Back to mods
Mekanism Missiles project artwork

CurseForge · Minecraft mod

Mekanism Missiles

Adds missiles/ICBM in "Mekanism style". Missiles are launched from buildable multiblock silo.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism Missiles release should I use?

Updated 2 days ago
Latest stable file Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1
Game version 1.21.1
Loader NeoForge

Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Mekanism Missiles required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1 need?

Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Mekanism Nuclear Weapons & Explosives, Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

2 listed on this file 22 pulled in by those mods
Mekanism Nuclear Weapons & Explosives Needed by Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1
required
Matching file found Matched file: Mekanism Nuclear Weapons & Explosives 1.6.0 - NEOFORGE 1.21.1
Mekanism Needed by Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.54.0.429 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.4.1
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
No matching file
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.0
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.17 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.2.jar
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Json Things Needed by Mekanism
pulled in
Matching file found Matched file: JsonThings-1.21.1-0.13.7.jar
bad packets Needed by WTHIT Forge Edition
pulled in
Matching file found Matched file: [NeoForge] 0.8.2

22 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism Missiles without breaking your instance.

Built for Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism Nuclear Weapons & Explosives, Mekanism first. We found matching files for this game-version and loader setup. 22 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Mekanism Missiles 1.4.0 - NEOFORGE 1.21.1. It opens that exact file at the source.

About this project

What does Mekanism Missiles add?

Mekanism Missiles

Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery.

Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range, speed, accuracy, and flight path

Warheads come from required dependency: Mekanism Nuclear Weapons & Explosives.

Can be fully automated: parts and solid fuel go in through mekanisms logistic transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched using redstone, and the controller emits a comparator signal based on how complete the missile is.

Building the silo

  • Tier 1: 3x3 pad, corner pillars 3 tall
  • Tier 2: 5x5 pad, 2x2 corner pillars 4 tall
  • Tier 3: 7x7 pad, 3x3 corner pillars 5 tall

Missile parts

Engines (thrust and fuel)

  • Rocket Engine (solid)
  • Composite Solid Motor (solid)
  • Liquid Rocket Engine (liquid)
  • Liquid Rocket Engine II (liquid)
  • Cryogenic Rocket Engine (liquid, cryogenic)
  • Fusion Drive (exotic)
  • Antimatter Torch Drive (exotic)

Airframes — (fuel capacity, mass, warhead, silo tier needed

  • Light Airframe (tier 1 pad)
  • Rocket Body (tier 1 pad)
  • Heavy Airframe (tier 2 pad)
  • Silo-Class Airframe (tier 3 pad)

Guidance (CEP - accuracy).

  • Rocket Nose Cone
  • Inertial Guidance Unit
  • GPS Guidance Unit
  • Terminal Seeker

Fins tightens accuracy, Vectoring Vanes for cruise missile.

  • Fixed Fins
  • Grid Fins
  • Vectoring Vanes

Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. Airframe doesn't accept warhead that is too big for it, and a heavy warhead reduces range.

Missile classes

The controller works out the missile class from the parts you used, and each class flies a different profile:

  • SRBM: light airframe on a solid motor. Stays low and fast, depressed trajectory.
  • MRBM: light airframe on a liquid engine. ballistic arc.
  • IRBM: heavy airframe on a liquid engine II. Lofted arc.
  • ICBM: cryogenic or exotic engine on a heavy or silo-class airframe. Climbs above the world and goes back down.
  • Cruise: vectoring vanes plus real guidance on a light or heavy airframe. Hugs terrain the whole way to the target.

Fuel

Solid fuels go in the fuel slot as items, liquid propellants are piped into the controller's chemical tank.

  • Black Powder Grain (solid)
  • Composite Grain (solid)
  • Kerolox Propellant (liquid)
  • Hypergolic Propellant (liquid)
  • Cryogenic Propellant (cryogenic)
  • Deuterium-Tritium Cell (exotic)
  • Antimatter Pellet (exotic)

Targeting

You can type coordinates directly or use GPS Targeter: rightclick a block to lock its coordinates, then right click a launch controller.

Launch controller shows you the missile info before you fire like its class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), pad tier needed, warhead tier, fuel type and fuelling progress.

Config

Mod can be configured using config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties

Requirements

  • Mekanism
  • Mekanism Nuclear Weapons & Explosives

In development, many more features coming.

I have an issue / bug / crash / report / request, where can I contact you about it ?

Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv

Can I put this mod into my modpack ?

Yes you can but you can't repost the mod on an another website.

Does this mod support servers ?

Yes it does.

Project description from CurseForge.

Pick your setup

Mekanism Missiles by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism Missiles versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.