CurseForge · Minecraft mod
VineryJS
Introduces two events that can be called to create or modify wines used in Let's Do: Vinery!
Quick answer
Which VineryJS release should I use?
vineryjs-1.21.1-v1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is VineryJS required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does vineryjs-1.21.1-v1.0.jar need?
vineryjs-1.21.1-v1.0.jar. Change the file and its required mods may change too.
Install [Let's Do] Vinery, KubeJS, Architectury API, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add VineryJS without breaking your instance.
Built for vineryjs-1.21.1-v1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use vineryjs-1.21.1-v1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [Let's Do] Vinery, KubeJS, Architectury API, Better Advanced Tooltips and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside vineryjs-1.21.1-v1.0.jar. It opens that exact file at the source.
About this project
What does VineryJS add?
The mod simply allows you to register new wine items and modify existing ones!
Modifying existing wines:
VineryJS.modifyWine(event => {
event.modify(
'vinery:mellohi_wine', // item id
'alexsmobs:poison_resistance', // effect id
2800, // duration in ticks
0, // amplifier
true // does it scale with age?
)
})
Registering new wines:
In a future update this will be fully working, however it is giving me issues. You may use it, however placing down wines crashes the game, so it is disabled by default. If you wish to mess with the placing of them, there is a config option to enable it, and you'd use ".allowPlacement()".
Some extra functions include: .itemTexture, .blockTexture, .itemParentModel, and .blockParentModel
VineryJS.registerWine(event => {
event.create('kubejs:test_wine')
.wineName('TEST') // display name
.effect('minecraft:strength', 3600, 1) // effect id, duration in ticks, amplifier
.bottleSize('big') // size of the bottle
.scaleWithAge() // does it scale with age?
})
Project description from CurseForge.
Pick your setup
VineryJS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
VineryJS versions and loaders
vineryjs-1.21.1-v1.0.jar
vineryjs-1.0.0.jar
15 May 2026
Looking for an older file? The official CurseForge project page is in Resources.