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Exotic Worlds project artwork

CurseForge · Minecraft mod

Exotic Worlds

Sail west and come home from the east. Cross the world's edge and you come back in from the opposite side. No walls, no teleports, one seamless world.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Exotic Worlds release should I use?

Updated today
Latest stable file 1.4.6+mc1.21.1
Game version 1.21.1
Loader Fabric, NeoForge

Exotic Worlds 1.4.6+mc1.21.1 targets 1.21.1 with Fabric, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Exotic Worlds required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Exotic Worlds 1.4.6+mc1.21.1 need?

1.4.6+mc1.21.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Exotic Worlds without breaking your instance.

Built for Exotic Worlds 1.4.6+mc1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.6+mc1.21.1. It targets 1.21.1 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.6+mc1.21.1. It opens that exact file at the source.

About this project

What does Exotic Worlds add?

Exotic Worlds

Sail west and come home from the east. Exotic Worlds wraps your world around. Walk, fly or sail across the world's edge and you come back in from the opposite side. There is no barrier and no teleport, and nothing marks the spot where you crossed.

Flying straight across a tiny toroidal world and arriving back at the landmark from the opposite side

Make a world small enough that every player on the server lives a short walk away, or just keep going in one direction until you spot your own base ahead of you. Mobs, arrows, maps and compasses all treat the world as round; the details are in how it works.

World shapes

Toroidal

The world loops both ways. Go east and you come back from the west, go north and you come back from the south.

A tiny toroidal world on JourneyMap

A tiny toroidal world on JourneyMap. The same world repeats in every direction, and the white lines mark the edge.

A tiny toroidal world with a shift on JourneyMap

The same world with a shift. Each row of copies is offset sideways from the rows next to it.

Cylinder

The world loops one way, east to west or north to south, and goes on forever the other way, as in vanilla. The Nether and the End loop along the same direction.

A tiny cylinder world on JourneyMap

A cylinder. The world repeats along X and runs on along Z.

Settings

Pick a shape under World Shape on the world-creation screen, then tune it:

  • Size: five presets from Tiny to Huge, or your own size in chunks, with X and Z set separately.
  • Nether scale: 1:2, 1:4 or 1:8 against the overworld. The End gets a size of its own.
  • Shift (toroidal only): crossing the north or south edge also moves you east or west, so getting back to where you started can take several laps.
  • Compact biomes: shrinks biomes so a full range of climates fits into a small world. Without it a small world may be all forest or all desert.
  • Guaranteed land and Guaranteed fortress and bastion: keep a small world from coming out all ocean, and a small Nether from having no fortress or bastion at all.

The shape is chosen when the world is created. An existing world cannot be converted into a shaped one, and a shaped world cannot be turned back.

Dedicated servers

One line in server.properties creates a shaped world. Use level-type=exotic_worlds:torus_medium for a toroidal world or level-type=exotic_worlds:cylinder_medium for a cylinder. Both come in five sizes (tiny, small, medium, large, huge). Custom sizes and the full walkthrough are in the dedicated server guide.

Compatibility

Runs on NeoForge and Fabric.

Every mod we have checked against a shaped world, with the game versions and loaders it applies to, is in the supported mods list.

Bug reports

Found something broken, especially near the world's edge? Report it on the issue tracker.

Project description from CurseForge.

Pick your setup

Exotic Worlds by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Exotic Worlds versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.