CurseForge · Minecraft mod
Ultimate Transport System
Cables, batteries, generators player tubes and more.
Quick answer
Which Ultimate Transport System release should I use?
Ultimate Transport System-1.21.1-1.0.0-NeoForge targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Ultimate Transport System required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ultimate Transport System-1.21.1-1.0.0-NeoForge need?
Ultimate Transport System-1.21.1-1.0.0-NeoForge. Change the file and its required mods may change too.
Install Patchouli first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Ultimate Transport System without breaking your instance.
Built for Ultimate Transport System-1.21.1-1.0.0-NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Ultimate Transport System-1.21.1-1.0.0-NeoForge. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Patchouli first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Ultimate Transport System-1.21.1-1.0.0-NeoForge. It opens that exact file at the source.
About this project
What does Ultimate Transport System add?
Ultimate Transport System
Everything that moves through a base, in one mod: energy, fluids, items, Mekanism chemicals and Ars Nouveau source, plus batteries that grow as you stack them, generators you can feed anything, and glass tubes you ride yourself.
Cables
Six cables — energy, fluid, item, chemical, source and a universal cable that carries all five at once, each cargo with its own settings behind its own tab.
Only the faces that actually touch a machine get configured; the rest of a run has nothing to set, so a long line stays a long line instead of a hundred decisions.
Per face you get:
- Insert or extract, and retrieve, which pulls from the far end of the network back to that face
- Filters — by item, by tag, by fluid, by NBT, with a destination slot
- Redstone — ignore it, off when powered, on when powered, or always off
- Distribution — nearest, furthest, round robin or random
Six upgrades — none, basic, improved, advanced, ultimate and infinity — set the throughput, how many filters a face holds and how often items move. Every rate is in the config, so a pack can retune the whole ladder without touching the mod.
Facades cover a cable with any full block: the run disappears into your wall and keeps working. Craft one by putting a blank facade next to the block you want; the block is consumed, the facade is not, so one block gives you as many facades as you need. The configurator takes them back off.
The wrench also severs two cables that touch, so two networks can run side by side without joining.
Batteries
Eleven rungs from Basic to Infinite, plus a Creative battery that never empties.
Put two of the same rung against each other and they become one bank: capacity, charge and throughput all add up, the charge levels itself out across the whole group, and a single gauge runs the length of the stack instead of one per block. The frame closes around the outside of the bank and the seams between blocks disappear.
Each battery has a slot that charges an item and a slot that drains one into the bank, a face configuration you can open from its own tab, and an auto-eject switch. Break one and it keeps its charge.
Generators
Four to start with:
| Generator | Notes |
|---|---|
| Fuel | Burns anything with a burn time |
| Lava | Long, steady burn |
| Solar | Quiet daytime trickle |
| Nether Star | Enormous output, and it withers everything around it while it runs |
Output, buffer and transfer rate are all configurable, and each generator charges an item in its own slot.
New fuels need no code. Add a recipe from a datapack:
{
"type": "ultimatetransport:generator_fuel",
"generator": "fuel_generator",
"fuel": { "item": "minecraft:blaze_rod" },
"burn_time": 2400,
"rate": 60
}
Or from KubeJS, if you would rather:
ServerEvents.recipes(event => {
event.recipes.ultimatetransport.generator_fuel('fuel_generator', 'minecraft:blaze_rod', 2400, 60)
})
JEI shows each generator its own fuel list, so a nether star only ever points at the nether star generator.
Configurator
One tool for the whole mod, and for everyone else's machines too.
- Modes: items, fluids, chemicals, energy, source, empty, rotate and wrench. Chemicals only appear with Mekanism installed, source only with Ars Nouveau.
- Sneak and scroll to change mode, or hold the mode key for the wheel.
- Click a face to step it, sneak-click to step it back. While a configuration mode is in hand, the block you are looking at shows its own settings as a coloured pane on every face — no need to open anything.
- Rotate points a block at the face you clicked. Wrench turns a block on a plain click and takes it back, contents and all, when you sneak.
- It sits in
#c:tools/wrench, so machines that ask for a wrench by tag accept it — and it configures Mekanism machines through their own side configuration.
Tubes
A port of Tube Transport System: glass tubes you climb into and ride, with stations to enter and leave, tubes for every direction, and a colour per orientation so a junction is readable. Top speed, render pass and the placement preview are all configurable.
Works with
Mekanism (chemical cable, machine side configuration), Ars Nouveau (source cable), Flux Networks, Ender IO, AE2, Camol, FTB Ultimine, Ore Excavation, Ultimate Avaritia Additions, JEI, Jade, Patchouli and KubeJS. Every one of them is optional; the mod runs fine on its own and simply grows when they are present.
An in-game Patchouli guide book covers all of it, in English and in Spanish (Spain, Argentina and Mexico).
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.0 or newer
Project description from CurseForge.
Pick your setup
Ultimate Transport System by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ultimate Transport System versions and loaders
Ultimate Transport System-1.21.1-1.0.0-NeoForge
Ultimate Transport System-1.21.1-1.0.0-NeoForge.jar
3 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.