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CurseForge · Minecraft mod

Advanced Assembly Computing

Neo ECO AE physical vector crafting addon for Forge 1.20.1

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Advanced Assembly Computing release should I use?

Updated 2 months ago
Latest stable file aac1.0.6_1.21.1.jar
Game version 1.21.1
Loader NeoForge

Advanced Assembly Computing aac1.0.6_1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 7 required mods have matching files.

Where it goes

Is Advanced Assembly Computing required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Advanced Assembly Computing aac1.0.6_1.21.1.jar need?

aac1.0.6_1.21.1.jar. Change the file and its required mods may change too.

All 7 required mods have matching files

Install AE2 Crafting Optimizer, Advanced Quantum Engineering, Applied Energistics 2, Neo ECO AE Extension and 3 more first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.

4 listed on this file 15 pulled in by those mods
AE2 Crafting Optimizer Needed by Advanced Assembly Computing aac1.0.6_1.21.1.jar
required
Matching file found Matched file: aco1.5.33_1.21.1.jar
Advanced Quantum Engineering Needed by Advanced Assembly Computing aac1.0.6_1.21.1.jar
required
Matching file found Matched file: aqe2.2.7_1.21.1.jar
Applied Energistics 2 Needed by Advanced Assembly Computing aac1.0.6_1.21.1.jar
required
Matching file found Matched file: AE2 19.2.18 [NEOFORGE]
Neo ECO AE Extension Needed by Advanced Assembly Computing aac1.0.6_1.21.1.jar
required
Matching file found Matched file: Neo ECO AE Extension v21.2.10
AdvancedAE Needed by AE2 Crafting Optimizer
pulled in
Matching file found Matched file: AdvancedAE-1.6.12-1.21.1
ExtendedAE Needed by AE2 Crafting Optimizer
pulled in
Matching file found Matched file: ExtendedAE-1.21-2.2.42-neoforge.jar
OMNI Cells Needed by Advanced Quantum Engineering
pulled in
Matching file found Matched file: AE Omni Cells 1.1.6 for 1.21.1 neoforge
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
WTHIT Needed by Applied Energistics 2
pulled in
No matching file
EMI Needed by Applied Energistics 2
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: GuideME 21.1.20
LDLib Needed by Neo ECO AE Extension
pulled in
Matching file found Matched file: LDLib2-1.21.1-2.2.44-neoforge
Just Enough Items (JEI) Needed by Neo ECO AE Extension
pulled in
Matching file found Matched file: 19.70.0.460 for NeoForge 1.21.1
GeckoLib Needed by AdvancedAE
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.3
Glodium Needed by ExtendedAE
pulled in
Matching file found Matched file: Glodium-1.21-2.2-neoforge.jar

15 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Advanced Assembly Computing without breaking your instance.

Built for Advanced Assembly Computing aac1.0.6_1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use aac1.0.6_1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install AE2 Crafting Optimizer, Advanced Quantum Engineering, Applied Energistics 2, Neo ECO AE Extension and 3 more first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside aac1.0.6_1.21.1.jar. It opens that exact file at the source.

About this project

What does Advanced Assembly Computing add?

Advanced Assembly Computing

Advanced Assembly Computing (AAC) is a Forge 1.20.1 add-on that connects AE2 Crafting Optimizer's exact crafting-table transactions to Neo ECO AE Extension's real crafting multiblock.

AAC is not a second crafting planner. It is the physical executor:

  • ACO plans and owns exact accounting.
  • AAC routes one proven recipe step to a Neo ECO Worker.
  • Neo ECO owns real Thread progress, power, and persistence.

Requested quantity is an exact multiplication coefficient. It does not create one Worker, Thread, Pattern push, or Java loop per craft.

Target Environment

  • Minecraft 1.20.1
  • Forge 47.4.18+
  • Java 17
  • Applied Energistics 2 15.4.10
  • Neo ECO AE Extension 20.3.0
  • AE2 Crafting Optimizer 1.5.4
  • Advanced Quantum Engineering 2.1.2 through 2.2.x is optional
  • Dedicated server, singleplayer, and Arclight as a normal Forge mod

AE2, Neo ECO, ACO, and AAC are required on both client and server. AQE is not a code dependency. AAC's AQE progression recipes load only when AQE is present.

Added Blocks

  • advanced_assembly_computing:vector_crafting_controller
  • advanced_assembly_computing:vector_crafting_parallel_core
  • advanced_assembly_computing:vector_crafting_worker

The structure keeps Neo ECO's original casing, interface, Pattern Bus, vent, hatches, orientation, mirroring, and size rules. An AAC controller requires AAC workers and AAC parallel cores in the corresponding rows; mixing L9 performance parts does not form the upper structure.

Execution Model

One Real Craft Plus an Exact Coefficient

For each accepted crafting-table step:

  1. AAC fills a real Neo ECO Thread crafting inventory from the selected AE2 Pattern slots.
  2. It calls the Pattern's real assemble once.
  3. It verifies the actual output and remaining items against the encoded Pattern declaration.
  4. It verifies that one-craft formula * exact executions equals ACO's aggregate input and expected output maps.
  5. It starts one real Neo ECO Thread.
  6. Neo ECO advances real progress and consumes real power.
  7. On completion, AAC returns the exact multiplied output as a durable Worker receipt.

AAC fires one crafting event for the one real assemble. It never fires events once per logical execution.

Multi-Stage Trees

AAC does not collapse an entire tree to its root output. ACO sends individual recipe steps in dependency order.

A child step's output must be credited to ACO escrow before its parent step can start. A linear twenty-stage chain therefore runs twenty physical stages. Independent branches can use different Workers simultaneously.

Long and BigInteger

Normal signed-long AE2 jobs and BigInteger parent jobs use the same CraftingTableBatchRequest and one-assemble proof.

  • AE2_JOB: Neo ECO and AE2 retain their normal long CPU accounting.
  • BIG_INTEGER_JOB: ACO retains exact parent accounting and AAC stores only a representative one-craft Thread plus exact output sidecar.

AAC never calls longValue() on a BigInteger transaction. It uses exact conversion only for a path whose complete counts were already proven to fit.

Receipt Safety

The Worker-local terminal ledger stores:

  • transaction UUID;
  • payload digest;
  • exact BigInteger output map.

The Worker records this receipt before releasing the physical Thread. ACO credits the receipt once and then explicitly deletes it. A mismatched payload, changed output, duplicate transaction, malformed NBT, or over-limit ledger is rejected rather than overwritten.

Cancellation before output completion releases only the representative Thread. ACO owns the real input escrow and decides what must be returned.

Live transaction lookup is indexed by transaction UUID:

  • Pattern Bus resolves a transaction directly to its owning Worker.
  • Worker resolves it directly to its owning Thread.
  • The indexes are rebuilt with one bounded scan only after restart or structure change; normal polling does not rescan the full multiblock.

All checked-long conversions are completed before coolant consumption or crafting-event emission. A rejected request is never appended to the Worker's Thread list.

Nine crafting slots containing the same key remain nine independent signed-long entries. AAC does not reject that valid shape merely because their merged BigInteger total exceeds Long.MAX_VALUE.

Power and Progress

AAC does not invent a tree-wide duration or fixed energy schedule.

  • progressPerTick controls Neo ECO physical Thread progress.
  • powerMultiplier is used by the AAC controller's real Neo ECO power path.
  • The default 100 progress and 1 power multiplier request 100 AE/t per active physical Thread.
  • Logical requested quantity does not multiply the number of physical Threads.
  • Every accepted recipe step still consumes physical power and exposes physical progress.

Configuration

File:

config/advanced_assembly_computing-common.toml

Defaults:

[vectorCrafting]
enableVectorExecution = true
physicalThreadsPerWorker = 256
progressPerTick = 100
powerMultiplier = 1

[nativeCraftingTableBatch]
enabled = true
requireExactPatternOwnership = true
maximumExecutionsPerWave = 9223372036854775807

maximumExecutionsPerWave is a coefficient ceiling, not a loop count. Per-stack signed-long safety may reduce the normal AE2 batch. ACO's exact BigInteger parent route does not use this value as a BigInteger clamp.

ACO's transactional V2 route must also be enabled on both sides:

[experimentalCraftingEngine]
enableTransactionalBatchingV2 = true

If it is disabled, AAC remains loadable but normal AE2 jobs fall back to Neo ECO's physical-thread path. In that fallback, physicalThreadsPerWorker is throughput rather than the logical output coefficient.

Optional AQE Recipes

The upper controller, worker, and parallel-core recipes use AQE endgame components when AQE is installed. They are Forge-conditional recipes, so AAC can load without AQE.

KubeJS may remove or replace these recipe IDs normally.

Visuals

Blockstates and item models reference Neo ECO L9 models directly. AAC does not copy Neo ECO textures. AAC BlockItems add the normal enchantment glint.

Build

Build ACO 1.5.4 first, then:

.\gradlew.bat clean build --no-daemon

The output JAR is written to build/libs.

License

AAC is licensed under GPL-3.0-only because it directly subclasses and integrates with GPLv3 Neo ECO classes. Dependency source, models, and textures are not redistributed.

Report AAC issues to this project first. Do not report an AAC-only failure to Neo ECO, AE2, ACO, or AQE until it reproduces without AAC.

Project description from CurseForge.

Pick your setup

Advanced Assembly Computing by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Advanced Assembly Computing versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.