CurseForge · Minecraft mod
Tactile:Ore
Tactile:Ore transforms every ore in your world (vanilla or modded) into a genuine physical object embedded in the rock. Mine it or dig around it, detach it, and watch the blocks fall and scatter.
Quick answer
Which Tactile:Ore release should I use?
Tactile:Ore tactile-ore1.0.1.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Tactile:Ore required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Tactile:Ore tactile-ore1.0.1.jar need?
tactile-ore1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Tactile:Ore without breaking your instance.
Built for Tactile:Ore tactile-ore1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tactile-ore1.0.1.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tactile-ore1.0.1.jar. It opens that exact file at the source.
About this project
What does Tactile:Ore add?

Ore has always been a textured cube. Tactile:Ore makes it something you can see, reach and break apart.
Every deposit in your world becomes a cluster of real, three-dimensional fragments emerging from the rock, each one unique. Nothing is modelled by hand:
- the shape of a deposit comes from the type of ore it holds,
- its surface is taken from the texture of the item you get when mining it,
- and blocky veins are reshaped on the fly into clusters that look like they formed naturally.
What you see surfacing is what you harvest.
Breaking it out
Mine a fragment directly, or dig all around it and watch it break loose from the rock and fall.
Nothing teleports into your inventory. You pick up what you pried out of the stone.
It works with the world you already have
The mod does not generate ore. It reinterprets what your world already generated, so rarity, depth and distribution stay exactly as they were — in existing worlds as well as new ones. A rare ore stays rare.
Modded ores are handled automatically, with no list to maintain: an ore the mod has never seen still gets a deposit that fits it.
Compatibility
- Custom dimensions are fully supported.
- Optimized to keep its performance impact to a minimum.
- Tested in heavily modded environments: ATM11, The Aether, Terralith, Biomes O' Plenty, Chunky, Distant Horizons.
Save safety
The original ore is remembered block by block. Removing the mod puts your world back exactly as it was, without losing a single ore. A backup is still good practice.
Display option
An optional setting, off by default, regenerates the 2D icons of mined items so they match what you just pulled out of the rock.
Minecraft 26.1 · NeoForge · client and server
Website : belerion63.github.io/Tactile Discord : discord
The mods are free and will stay free. If you want to support the work, you can do it on Ko-fi.
Part of the Tactile suite
Tactile reworks the world of Minecraft in depth, one layer at a time. The gesture is its final note.
Available now :
Tactile:Wood is coming, and more after it.
AI Disclosure
Developed with AI assistance (Claude by Anthropic) for code implementation. Concept, design, architecture and all decisions are entirely my own.
Project description from CurseForge.
Pick your setup
Tactile:Ore by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tactile:Ore versions and loaders
tactile-ore1.0.1.jar
21 Jul 2026
tactile-ore1.0.0.jar
14 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.