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Mekanism Nuclear Weapons & Explosives project artwork

CurseForge · Minecraft mod

Mekanism Nuclear Weapons & Explosives

Mekanism addon adding nuclear, hydrogen, antimatter bomb and more in in future. In active development.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism Nuclear Weapons & Explosives release should I use?

Updated 2 days ago
Latest stable file Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1
Game version 1.21.1
Loader NeoForge

Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Mekanism Nuclear Weapons & Explosives required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1 need?

Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

2 listed on this file 22 pulled in by those mods
Sable Optional for Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1
optional
Matching file found Matched file: Sable NeoForge 2.0.6 for mc1.21.1
Mekanism Needed by Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
Create Needed by Sable
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.9
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.70.0.469 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.3
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.11.0
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
No matching file
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.3
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.19 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.3.jar
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6

22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism Nuclear Weapons & Explosives without breaking your instance.

Built for Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Mekanism Nuclear Weapons & Explosives 1.8.0 - NEOFORGE 1.21.1. It opens that exact file at the source.

About this project

What does Mekanism Nuclear Weapons & Explosives add?

Mekanism Nuclear Weapons & Explosives

Unofficial Mekanism addon adding 14 bombs. It adds Industrial Bomb, through shaped charges, incendiary, fragmentation, seismic, bunker buster, cryo and chemical gas bombs, up to nuclear, hydrogen and antimatter bombs. Bombs are built in the Warhead Assembler from parts and chemicals you make with Mekanism. In active development.

Every bomb can also be delivered by missile with my Mekanism Missiles mod.

Bombs

Conventional

  • Industrial Bomb: double the blast power of TNT, 3 second fuse, no radiation. The first bomb you can make, and the base of the Nuclear Bomb.
  • Shaped Charge: place it facing a direction and it cuts a narrow 24 block cone that way. Only what stands in the jet gets hurt, and it keeps its facing when another explosion sets it off.
  • Incendiary Bomb: small blast, then a wide field of napalm fire that burns far longer than normal fire, creeps downhill, ignores rain and melts snow and ice.
  • Fragmentation Bomb: breaks no blocks at all, shreds anything it can see out to 20 blocks. Cover protects you.
  • Seismic Charge: leaves no crater. The shockwave goes through walls and only breaks the weakest blocks.
  • Bunker Buster: tunnels along its heading before it goes off, so it explodes inside the target. Works from the missile silo too.
  • Cryo Charge: freezes water, turns lava to obsidian and puts out every fire in range, napalm included.

Chemical

  • Mustard Bomb, Phosgene Bomb, Nerve Gas Bomb: releases a gas cloud that flows through doorways, pools in cellars and low ground, and doesnt pass through walls. Breaks no blocks, kills crops. A full hazmat suit or MekaSuit keeps you safe from it.

Nuclear

  • Dirty Bomb: almost no explosion, enormous radiation, built from nuclear waste. It covers the ground up to 28 blocks around it in fallout.
  • Nuclear Bomb, Hydrogen Bomb, Antimatter Bomb: each tier has bigger explosion radius (32 / 64 / 124 by default) and releases Mekanism radiation into the area. Custom explosion so it doesnt crash the server/game, and a custom explosion cloud. They leave fallout over the crater floor and a band of ground around the crater.
  • Fallout is irradiated soil that leaks radiation and grows nothing. It settles on dirt, grass and sand, and on bare stone, deepslate, sandstone, terracotta, netherrack, end stone and the other normal ground blocks, then slowly turns back into whatever block was there before.

Big explosions keep going across unloaded chunk borders. Primed bombs flash and swell in time with their real fuse.

Warhead Assembler

A Mekanism style machine that builds every bomb. It takes power, 4 items and a chemical. Bombs cannot be crafted in a crafting table.

Chemicals

Made in normal Mekanism machines:

  • Nitrogen -> Nitric Acid -> Nitroglycerin (with Glycerol) -> Explosive Compound
  • Iron Oxide -> Thermite, Napalm
  • Thiodiglycol -> Mustard Agent -> Nerve Agent, Phosgene

Bomb Remote

  • Remote detonation

  • Control almost unlimited number of bombs at the same time

  • Set your own fuse time (0 - instant explosion, 600 seconds - maximum fuse)

  • Toggle redstone sensitivity of the linked bombs with "No RS: ON/OFF"

  • Displays world coordinates of all linked bombs

  • A remote is bound to the first player who uses it, so your bomb remote is safe from other players

  • Detonate bombs all at once or in the order you linked them

    • toggled by "Seq: ON/OFF"
    • detonations are separated by the fuse time

Ponder

With Ponder (or Create) installed, hold W over any bomb, the Warhead Assembler, a bomb part, Explosive Compound or the Bomb Remote to watch how it works:

Config

For each bomb you can set radius, damage, radiation and more. There are also settings for gas clouds, napalm, fallout (how wide the band around a nuclear crater is, its radiation and how fast it decays) and chunk loading of big explosions.

Usually (%appdata% -> .minecraft -> config -> mnweconfig.properties)

Requirements

  • Mekanism

FAQ

I have an issue / bug / crash / report / request, where can I contact you about it ?

Use my Discord server, you can join it here -> https://discord.gg/y366spsSjv

Can I put this mod into my modpack ?

Yes you can. Would appreciate mention of mod/author/link in modpacks description/credits.

Does this mod support servers ?

Yes it does.

Project description from CurseForge.

Pick your setup

Mekanism Nuclear Weapons & Explosives by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism Nuclear Weapons & Explosives versions and loaders

25 of 25 releases match

Looking for an older file? The official CurseForge project page is in Resources.