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Skyveil Biome project artwork

CurseForge · Minecraft mod

Skyveil Biome

Adds a new biome above cloud level that naturally spawns Allays, Happy Ghasts and new Red Sprite mobs + storm blocks

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Quick answer

Which Skyveil Biome release should I use?

Updated 4 months ago
Latest stable file skyveilcloudlands-1.0.0.jar
Game version Not listed
Loader Not required

Skyveil Biome skyveilcloudlands-1.0.0.jar targets Minecraft. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Skyveil Biome required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Skyveil Biome skyveilcloudlands-1.0.0.jar need?

skyveilcloudlands-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Skyveil Biome without breaking your instance.

Built for Skyveil Biome skyveilcloudlands-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use skyveilcloudlands-1.0.0.jar. It targets Minecraft; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside skyveilcloudlands-1.0.0.jar. It opens that exact file at the source.

About this project

What does Skyveil Biome add?

Skyveil Biome

Skyveil Biome is an experimental NeoForge skylands mod that expands the world above cloud level with new cloud islands, cloud blocks, weather hazards, sky creatures, and altitude-based movement behavior.

Inspired by classic sky-biome fantasy and games like Terraria, Skyveil adds a new reason to explore the upper atmosphere instead of treating the sky as empty space. High above the Overworld, players can discover floating cloud formations, dangerous storm clouds, glowing puff-cloud shelters, falling stars, and hostile Red Sprites.

This mod is still experimental and will receive lots of TLC through updates and community feedback.

Features

Skyveil Cloudlands

Skyveil generates above cloud level, creating high-altitude sky-biome areas with new cloud blocks, hazards, and atmospheric gameplay. While exploring at this altitude, players can also jump higher, giving the biome a lighter, low-gravity skylands feel.

New Mob: Red Sprites

Red Sprites are storm-spawned sky mobs that appear during bad weather. They are hostile toward Allays, while Happy Ghasts defend the Allays.

Happy Ghasts can spit snowballs at Red Sprites, and snowballs are their only major weakness. Defeating a Red Sprite has a chance to drop a redstone block, making stormy sky exploration risky but rewarding.

Falling Stars

Inspired by Terraria, Falling Stars crash down from the sky, leaving a glowing crater where they land. These impacts create a visible point of interest and add a magical sky-event feeling to the world.

Storm Cloud Islands

Storm cloud islands become dangerous during storms. Getting too close to them while the weather is active can damage players, making stormy sky travel more hazardous.

Puff Clouds

Puff clouds are hollow cloud spheres with glowstone chunks inside. They can be used as natural glowing shelters in the sky, giving players a safe and useful structure to discover or build around.

Cloud Block Behavior

Cloud blocks can be placed within 10 blocks above a water source to evaporate the water and convert the cloud block into a Rain Cloud Block.

Rain Cloud Blocks

Rain Cloud Blocks act like dripstone-style water sources without needing a hanging pointed dripstone spike.

Electrified Rain Cloud Blocks

Electrified Rain Cloud Blocks can remotely activate nearby redstone, but they are dangerous if not isolated properly. Players standing too close can take damage, making these blocks useful for advanced builds, traps, and sky-powered redstone experiments.

Experimental Notice

Skyveil Biome is currently experimental. World generation, block behavior, mob balance, drops, and sky hazards may change between versions.

Please back up important worlds before testing new versions, and feel free to leave feedback to help shape future updates.

Planned Improvements

Future updates may expand cloud island generation, sky mobs, cloud block interactions, storm events, falling star rewards, structures, ambience, and more biome-specific content.

Project description from CurseForge.

Recent files

Skyveil Biome versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.