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RSItemEditor project artwork

CurseForge · Minecraft mod

RSItemEditor

Edit the item in your hand from chat - names, lore, enchantments, components, plus personal & server item storage.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which RSItemEditor release should I use?

Updated 3 months ago
Latest stable file RSItemEditor 1.0.1
Game version 1.21.1
Loader NeoForge

RSItemEditor 1.0.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is RSItemEditor required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does RSItemEditor 1.0.1 need?

RSItemEditor 1.0.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

Kotlin for Forge Needed by RSItemEditor 1.0.1
required
Matching file found Matched file: Kotlin for Forge 5.12.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add RSItemEditor without breaking your instance.

Built for RSItemEditor 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RSItemEditor 1.0.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RSItemEditor 1.0.1. It opens that exact file at the source.

About this project

What does RSItemEditor add?

RSItemEditor

Edit the item in your hand straight from chat. RSItemEditor is a server-side NeoForge mod that recreates the commands of the popular ItemEdit Spigot plugin for modern Minecraft — rename items, rewrite lore, add enchantments and attributes, tweak dozens of data components, and stash items away for later.

  • Minecraft: 1.21.1
  • Loader: NeoForge (21.1+), Kotlin for Forge
  • Side: server-side (works on a dedicated server or in singleplayer). Clients don't need the mod — everything runs through vanilla-style commands.

Features

  • /itemedit (/ie) — 30+ sub-commands that edit the held item: name, lore, amount, damage, enchantments, unbreakable, rarity, custom model data, dyed color, armor trim, potion effects, banners, fireworks, written books and more.
  • /itemstorage (/is) — a private, per-player stash. Save the item in your hand under a name and pull a fresh copy back whenever you want.
  • /serveritem (/si) — a shared library of items operators can curate and hand out to players.
  • A permission node per command, so a permission manager (LuckPerms, FTB Ranks, …) can grant access one command at a time.
  • & color codes everywhere text is accepted, plus WYSIWYG (non-italic) names and lore.
  • Tab-completion with tooltips — lore-line previews, named colors, online players, stored-item ids and current stack/durability values.
  • Localized in English, Russian, German, French, Spanish, Chinese and Brazilian Portuguese.

Installing

  1. Install NeoForge 21.1.x for Minecraft 1.21.1.
  2. Install Kotlin for Forge.
  3. Drop rsitemeditor-x.y.z.jar into your server's (or instance's) mods folder.

Commands

Hold an item and run any sub-command. A few highlights:

Command What it does
/ie rename <text> Set the display name (& colors, empty to clear).
`/ie lore add\ set\
/ie enchant <enchant> <level> Add, change or remove an enchantment.
`/ie unbreakable [true\ false]`
/ie amount <n> / /ie damage <n> Set stack size / durability.
/ie rarity <rarity> / /ie glow Cosmetic tweaks.
`/ie color <name\ #RRGGBB\
/ie armortrim <material> <pattern> Apply an armor trim.
/ie type <item> Change the item type, keeping its data.
/ie hide <flag> Hide a component (enchants, attributes, …) from the tooltip.
/ie help Clickable, hoverable list of every sub-command.
`/is save\ get\
`/si save\ get\

Run /ie help in game for the full, self-documenting list.

Permissions

Every command has its own node under the rsitemeditor namespace and defaults to operator level (permission level 2):

  • rsitemeditor.itemedit.<sub> — e.g. rsitemeditor.itemedit.rename
  • rsitemeditor.itemstorage.<sub> — save, get, list, delete
  • rsitemeditor.serveritem.<sub> — save, get, give, list, delete

Grant them individually with your permission mod, or just let operators use everything out of the box.

Where saved items live

Stashed items are stored as NBT inside the world folder:

<world>/rsitemeditor/itemstorage/<player-uuid>.nbt   # personal stashes
<world>/rsitemeditor/serveritems.nbt                 # shared server items

Contributing

Issues and pull requests are welcome. Each command lives in its own file under command/subcommands, so adding a new one is a small, self-contained change — add the file and list it in SubCommands.kt.

License

Released under the MIT License.

RSItemEditor is inspired by emanondev/ItemEdit but shares no code with it.

Project description from CurseForge.

Pick your setup

RSItemEditor by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

RSItemEditor versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.