Back to mods
KubeJS Rechiseled project artwork

CurseForge · Minecraft mod

KubeJS Rechiseled

KubeJS Rechiseled integration

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which KubeJS Rechiseled release should I use?

Updated 3 months ago
Latest stable file Neoforge-1.21.1-1.0
Game version 1.21.1
Loader NeoForge

KubeJS Rechiseled Neoforge-1.21.1-1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is KubeJS Rechiseled required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does KubeJS Rechiseled Neoforge-1.21.1-1.0 need?

Neoforge-1.21.1-1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add KubeJS Rechiseled without breaking your instance.

Built for KubeJS Rechiseled Neoforge-1.21.1-1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Neoforge-1.21.1-1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Neoforge-1.21.1-1.0. It opens that exact file at the source.

About this project

What does KubeJS Rechiseled add?

KubeJS Rechiseled

Rechiseled integration for KubeJS.

KubeJS Rechiseled adds a dedicated scripting event for creating and modifying Rechiseled chiseling sets through KubeJS.

Instead of generating datapack files or manually overriding JSON resources, chiseling sets can be managed directly from readable JavaScript files inside your kubejs/server_scripts folder.

Usage

Register and modify chiseling sets with the RechiseledEvents.chiseling event:

RechiseledEvents.chiseling(event => {
    // Chiseling sets go here
})

Adding a Chiseling Set

Use event.add() to register a new chiseling set.

RechiseledEvents.chiseling(event => {
    event.add('andesite_set', [
        'minecraft:andesite',
        'minecraft:polished_andesite',
        '#minecraft:stone_tool_materials'
    ])
})

The first argument is the identifier for the new chiseling set.

The second argument is an array containing the blocks or tags that should be included in the set.

Both individual block IDs and block tags are supported.

Overwriting a Chiseling Set

Use event.overwrite() to replace the contents of an existing chiseling set.

RechiseledEvents.chiseling(event => {
    event.overwrite('custom_stone_set', [
        'minecraft:stone',
        'minecraft:smooth_stone'
    ])
})

This replaces the existing entries in the specified chiseling set with the entries supplied by the script.

Complete Example

RechiseledEvents.chiseling(event => {
    event.add('andesite_set', [
        'minecraft:andesite',
        'minecraft:polished_andesite',
        '#minecraft:stone_tool_materials'
    ])

    event.overwrite('custom_stone_set', [
        'minecraft:stone',
        'minecraft:smooth_stone'
    ])
})

Dynamic Set Generation

Because chiseling sets are defined through JavaScript, larger collections can be generated using arrays and loops.

const colors = [
    'red',
    'blue',
    'green',
    'yellow'
]

RechiseledEvents.chiseling(event => {
    const entries = [
        'examplemod:metal_panel'
    ]



    colors.forEach(color => {
        entries.push(`examplemod:${color}_metal_panel`)
    })

    event.add('colored_metal_panels', entries)
})

This makes it easy to create large chiseling sets without manually listing every block in multiple JSON files.

Requirements

Project description from CurseForge.

Pick your setup

KubeJS Rechiseled by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

KubeJS Rechiseled versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.