CurseForge · Minecraft mod
KubeJS sync
Sync your KubeJS scripts to a git (github only at current) repo
Quick answer
Which KubeJS sync release should I use?
KubeJS sync kubejs_sync 1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is KubeJS sync required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does KubeJS sync kubejs_sync 1.0.0.jar need?
kubejs_sync 1.0.0.jar. Change the file and its required mods may change too.
Install KubeJS, Rhino, Better Advanced Tooltips first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeJS sync without breaking your instance.
Built for KubeJS sync kubejs_sync 1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use kubejs_sync 1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install KubeJS, Rhino, Better Advanced Tooltips first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside kubejs_sync 1.0.0.jar. It opens that exact file at the source.
About this project
What does KubeJS sync add?
This mod lets you sync KubeJS scripts for your mod or modpack from a git(hub at current) instance to the Minecraft instance. That probably doesn't need more explaining than that...
It's not hard to setup. For mods: put under /data/<ns>/config/kubejs_sync/repos.json or kubejs/config/kubejs_sync.json for modpacks.
{
"id": "fee",
"github": "your-git-name/repo-name",
"branch": "main",
"requires": ["modid1"],
"enabled": true
}
Then in the git(hub) repo. Have this file structure.
packs/<name>/pack.json # { "requires": ["mekanism"] } as the contents
packs/<name>/startup_scripts/...
packs/<name>/server_scripts/...
Warning!!!: though the mod doesn't execute files downloaded by it, and KubeJS is sandboxed. This may allow for any file type to be grabbed. If there's any future exploit allowing for files to execute on download on your system, please be werry when this mod is used/required. I don't hold responsibility for any malicious use of this mod's syncing feature under GPLv3.
This mod only grabs files under /packs but at current I haven't implemented sanity/file type checks
Project description from CurseForge.
Pick your setup
KubeJS sync by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS sync versions and loaders
kubejs_sync 1.0.0.jar
kubejs_sync-1.0.0.jar
16 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.