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Mekanism: Mekalights project artwork

CurseForge · Minecraft mod

Mekanism: Mekalights

One block. Full base lighting. Powered by Mekanism.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism: Mekalights release should I use?

Updated 6 days ago
Latest stable file MekaLights 1.3.0 - NeoForge 1.21.1
Game version 1.21.1
Loader NeoForge

Mekanism: Mekalights MekaLights 1.3.0 - NeoForge 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Mekanism: Mekalights required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism: Mekalights MekaLights 1.3.0 - NeoForge 1.21.1 need?

MekaLights 1.3.0 - NeoForge 1.21.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Mekanism first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

1 listed on this file 23 pulled in by those mods
Mekanism Needed by Mekanism: Mekalights MekaLights 1.3.0 - NeoForge 1.21.1
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.57.0.451 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.9.0
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
No matching file
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.2
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.18 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.2.jar
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Json Things Needed by Mekanism
pulled in
Matching file found Matched file: JsonThings-1.21.1-0.13.7.jar
Dark Mode Everywhere Needed by Mekanism
pulled in
Matching file found Matched file: darkmodeeverywhere-1.21-1.3.5.jar
CraftTweaker Needed by Mekanism
pulled in
Matching file found Matched file: CraftTweaker-neoforge-1.21.1-21.0.38.jar

23 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism: Mekalights without breaking your instance.

Built for Mekanism: Mekalights MekaLights 1.3.0 - NeoForge 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MekaLights 1.3.0 - NeoForge 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MekaLights 1.3.0 - NeoForge 1.21.1. It opens that exact file at the source.

About this project

What does Mekanism: Mekalights add?

⚡ MekaLights ⚡

One block. Full base lighting. Powered by Mekanism.

Stop torch-spamming your caves, factories and farms. Place one MekaLight Block, feed it Mekanism power, pick a shape, range and brightness — the machine floods the area with invisible, full-brightness light emitters. One block, up to a 48-block radius, zero clutter.

🟢 Actively developed — now available for NeoForge 1.21.1 and Forge 1.20.1.


Features

  • 💡 Five light shapes:
    • 🌐 Sphere — full 3D volume, ideal for caves and big rooms
    • ⭕ Disc — flat layer for floors, fields and mob-proofing
    • 🔦 Cone — real spotlight: aperture 15°–90°, 6 aimable directions
    • 🛕 Dome — half-sphere, aimable up (dome) or down (bowl)
    • 🛢️ Cylinder — vertical column with adjustable height (4–32 blocks)
  • 🔆 Adjustable brightness — dial the light intensity from dim to full
  • ⚙️ Clean Mekanism-style GUI — shape side panel with pixel icons, range, brightness, aperture, direction, height and a live energy readout
  • 🔋 Mekanism energy — consumption scales with range, brightness and shape; bigger, brighter lights ask for beefier cable lines. Energy Upgrades cut the cost
  • 🔧 Works like a real Mekanism machine — configurator/wrench support and side configuration
  • 📦 Keeps its setup when broken (1.21.1) — stored energy, upgrades and all light settings stay on the item, so you can move a light without reconfiguring it
  • 👻 Invisible ghost emitters — no collision, build right through them, cleaned up automatically when the machine is broken or unpowered
  • 🛠 Debug view (per machine) — green wireframe outline of the configured area, works even before powering on. Perfect for planning
  • 🔍 Jade support — status and energy usage on hover
  • 🌐 Multiplayer ready — built and tested for servers

Getting Started

Recipe

  1. Craft the MekaLight Block
  2. Place it and connect Mekanism cables
  3. Right-click → pick shape, range, brightness and aim
  4. Done — darkness gone

alt text

Requirements

Minecraft Loader Mekanism MekaLights
1.21.1 NeoForge 21.1.194+ 10.7.x 1.3.0+
1.20.1 Forge 47.4+ 10.4.x 1.2.4

Optional: Jade · Required on both client and server.

Roadmap

Colored lighting experiments · more upgrade interactions · additional shapes · GUI polish


MekaLights — industrial-scale lighting for serious Mekanism bases.

Project description from CurseForge.

Pick your setup

Mekanism: Mekalights by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism: Mekalights versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.