CurseForge · Minecraft mod
AnvilCraft:Doge+
An add-on for AnvilCraft that expands the mod with more items, blocks, and features.
Quick answer
Which AnvilCraft:Doge+ release should I use?
AnvilCraft:Doge+ AnvilCraftDogePlus 0.1.3 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is AnvilCraft:Doge+ required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AnvilCraft:Doge+ AnvilCraftDogePlus 0.1.3 need?
AnvilCraftDogePlus 0.1.3. Change the file and its required mods may change too.
Install AnvilCraft: Gravity Technology first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AnvilCraft:Doge+ without breaking your instance.
Built for AnvilCraft:Doge+ AnvilCraftDogePlus 0.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AnvilCraftDogePlus 0.1.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install AnvilCraft: Gravity Technology first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside AnvilCraftDogePlus 0.1.3. It opens that exact file at the source.
About this project
What does AnvilCraft:Doge+ add?
AnvilCraft Doge+
AnvilCraft Doge+ adds a Doge series of content to AnvilCraft: chute variants, a Doge Anvil growth mechanic, the Giant Doge Anvil, Doge Steel materials, the Doge Magnet, and the Doge Node.
Content
Blocks
| Block | Obtaining | Function |
|---|---|---|
| Chute Dispenser | Chute + Dispenser | Pulls items from above and dispenses along the facing direction |
| Chute Dropper | Chute + Dropper | Pulls items from above and drops along the facing direction |
| Magnetic Chute Dispenser | Magnetic Chute + Dispenser | Supports upward placement; input from opposite of output |
| Magnetic Chute Dropper | Magnetic Chute + Dropper | Supports upward placement; input from opposite of output |
| Doge Anvil | Doge Steel Ingot + Doge Steel Block | Feed raw meat to grow; grows into the Giant Doge Anvil when full; right-click opens the anvil menu |
| Giant Doge Anvil | Multiblock conversion | 3×3×3 giant structure inheriting the Giant Anvil's features (falling, anvil menu, landing shock) |
| Doge Steel Block | 9 Doge Steel Ingots craft / Iron Block + Bone Block super-heating | Stores Doge Steel Ingots |
All chutes support item filtering, slot disabling, and comparator output.
Items
| Item | Obtaining | Function |
|---|---|---|
| Doge Steel Ingot | Iron Ingot + Bone Meal super-heating | Material |
| Hand Doge Steel | Ender Pearl + Redstone + Doge Steel Ingot (shaped) | Magnet tool: store/place/launch anvils, attract items & XP, shift-right-click to place a Doge Node |
| Mobile Silencer | Silencer conversion | Worn on head to mute selected sounds; supports Curios API (optional dependency) |
Mechanics
Doge Anvil growth: Right-click a Doge Anvil with raw meat (beef/porkchop/chicken/mutton/rabbit) to increase its growth value (default +1 per meat, cap 128 — both configurable in the server config). When full, it grows into a 3×3×3 Giant Doge Anvil in place.
Giant Doge Anvil multiblock conversion: Build a 3×3×3 with 19 Doge Steel Blocks as shown (D = Doge Steel Block), place a crafting table on top of the top layer as the anchor, then drop a Giant Anvil onto the crafting table to trigger the conversion:
Bottom Middle Top
DDD ··· DDD
DDD ·D· DDD
DDD ··· DDD
Doge Magnet:
- Right-click an anvil block to store it; right-click block to place the stored anvil.
- Right-click air with an anvil item in the other hand to store it.
- With a stored anvil, right-click to charge and release to launch a flying anvil.
- Without a stored anvil, right-click to attract nearby items and XP.
- Shift-right-click a block to place a Doge Node.
Doge Node: Inherits the Magnetized Node's item attraction and self-implements item capture (up to 8 items, rendered orbiting the node). Right-click the node with an empty hand to retrieve items; shift-right-click with Doge Magnet to remove the node. When a chute outputs toward the node, items are captured directly into it.
Inlay System
Inlay Table: Place an inlay material and a base onto the table, then drop an anvil onto it to inlay. The base provides sockets; the material provides properties. When sockets are full, inlaying again replaces the oldest material.
Data-driven: data/<ns>/material/inlay|base/*.json define material properties and base socket counts; recipes live in data/<ns>/recipe/inlay/*.json.
| Property | Effect |
|---|---|
| Fire-Proof / Magnetic / High Temp / Cold Forged / Eternal / Nirvana | Item & block-level effects: fire immunity, magnet attraction, stacking heat damage, durability repair, indestructible, totem trigger |
| Defense / Life / Attack | +2 armor / +2 max health / +2 attack when held or equipped |
| Enchant | Merges enchantments on inlay, extracts on removal |
| Resonance | Enhances other sockets' materials: doubled attributes, enchantment boost chance, 50% Nirvana shatter, slower heat consumption, faster repair |
| Direction / Output / Input / NOT / AND / OR | Form a dimension-based directional logic-gate network |
| Generator | Produces 512 kW power after place, connecting to the AnvilCraft grid |
Block-level inlay: An inlaid block retains its properties when placed (magnetic attraction, fire-proof, eternal explosion-proof & unbreakable, high-temp burns walkers, etc.); breaking it drops an item that keeps the inlay.
License
MIT © GTouMing
Project description from CurseForge.
Pick your setup
AnvilCraft:Doge+ by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AnvilCraft:Doge+ versions and loaders
AnvilCraftDogePlus 0.1.3
AnvilCraftDogePlus-neoforge-1.21.1-0.1.3.jar
13 Oct 2026
AnvilCraftDogePlus 0.1.2
AnvilCraftDogePlus-neoforge-1.21.1-0.1.2.jar
11 Oct 2026
AnvilCraftDogePlus 0.1.1
AnvilCraftDogePlus-neoforge-1.21.1-0.1.1.jar
10 Oct 2026
AnvilCraftDogePlus 0.1.0
AnvilCraftDogePlus-neoforge-1.21.1-0.1.0.jar
3 Oct 2026
AnvilCraftDogePlus 0.0.9
AnvilCraftDogePlus-neoforge-1.21.1-0.0.9.jar
28 Sept 2026
AnvilCraftDogePlus 0.0.8-bugfix
AnvilCraftDogePlus-neoforge-1.21.1-0.0.8-bugfix.jar
19 Sept 2026
AnvilCraftDogePlus 0.0.8
AnvilCraftDogePlus-neoforge-1.21.1-0.0.8.jar
18 Sept 2026
AnvilCraftDogePlus-neoforge-1.21.1-0.0.7.jar
31 Aug 2026
AnvilCraftDogePlus-neoforge-1.21.1-0.0.6.jar
23 Aug 2026
AnvilCraftDogePlus-neoforge-1.21.1-0.0.5-bugfix.jar
14 Aug 2026
AnvilCraftDogePlus-neoforge-1.21.1-0.0.5.jar
13 Aug 2026
AnvilCraftDogePlus-neoforge-1.21.1-0.0.4.jar
3 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.