CurseForge · Minecraft mod
DoxPartHealth
Per-limb health (head/torso/arms/legs) with blackout debuffs and Tarkov-style limb healing.
Quick answer
Which DoxPartHealth release should I use?
doxparthealth-2.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is DoxPartHealth required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does doxparthealth-2.0.0.jar need?
doxparthealth-2.0.0.jar. Change the file and its required mods may change too.
Install DoxEffect (TaCZ Recommendation), DoxCore first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add DoxPartHealth without breaking your instance.
Built for doxparthealth-2.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use doxparthealth-2.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install DoxEffect (TaCZ Recommendation), DoxCore first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside doxparthealth-2.0.0.jar. It opens that exact file at the source.
About this project
What does DoxPartHealth add?
Short description
A **per-limb health** system. Each body part — head, torso, both arms, both legs — has its **own HP pool** (100 total), and the vanilla health bar mirrors the sum. Damage is routed to the hit part: it absorbs first, overflow **cascades** to the torso (with falloff); a destroyed limb "blacks out". Zeroing the head is lethal; a zeroed torso spreads overflow across surviving parts. Blacked-out limbs apply **debuffs** (movement/attack slowness, weapon spread, recoil, view tremor via DoxEffect). Restore parts with **Tarkov-style healing items** — bandages/medkits over a cast time, and a **surgery kit** to revive a blacked-out limb. A read-only part-health grid overlays the vanilla inventory.
Features
**6-part HP** (head/torso/arms/legs), proportional vanilla-health mirroring (works at any max health).
**Damage cascade** — hit part absorbs, overflow transfers to torso; head 0 = death, torso 0 = spread to survivors.
**Blackout debuffs** via DoxEffect — legs slow movement, arms slow attacks and worsen gun spread/recoil/tremor (stacking, mirrored to vanilla effect icons).
**Healing** — cast-time channels (bandage/medkit/large medkit) + **surgery kit** to un-blackout a limb; cancel on move/swap; in-world progress bar and heal motion. All four items are **craftable from vanilla materials** (no Create dependency).
**Vanilla damage & healing routed to parts** — falls split across both legs, other environmental damage (fire/drown/explosion/poison) to the torso; vanilla healing (natural regen, golden apple, regen potions) refills damaged parts too, keeping the part sum and the health bar in lockstep (blacked-out parts still need a surgery kit).
**Inventory overlay** — a body-part health grid beside the vanilla inventory.
**Auto-track on join** (config
autoTrackOnJoin, default on) — part health active out-of-the-box, independent of any backpack/grid.**Translated into 20 languages** — including body part names, which were hardcoded before and could not be changed even with a resource pack.
Commands
/doxhealth— show your own part health.status,reset,damage <region> <amount>,heal <region> <amount>for testing./doxtacz hp …— the old name, still accepted. It dates from when this was part of another mod.
Minecraft versions
This mod ships two lines, and they are not interchangeable:
**1.x** — Minecraft 1.20.1, Forge
**2.x** — Minecraft 1.21.1, NeoForge
Both are maintained. Pick the file whose major version matches your loader; a 1.x file will simply not load on 1.21.1, and vice versa. Dependencies follow the same rule — 2.x mods require 2.x of the Dox mods they depend on.
Requirements
- **DoxCore** + **DoxEffect** (required, matching version line). **DoxHitbox** (optional — enables per-part hit resolution; without it, damage hits total HP only).
For modders
PartHealthManager.applyGunDamage(player, regionId, dmg)— route damage to a body part (returns the vanilla delta / lethal signal);isTracked,heal,blackedArms,syncToClient.Tracking is a player tag (
doxparthealth); auto-assigned on join (configurable).
Project description from CurseForge.
Pick your setup
DoxPartHealth by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DoxPartHealth versions and loaders
doxparthealth-2.0.0.jar
20 Aug 2026
doxparthealth-1.1.0.jar
20 Aug 2026
doxparthealth-1.0.4.jar
24 Jul 2026
doxparthealth-1.0.3.jar
24 Jul 2026
doxparthealth-1.0.2.jar
23 Jul 2026
doxparthealth-1.0.1.jar
23 Jul 2026
doxparthealth-1.0.0.jar
22 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.