CurseForge · Minecraft mod
Mekanism Missiles
Adds missiles/ICBM in "Mekanism style". Missiles are launched from buildable multiblock silo.
Quick answer
Which Mekanism Missiles release should I use?
Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Mekanism Missiles required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1 need?
Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. Change the file and its required mods may change too.
Install Mekanism Nuclear Weapons & Explosives, Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Mekanism Missiles without breaking your instance.
Built for Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mekanism Nuclear Weapons & Explosives, Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. It opens that exact file at the source.
About this project
What does Mekanism Missiles add?
Mekanism Missiles
Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery.
Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range, speed, accuracy, and flight path
Warheads come from required dependency: Mekanism Nuclear Weapons & Explosives.
Can be fully automated: parts and solid fuel go in through mekanisms logistic transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched using redstone, and the controller emits a comparator signal based on how complete the missile is.
Building the silo
- Tier 1: 3x3 pad, corner pillars 3 tall
- Tier 2: 5x5 pad, 2x2 corner pillars 4 tall
- Tier 3: 7x7 pad, 3x3 corner pillars 5 tall
Missile parts
Engines (thrust and fuel)
- Rocket Engine (solid)
- Composite Solid Motor (solid)
- Liquid Rocket Engine (liquid)
- Liquid Rocket Engine II (liquid)
- Cryogenic Rocket Engine (liquid, cryogenic)
- Fusion Drive (exotic)
- Antimatter Torch Drive (exotic)
Airframes — (fuel capacity, mass, warhead, silo tier needed
- Light Airframe (tier 1 pad)
- Rocket Body (tier 1 pad)
- Heavy Airframe (tier 2 pad)
- Silo-Class Airframe (tier 3 pad)
Guidance (CEP - accuracy).
- Rocket Nose Cone
- Inertial Guidance Unit
- GPS Guidance Unit
- Terminal Seeker
Fins tightens accuracy, Vectoring Vanes for cruise missile.
- Fixed Fins
- Grid Fins
- Vectoring Vanes
Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. Airframe doesn't accept warhead that is too big for it, and a heavy warhead reduces range.
Missile classes
The controller works out the missile class from the parts you used, and each class flies a different profile:
- SRBM: light airframe on a solid motor. Stays low and fast, depressed trajectory.
- MRBM: light airframe on a liquid engine. ballistic arc.
- IRBM: heavy airframe on a liquid engine II. Lofted arc.
- ICBM: cryogenic or exotic engine on a heavy or silo-class airframe. Climbs above the world and goes back down.
- Cruise: vectoring vanes plus real guidance on a light or heavy airframe. Hugs terrain the whole way to the target.
Fuel
Solid fuels go in the fuel slot as items, liquid propellants are piped into the controller's chemical tank.
- Black Powder Grain (solid)
- Composite Grain (solid)
- Kerolox Propellant (liquid)
- Hypergolic Propellant (liquid)
- Cryogenic Propellant (cryogenic)
- Deuterium-Tritium Cell (exotic)
- Antimatter Pellet (exotic)
Targeting
You can type coordinates directly or use GPS Targeter: rightclick a block to lock its coordinates, then right click a launch controller.
Launch controller shows you the missile info before you fire like its class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), pad tier needed, warhead tier, fuel type and fuelling progress.
Config
Mod can be configured using config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties
Requirements
- Mekanism
- Mekanism Nuclear Weapons & Explosives
In development, many more features coming.
I have an issue / bug / crash / report / request, where can I contact you about it ?
Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv
Can I put this mod into my modpack ?
Yes you can but you can't repost the mod on an another website.
Does this mod support servers ?
Yes it does.
Project description from CurseForge.
Pick your setup
Mekanism Missiles by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mekanism Missiles versions and loaders
Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1
mekmissiles-NEOFORGE-1.4.0-1.21.1.jar
6 Sept 2026
Mekanism Missiles 1.4.0 - FORGE 1.20.1
mekmissiles-FORGE-1.4.0-1.20.1.jar
6 Sept 2026
Mekanism Missiles 1.3.0 - NEOFORGE 1.21.1
mekmissiles-NEOFORGE-1.3.0-1.21.1.jar
22 Aug 2026
Mekanism Missiles 1.3.0 - FORGE 1.20.1
mekmissiles-FORGE-1.3.0-1.20.1.jar
22 Aug 2026
Mekanism Missiles 1.2.0 - NEOFORGE 1.21.1
mekmissiles-NEOFORGE-1.2.0-1.21.1.jar
14 Aug 2026
Mekanism Missiles 1.2.0 - FORGE 1.20.1
mekmissiles-FORGE-1.2.0-1.20.1.jar
14 Aug 2026
Mekanism Missiles 1.1.0 - NEOFORGE 1.21.1
mekmissiles-NEOFORGE-1.1.0-1.21.1.jar
8 Aug 2026
Mekanism Missiles 1.1.0 - FORGE 1.20.1
mekmissiles-FORGE-1.1.0-1.20.1.jar
8 Aug 2026
Mekanism Missiles 1.0.0 - NEOFORGE 1.21.1
mekmissiles-NEOFORGE-1.0.0-1.21.1.jar
5 Aug 2026
Mekanism Missiles 1.0.0 - FORGE 1.20.1
mekmissiles-FORGE-1.0.0-1.20.1.jar
5 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.