CurseForge · Minecraft mod
Azeotrope
An accurate and realistic mod for learning chemistry.
Quick answer
Which Azeotrope release should I use?
azeotrope-1.36.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Azeotrope required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does azeotrope-1.36.jar need?
azeotrope-1.36.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Azeotrope without breaking your instance.
Built for azeotrope-1.36.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use azeotrope-1.36.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside azeotrope-1.36.jar. It opens that exact file at the source.
About this project
What does Azeotrope add?
Azeotrope
A techno-chemical mod built on real industrial chemistry. Reactions run in temperature and pressure windows taken from actual process data, pollution is a consequence of production rather than a separate mechanic, and OSTWALD — a service AI recovered from a buried black box — optimises exactly one metric extremely well. Designed for tech modpacks, survival servers and anyone who wants a chemistry mod that teaches something true.
Key Features
Real reactions: equations, enthalpies and temperature windows from industrial practice. Miss the window and the reaction does not run; hit it badly and it runs five times slower, dirtier, and with more by-products
Temperature scale: there are mechanisms and natural heat sources — magma, campfire, soul campfire, fire, soul fire, lava
Stages of development: from the primitive mortar to innovative materials
Purity as a number: product purity equals how well you held the regime, is stored on the item, and carries forward into everything made from it
Veracity marks: every recipe is verified, simplified or fiction, shown in the item tooltip. A missing mark is treated as fiction, so a modpack cannot pass invention off as chemistry
In-game journal: 109 articles. Each one answers four questions — what it is, how it works, under what conditions, and what goes wrong — with cross-links to the recipes it describes
This mod introduces global pollution that is visible to the eye: polluted particles clump together and take on a purple hue, a dosimeter measures the concentration, and the UV mast doesn't just illuminate the airborne particulates — it breaks them down

Pharmacology with dynamic effects: the system features seven drugs, four organs, and stages of habituation. Tolerance builds and fades, use over three consecutive days leads to addiction, and the purity of the resulting drug determines the severity of the adverse effects — so you need to monitor the process closely
Persistent organ damage: the liver, kidneys, heart, and nervous system sustain various types of damage; these heal over the course of several in-game weeks of rest or through chelation therapy. The damage persists after death
Energy in EF: interchangeable with FE/RF over wire. A thermocouple turns a temperature difference into current by the Seebeck effect, with the modest efficiency thermoelectrics have in real life
Wrench handling: apparatus rotates and dismounts with a wrench — a lab wrench or any wrench from another mod
OSTWALD is a global AI operating in the game world prior to the player's arrival; it features its own autonomy scale, an evolving narrative, chat capabilities, and an immutable directive taken verbatim from Wilhelm Ostwald

Periodic table: elements are logged as they pass through your hands. Close the table entirely and a Nobel Prize is awarded, signed with the laureate's name

Special award for the best chemist: awarded for collecting all the chemical elements available in the mod

Camera: a system for taking and developing photos, just like in the most iconic detective stories

Vortex Cannon: what do you think it can do? It’s capable of quite a lot. It launches a toroidal vortex that can knock back mobs and items, knock torches off walls, and extinguish fires. The mechanics are quite interesting and will be expanded upon; the next step involves integration with Sable physics

Glow sticks: useful for exploring mines or the ocean floor. They come in eight colors. They are very simple to use—just throw or place them as needed. They also feature physics that allow them to bounce off blocks


Progression
| Era | What opens up |
|---|---|
| First | Mortar, retort, burner, thermocouple. The lime cycle, salt, alkalis, chlorine bleach |
| Second | Pressure, gas collection, sulphur and sulphuric acid, nitrogen, ammonia, the Ostwald process, the first azeotrope |
| Third | Metallurgy, coke and blast furnace, electrolysis, electroplating, organics, fermentation, photochemistry, analytics |
Story
| Step | What happens |
|---|---|
| 1 | A black box generates underground (Y −40 to 30) |
| 2 | Right-click it once for the OSTWALD tablet — a read-only receiver on a dying backup cell |
| 3 | A tablet without high computing power.. A stationary terminal is needed: controller, 3×3 screen, power |
| 4 | Terminal built and powered — autonomy rises, the AI reaches stage "Connected" |
| 5 | Your first completed reaction is noticed, and the first offer is made |
Integrations
- GeckoLib — required
- Jade — optional, but recommended
- JEI — optional
- Industrial Upgrade — optional
Technical Details
- Minecraft Version: 1.21.1
- Mod Loader: NeoForge 21.1.x
- Java: 21
- Environment: Client & Server
- License: Apache 2.0
- Languages: English and Russian
Configuration Options
Settings are located in the config/azeotrope-common.toml file: enabling/disabling story mode and autonomy limits, reaction speed, chain reactions, realism and tutorial hints, and much more.
Project description from CurseForge.
Pick your setup
Azeotrope by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Azeotrope versions and loaders
azeotrope-1.36.jar
16 Sept 2026
azeotrope-1.35.1.jar
6 Sept 2026
azeotrope-1.33.7.jar
29 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.