To clear Addiction you will need to either wait 7 in game days, or use:

ADDICTOL - Makes the user weak, nauseous, and incapable of fighting for a full day, but when the effect clears, it takes the Addiction effect with it.

Addiction will also change the behavior of Villagers.

I don't plan to update this often, it will mostly just be bug fixes. I do not plan to add more. You can suggest more cyberchems, but I likely will not add them.

Project description from CurseForge.

Pick your setup

Cybernetics: Cyberchems by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cybernetics: Cyberchems versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.