CurseForge · Minecraft mod
Create: Auto Assembly
Automate/Lock Sable Physics Assembling and Disassembling
Quick answer
Which Create: Auto Assembly release should I use?
Create: Auto Assembly 1.5.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Create: Auto Assembly required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Auto Assembly 1.5.0 need?
Create: Auto Assembly 1.5.0. Change the file and its required mods may change too.
Install Create, Create Aeronautics, Sable first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Auto Assembly without breaking your instance.
Built for Create: Auto Assembly 1.5.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Auto Assembly 1.5.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, Create Aeronautics, Sable first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Auto Assembly 1.5.0. It opens that exact file at the source.
About this project
What does Create: Auto Assembly add?
Ever wanted to make a automated missile silo or airship printer? This mod adds a simple and clean way to automate the assembly (rather than making the sublevel on a sublevel) and disassembly of sable sublevels. This mod also can be used to lock the assembly/disassemble of sublevels and areas.
Assembly Area - Works like super glue but it saves the selected areas and is paired with an Automatic Physics Assembler.

Automatic Physics Assembler - Right click with an Assembly Area to insert it and then power it with a continous redstone signal to assemble the selected area.

Automatic Physics Disassembler - Disassemble the currrent sublevel when given a continuos redstone signal.

Physics Lock - If on a sublevel - Prevents the disassembly of the sublevel:

If on the ground - Prevents assembly of blocks within an 8 block radius.

Physics Schematicannon - Print schematics automatically and assemble them.
Commands
/createautoassembly disassemble at/area/selection/all
Compatability
WorldEdit - //Disassemble (disassemble sublevels in your selected area).
Planned Features:
- Enhanced visual effects
Project Developed Using Claude Code.
Project description from CurseForge.
Pick your setup
Create: Auto Assembly by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Auto Assembly versions and loaders
Create: Auto Assembly 1.5.0
createautoassembly-1.21.1-1.5.0.jar
22 Aug 2026
Create: Auto Assembly 1.1.1
createautoassembly-1.21.1-1.1.1.jar
18 Aug 2026
Create: Auto Assembly 1.1.0
createautoassembly-1.21.1-1.0.0.jar
18 Aug 2026
Create: Auto Assembly 1.0.0
createautoassembly-1.21.1-1.0.0.jar
18 Aug 2026
Create: Auto Assembly 0.5.0
createautoassembly-1.21.1-1.1.0.jar
16 Aug 2026
Create: Auto Assembly 0.0.0
createautoassembly-1.21.1-1.0.0.jar
15 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.