CurseForge · Minecraft mod
MAR Relics
Addon for Relics that adds very powerful 21 artifacts with exclusive mechanics
Quick answer
Which MAR Relics release should I use?
MAR Relics MARRelics-1.20.1-1.0.6.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is MAR Relics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does MAR Relics MARRelics-1.20.1-1.0.6.jar need?
MARRelics-1.20.1-1.0.6.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add MAR Relics without breaking your instance.
Built for MAR Relics MARRelics-1.20.1-1.0.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MARRelics-1.20.1-1.0.6.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside MARRelics-1.20.1-1.0.6.jar. It opens that exact file at the source.
About this project
What does MAR Relics add?

Magic And RPG Relics is an addon for the Relics mod: 22 relics with active abilities, passive effects, and their own leveling — relics gain experience as you use them and grow stronger. Some relics have very strong abilities, so the chance of dropping is significantly reduced. Every ability tells you what kind of damage it deals or stops — pure, magic or physical — right in its tooltip.
Requires Relics and its dependencies — Curios API, OctoLib and Architectury API. Everything else is optional: several relics gain extra behaviour when Blood Magic, Iron's Spells, Vampirism, Epic Fight are installed, and work fine without them. But I strongly recommend installing all mods For full compatibility.
Modpack friendly — no permission needed. Put it in any pack, public or private, free or monetised. Just credit the mod and link back here.
Where to find them
Most relics generate in the chests of vanilla structures. All relic loot can be switched off in the config.
| Relic | Where |
|---|---|
| Apostle of Decay | Jungle temples |
| Blade of Seth | The first desert pyramid opened in the world — once per world, never again |
| Blood Grimoire | Ancient cities |
| Blood Rapier | Mineshafts, strongholds |
| Cape of Illusions | Ancient cities, desert pyramids |
| Crimson Cultist Ring | Bastion remnants |
| Crimson Shield | Nether fortresses, ruined portals |
| Damon's Blessing | Nether fortresses, ruined portals |
| Demonic Crown | Bastion remnants |
| Heart of Monster | Villages |
| Immune Bar | Mineshafts, strongholds — plus catacombs, citadels, towers, ice spider dens, evoker forts, impaled icebreakers (Iron's Spells) |
| Inexhaustible Chalice | Vampire huts, vampire altars, crypts, vampire dungeons (Vampirism) |
| Lantern of Dead Light | Ancient cities |
| Mana Break | Catacombs, citadels, pyromancer towers, mountain towers, ice spider dens, evoker forts, impaled icebreakers (Iron's Spells — only, and only if the mod is installed) |
| Mana Flux Veil | Pyromancer towers, mountain towers (Iron's Spells — only, and only if the mod is installed) |
| Oblivion Scepter | Pyromancer towers, mountain towers — the mage towers (Iron's Spells — only, and only if the mod is installed) |
| Prism of Retribution | Ocean ruins, ancient cities |
| Salted Shiv | Shipwrecks, ocean ruins, buried treasure |
| Shade Blade | Nether fortresses, ruined portals |
| Sunpiercer | Wandering Trader, 64 emerald blocks — or boss reward chests (Twilight Forest) |
| Vessel of Ichor | Bastion remnants |
| War Helmet | Pillager outposts, woodland mansions |
Relics cannot be crafted — they are found, not made.
Optional mods
| Mod | What it adds |
|---|---|
| Blood Magic | LP powers the Crimson Cultist Ring, Blood Rapier and Blood Grimoire |
| Iron's Spells & Spellbooks | Mana costs and mana-based effects for Mana Break, Mana Flux Veil, Oblivion Scepter, Apostle of Decay, Demonic Crown, Blood Grimoire; the Oblivion Scepter runs on its mana entirely |
| Vampirism | The Inexhaustible Chalice, and its loot |
| Epic Fight | Custom movesets for the weapon relics |
The full setup
Everything on this list installed together is the complete mod: every relic obtainable, every integration active.
Required — the mod will not load without these
- Curios API 5.14+
- Relics 0.8.x
- OctoLib — required by Relics
- Architectury API — required by OctoLib
For full compatibility — optional, but seven relics depend on them
- Blood Magic — the Crimson Cultist Ring, Blood Rapier and Blood Grimoire do not generate at all without it
- Iron's Spells & Spellbooks — Mana Break, the Mana Flux Veil, the Oblivion Scepter and the Blood Grimoire do not generate at all without it, and the scepter has nothing to cast with
- Vampirism — the Inexhaustible Chalice does not generate at all without it
- Epic Fight — Compatibility with Illusions and Shadow Clones, all weapon have animation
Nothing in the second list is required. Install none of it and the mod still runs, with 15 of the 22 relics.
Configuration
- Per-relic YAML files in
config/marrelics/relics/— every stat, ability value and level cap, pluslootData.entries: the chance that one relic is added to each loot table. The default everywhere is0.025, the same number every relic in the base Relics mod uses. Raise it to make a single relic more common, set it to0to switch that relic off on its own config/marrelics-common.toml—enableRelicLootturns all relic loot off at once, andchaliceLootChance/sunpiercerLootChanceset the two relics this mod places itself rather than through the Relics framework- A client options screen for the mod's visual effects, from the mod list
License
All rights reserved — with the ordinary things explicitly allowed:
- Modpacks — yes, no permission needed. Public or private, free or monetised, with credit and a link back to this page
- Videos, streams, screenshots, guides, wikis — yes, monetised or not, nothing owed
- Addons — yes. Build against the mod and release your work under any terms you like
- Re-uploading the mod anywhere else — no. Link here instead
- Forks, ports and modified copies — no. Patch it for your own use all you like, just don't hand that version out
Anything else, ask — the answer is usually yes.
Languages: English, Russian.
Found a bug or have a suggestion? Please report it in the comments or the issue tracker. Mod is under development, bugs are possible
Author: Vladisss · Framework: Relics by sskirillss · Library: OctoLib





Project description from CurseForge.
Pick your setup
MAR Relics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MAR Relics versions and loaders
MARRelics-1.20.1-1.0.6.jar
22 Aug 2026
MARRelics-1.20.1-1.0.5.jar
19 Aug 2026
MARRelics-1.20.1-1.0.4.jar
16 Aug 2026
MARRelics-1.20.1-1.0.3.jar
16 Aug 2026
MARRelics-1.20.1-1.0.2.jar
16 Aug 2026
MARRelics-1.20.1-1.0.1.jar
15 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.