CurseForge · Minecraft mod
Tempest Colony Guard
Extends MineColonies' anti-spawn protection to non-vanilla hostile mobs from other mods.
Quick answer
Which Tempest Colony Guard release should I use?
Tempest Colony Guard tempestcolonyguard-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Tempest Colony Guard required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Tempest Colony Guard tempestcolonyguard-1.0.1.jar need?
tempestcolonyguard-1.0.1.jar. Change the file and its required mods may change too.
Install MineColonies, Domum Ornamentum, Structurize, TownTalk and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Tempest Colony Guard without breaking your instance.
Built for Tempest Colony Guard tempestcolonyguard-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tempestcolonyguard-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MineColonies, Domum Ornamentum, Structurize, TownTalk and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tempestcolonyguard-1.0.1.jar. It opens that exact file at the source.
About this project
What does Tempest Colony Guard add?
Tempest Colony Guard
NeoForge compatibility addon for **MineColonies**, for Minecraft 1.21.1 / NeoForge 21.1.x.
The problem
MineColonies only blocks natural spawns of hostile mobs inside colony buildings for entities that implement the vanilla Enemy interface. Many hostile mobs added by other mods (e.g. Tensura's Direwolf) extend Mob/PathfinderMob directly without implementing that interface, so they completely bypass colony spawn protection.
What this mod does
- **Building protection**: reproduces MineColonies' native logic exactly (blocks natural spawns inside a building's footprint, configurable level) for any detected non-vanilla hostile mob.
- **Darkness requirement**: forces these same mobs to respect the vanilla light-level spawn rule (like a zombie), but only within a colony's claimed territory — torches become effective against them again.
- **Detection**:
MobCategory.MONSTERby default, plus fallback datapack tags (#tempestcolonyguard:protect_include/#tempestcolonyguard:protect_exclude) to manually adjust edge cases. - **Does not affect raids** (MineColonies' own, or addons like Tensura/TrNightmare's Direwolf raid): those mechanics place mobs directly into the world without going through the natural spawn events this mod listens to.
- **Fully configurable**: each mechanism can be toggled independently via the server config generated on first launch.
Requirements
- MineColonies (required)
- NeoForge 21.1.x, Minecraft 1.21.1
Source
https://github.com/fhtaghafh/tempest-colony-guard
Tempest Colony Guard (Français)
Addon de compatibilité NeoForge pour **MineColonies**, pour Minecraft 1.21.1 / NeoForge 21.1.x.
Le problème
MineColonies ne bloque le spawn naturel de mobs hostiles à l'intérieur des bâtiments de colonie que pour les entités qui implémentent l'interface vanilla Enemy. Beaucoup de mobs hostiles ajoutés par d'autres mods (ex : le Direwolf de Tensura) étendent Mob/PathfinderMob directement sans implémenter cette interface, et échappent donc totalement à la protection anti-spawn des colonies.
Ce que fait ce mod
- **Protection des bâtiments** : reproduit exactement la logique native de MineColonies pour tout mob hostile non-vanilla détecté.
- **Obligation d'obscurité** : force ces mêmes mobs à respecter la règle vanilla de luminosité pour spawner, mais uniquement dans le territoire revendiqué par une colonie.
- **Entièrement configurable** via le fichier de config serveur généré au premier lancement.
Source
Project description from CurseForge.
Pick your setup
Tempest Colony Guard by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tempest Colony Guard versions and loaders
tempestcolonyguard-1.0.1.jar
7 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.