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VineryJS project artwork

CurseForge · Minecraft mod

VineryJS

Introduces two events that can be called to create or modify wines used in Let's Do: Vinery!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VineryJS release should I use?

Updated 4 months ago
Latest stable file vineryjs-1.21.1-v1.0.jar
Game version 1.21.1
Loader NeoForge

vineryjs-1.21.1-v1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is VineryJS required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does vineryjs-1.21.1-v1.0.jar need?

vineryjs-1.21.1-v1.0.jar. Change the file and its required mods may change too.

All 5 required mods have matching files

Install [Let's Do] Vinery, KubeJS, Architectury API, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

2 listed on this file 3 pulled in by those mods
[Let's Do] Vinery Needed by vineryjs-1.21.1-v1.0.jar
required
Matching file found Matched file: Vinery - 1.5.3 - FORGE - 1.21.1
KubeJS Needed by vineryjs-1.21.1-v1.0.jar
required
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.377
Architectury API Needed by [Let's Do] Vinery
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
Better Advanced Tooltips Needed by KubeJS
pulled in
Matching file found Matched file: better-advanced-tooltips-2101.1.0-build.5.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino 2101.2.7-build.85

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add VineryJS without breaking your instance.

Built for vineryjs-1.21.1-v1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use vineryjs-1.21.1-v1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install [Let's Do] Vinery, KubeJS, Architectury API, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside vineryjs-1.21.1-v1.0.jar. It opens that exact file at the source.

About this project

What does VineryJS add?

The mod simply allows you to register new wine items and modify existing ones!

Modifying existing wines:

VineryJS.modifyWine(event => {

event.modify(

'vinery:mellohi_wine', // item id

'alexsmobs:poison_resistance', // effect id

2800, // duration in ticks

0, // amplifier

true // does it scale with age?

)

})

Registering new wines:

In a future update this will be fully working, however it is giving me issues. You may use it, however placing down wines crashes the game, so it is disabled by default. If you wish to mess with the placing of them, there is a config option to enable it, and you'd use ".allowPlacement()".

Some extra functions include: .itemTexture, .blockTexture, .itemParentModel, and .blockParentModel

VineryJS.registerWine(event => {

event.create('kubejs:test_wine')

.wineName('TEST') // display name

.effect('minecraft:strength', 3600, 1) // effect id, duration in ticks, amplifier

.bottleSize('big') // size of the bottle

.scaleWithAge() // does it scale with age?

})

Project description from CurseForge.

Pick your setup

VineryJS by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

VineryJS versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.