CurseForge · Minecraft mod
Raid Aftermath (Vanilla Tales)
Villagers repair the damage a raid or an explosion left in the village.
Quick answer
Which Raid Aftermath (Vanilla Tales) release should I use?
Raid Aftermath (Vanilla Tales) Raid Aftermath 1.0.0 (Neoforge) 1.21.8 targets 1.21.8 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Raid Aftermath (Vanilla Tales) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Raid Aftermath (Vanilla Tales) Raid Aftermath 1.0.0 (Neoforge) 1.21.8 need?
Raid Aftermath 1.0.0 (Neoforge) 1.21.8. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Raid Aftermath (Vanilla Tales) without breaking your instance.
Built for Raid Aftermath (Vanilla Tales) Raid Aftermath 1.0.0 (Neoforge) 1.21.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Raid Aftermath 1.0.0 (Neoforge) 1.21.8. It targets 1.21.8 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Raid Aftermath 1.0.0 (Neoforge) 1.21.8. It opens that exact file at the source.
About this project
What does Raid Aftermath (Vanilla Tales) add?
Villagers repair the damage a raid or an explosion left in the village.
Masons, toolsmiths and nitwits walk to the spot, work for a few seconds, and put the block back.
Versions: 1.20.1, 1.21.1, 1.21.8
Loader: Fabric, Forge (1.20.1); Fabric, NeoForge (1.21.1, 1.21.8)
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Requirements
- On Fabric you need Fabric API. On Forge or NeoForge you do not.
- Server-side: install it on the server (or in singleplayer). Players do not need it, and vanilla clients can join without it.
- Languages: English and German. German shows for players who have the mod installed (for example in singleplayer); vanilla clients without the mod see English.
What it does
- Explosions, fire spreading, zombies breaking doors and ravagers count as damage while they happen inside a village, but only during an active raid; explosions are recorded at any time. TNT itself is never recorded, so a TNT explosion is never rebuilt.
- Anything a player does, including player-lit TNT, building or breaking blocks, is never recorded.
- Villagers with a repair profession walk to a damaged spot in the daytime and rebuild it, with particles, over a few seconds; several villagers can work on the same village at once. Which professions repair is data-driven through the tag
raid_aftermath:repairers(mason, toolsmith and nitwit by default). - Two-part blocks, like doors and beds, are always repaired together as a pair.
- Destroyed blocks drop as usual. Blocks that keep items or data, like a shulker box, a banner or a head, are not rebuilt. Chests, barrels, beds, bells and job-site blocks (furnace, smoker, blast furnace, lectern, brewing stand, campfire) are rebuilt; their contents drop as usual. The list is the tag
raid_aftermath:rebuildable. - Short grass, ferns, flowers, saplings and crops are never rebuilt; they grow back on their own. A rebuilt grass block matches whatever snow layer sits above it at repair time, not the state it was in when it was destroyed.
- Filling in a hole lifts any mob standing in it onto the new block instead of trapping it inside.
- A spot that no villager repairs within
abandonAfterDaysdays of active village time is forgotten. - Right-clicking the village bell shows how many houses are still damaged.
- Optionally, the materials for the repair are taken from the village's own chests.
Advancements
- Good as New: the last damaged spot in a village is repaired.
Configuration
File: raid_aftermath.json.
| Field | Default | What it does |
|---|---|---|
payFromChests |
false |
Takes repair materials from village chests instead of repairing for free. |
maxWorkersPerVillage |
3 |
How many villagers can repair the same village at once. |
workTicks |
60 |
How long a villager works on one spot. |
abandonAfterDays |
3 |
Days of active village time after which an unrepaired spot is forgotten (1 to 30). |
A config file with a syntax error is left untouched: the mod logs the problem and keeps the last working settings instead of overwriting the file with defaults.
Commands
| Command | Does |
|---|---|
/raidaftermath status |
Lists the open damage in the village at your location. |
Needs operator permission.
Good to know
- Only block damage is tracked, never chest contents.
- A damaged spot is dropped if a player has already built something else there.
- With
payFromChestson and the material missing, the spot stays open and is retried later.
Part of VanillaTales
Raid Aftermath is part of VanillaTales, a collection of small, independent mods that add little stories to vanilla content. Each mod works on its own; install only the ones you want.
- Zombie Sieges: turns a vanilla zombie siege into a real event, with a ringing bell, a boss bar and two waves of zombies.
- Sherd Stories: gives every decorated pot a title and the story of where its sherds were found.
- Ghost Crews: gives every shipwreck a name and a crew of drowned that guard it until it is looted clean.
- Illager Scouts: a pillager scout watches your village and warns you two days before a patrol arrives.
- Occupied Villages: some new villages spawn already occupied by an illager garrison you can liberate.
- Bonded Pairs: binds two mobs from the same spawn group into a pair that avenges each other.
- Golem Patrol: gives iron golems a daily patrol, a night watch and an escort for villagers.
- Wayfarer's Landmarks: shows a title and helpful icons when you enter a structure.
More mods by LithiumPlus
- DataDrivenVillagers: create and change villager professions from JSON files or an in-game editor.
- VillagersPlus: new villager types, trades and beautiful workstations. Forge version: VillagersPlus (Forge).
- VillagerTradingPlus: add, replace or delete the trades of any villager, change the currency and gate trades behind conditions, all from a datapack.
- Nyctophobia: dark, foggy and unsettling biomes for the Overworld. Forge version: Nyctophobia (Forge).
- The Graveyard (Fabric) and The Graveyard (Forge/NeoForge): structures, mobs, bosses and blocks with a graveyard theme.
Project description from CurseForge.
Pick your setup
Raid Aftermath (Vanilla Tales) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Raid Aftermath (Vanilla Tales) versions and loaders
Raid Aftermath 1.0.0 (Neoforge) 1.21.8
raid_aftermath-neoforge-1.0.0+mc1.21.8.jar
29 Sept 2026
Raid Aftermath 1.0.0 (Neoforge) 1.21.1
raid_aftermath-neoforge-1.0.0+mc1.21.1.jar
29 Sept 2026
Raid Aftermath 1.0.0 (Forge/Neoforge) 1.20.1
raid_aftermath-forge-1.0.0+mc1.20.1.jar
29 Sept 2026
Raid Aftermath 1.0.0 (Fabric) 1.21.8
raid_aftermath-fabric-1.0.0+mc1.21.8.jar
29 Sept 2026
Raid Aftermath 1.0.0 (Fabric) 1.21.1
raid_aftermath-fabric-1.0.0+mc1.21.1.jar
29 Sept 2026
Raid Aftermath 1.0.0 (Fabric) 1.20.1
raid_aftermath-fabric-1.0.0+mc1.20.1.jar
29 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.

