CurseForge · Minecraft mod
Epiphany - Modular Skill Tree
A Data-driven Modular Skill Tree API mod
Quick answer
Which Epiphany - Modular Skill Tree release should I use?
Epiphany - Modular Skill Tree Epiphany 1.1.2 targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Epiphany - Modular Skill Tree required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Epiphany - Modular Skill Tree Epiphany 1.1.2 need?
Epiphany 1.1.2. Change the file and its required mods may change too.
Install LDLib first. We found matching files for this game-version and loader setup. 13 come through another mod in the chain.
13 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Epiphany - Modular Skill Tree without breaking your instance.
Built for Epiphany - Modular Skill Tree Epiphany 1.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Epiphany 1.1.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install LDLib first. We found matching files for this game-version and loader setup. 13 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Epiphany 1.1.2. It opens that exact file at the source.
About this project
What does Epiphany - Modular Skill Tree add?
Epiphany - Modular Skill Tree

夫尽小者大,积微者著。
Greatness is built from the smallest deeds; distinction from the smallest gains.
——Xunzi · General Principles
Epiphany is a data-driven, modular skill tree mod for Minecraft, inspired by the Tradition mechanics of the classic sci-fi strategy game Stellaris. As an API mod designed for developers, it does not include any built-in skill tree content or attribute modifications. Instead, it provides a highly flexible character building framework for modpack and mod authors.
Requires LDLib as a dependency.
Quick Start
- Press the K key to open the Build System GUI.
- Check out the example datapack and the Wiki to dive deeper into Epiphany and quickly create your own skill trees.
Features
- Modular Building: Say goodbye to massive, monolithic skill trees. Players freely mix and match modules to craft their own unique progression path.
- Fully Data-Driven: All modules, insights, epiphanies, and paths are defined through datapacks. Create a vast RPG skill system without writing a single line of Java.
- Rich Built-in Presets: The mod ships with an extensive set of conditions and rewards ready to use out of the box:
- 30+ Condition Types: Dynamically evaluate player attributes, current structure, statistics, and more to auto-unlock modules and epiphanies. Includes logical and relational operators for complex expressions.
- 14+ Reward Types: Vanilla attribute modifiers, command execution, item granting, status effects, and much more.
- 13 Aptitude Sources**: Mining blocks, exploring biomes, slaying mobs… and what's more — aptitude gain is fully customizable!
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- Highly Configurable: Through the config file, authors can easily adjust the aptitude level-up formula, player slot limits, experience gain multipliers, and notification toggles, blending seamlessly into any modpack's progression balance.
- Strong Compatibility & Mod Support: Integrates with FTB Quests, KubeJS, and other mainstream modpack development tools. Provides an open API, custom events, and supports KubeJS scripting for both event listening and API calls.
- Polished GUI: Built on LDLib, Epiphany features a carefully crafted UI with smooth node connections, draggable insight trees, and dynamic layout adjustments for a refined player experience.
Mod Architecture
- Module: An independent, self-contained skill tree unit. Developers can configure selection costs, module caps, and more.
- Insight: The smallest unit within a module — incremental upgrade nodes. Their effects tend toward quantitative changes (minor stat adjustments, etc.). Insights within a module automatically form a tree structure based on depth; an insight can only be unlocked once all of its parent nodes are lit.
- Epiphany: When a player fully unlocks every insight within a module, the module is completed and grants +1 Epiphany Slot. The player can then use this slot to freely activate an Epiphany. Epiphany effects tend toward qualitative changes (new mechanics, powerful passives). Developers can set the maximum epiphany slot count.
- Path: An optional categorization label for epiphanies. Epiphanies without a specified path fall into the default group.
- Aptitude: The player's experience reservoir, earned by performing behaviors defined in datapacks. The formula for required aptitude per level is configurable.
- Insight Point: Each time the aptitude bar fills, it automatically converts into 1 Insight Point. Players spend Insight Points to select modules and unlock insights.
Advanced Development & Future Plans
Want to go beyond the built-in presets? Epiphany offers comprehensive extension channels:
- Rich custom events and APIs
- KubeJS scripting support for event listening and data management
- Conditions, rewards, and aptitude sources are all registered through the registry system — developers are welcome to build advanced gameplay addons on top of Epiphany
The author is also planning a series of addon packs that integrate with more mainstream mods for expanded data and behavior compatibility. Stay tuned!
AI Content Disclosure
During the development of this mod, AI tools were extensively used to automate batch coding tasks, greatly improving development efficiency. However, the core logic, framework architecture, UI/UX design, and all product details were fully directed and executed by human authors, while AI served only as an assistive tool.
Project description from CurseForge.
Pick your setup
Epiphany - Modular Skill Tree by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Epiphany - Modular Skill Tree versions and loaders
Epiphany 1.1.2
epiphany-1.1.2.jar
2 Aug 2026
Epiphany 1.1.1
epiphany-1.1.1.jar
1 Aug 2026
Epiphany 1.1.0
epiphany-1.1.0.jar
29 Jul 2026
Epiphany 1.0.0
epiphany-1.0.0.jar
13 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.