CurseForge · Minecraft mod
More Lantern Corps
This is and Addon to Light's Super Hero Mod, it adds more lantern corps colours to the mod using the core mechanics of the original Green Lantern Ring and Battery.
Quick answer
Which More Lantern Corps release should I use?
More Lantern Corps more-lantern-colours-1.6.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is More Lantern Corps required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does More Lantern Corps more-lantern-colours-1.6.2.jar need?
more-lantern-colours-1.6.2.jar. Change the file and its required mods may change too.
Install GeckoLib, Lanterns Enhanced, Fabric API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add More Lantern Corps without breaking your instance.
Built for More Lantern Corps more-lantern-colours-1.6.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use more-lantern-colours-1.6.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib, Lanterns Enhanced, Fabric API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside more-lantern-colours-1.6.2.jar. It opens that exact file at the source.
About this project
What does More Lantern Corps add?
More Lantern Colours
Red, Yellow and Blue Lantern rings for the Super Hero Mod.
More Lantern Colours is an add-on for LightFreecs' Super Hero Mod. It adds three more Lantern Corps rings next to the Green Lantern ring. Each one has its own ring, power battery, oath, suit and abilities, and everything you see while wearing one turns that colour.
Current version: 1.5.0 (Minecraft 26.2, Fabric).
Requirements (dependencies)
This add-on will not load without all of these:
| Dependency | Version |
|---|---|
| Minecraft | 26.2 |
| Fabric Loader | 0.19.5 or newer |
| Fabric API | required (any version for 26.2) |
| Lanterns Enhanced | Latest version |
| GeckoLib | 5.5.5 or newer for 26.2 (required) |
| Java | 25 or newer |
Optional: Lanterns Enhanced 1.3.2 works alongside this add-on (see below).
It is a Fabric mod only. It does not work on Forge or NeoForge. Put it in your mods folder next to the Super Hero Mod, GeckoLib and Fabric API. On a server, install it on the server and on every player's game.
The rings
| Ring | The ring asks | Say yes and... |
|---|---|---|
| Red | "The ring knows your pain. Give in to your anger." | It puts itself on your hand and binds you to it. Take it off and it kills you. |
| Yellow | "Are you afraid?" | It's yours, no strings attached. |
| Blue | "Will you give us hope?" | It's yours, no strings attached. |
Each ring works like the Green Lantern ring (flight, will bolts, constructs, charge, hand slots) in its own colour. Like the green ring, they can come looking for a player by themselves, with a daily chance you control through game rules.
Each ring only works with the power battery of its own colour. Recite the oath at the battery to charge the ring, by voice or by typing in chat. The oath panel sits at the top of your screen and you can charge with the battery in either hand.
The oaths
Say these at the matching power battery. Capitals, punctuation and line breaks are ignored, and the oaths are plain text files you can edit.
Green Lantern oath (from the Super Hero Mod, unchanged)
Red Lantern oath
With blood and rage of crimson red, Ripped from a corpse so freshly dead, Together with our hellish hate, We'll burn you all, that is your fate!
Yellow Lantern oath
In blackest day, in brightest night, Beware your fears made into light. Let those who try to stop what's right Burn like his power, Sinestro's might!
Blue Lantern oath
In fearful day, in raging night, With strong hearts full, our souls ignite, When all seems lost in the War of Light, Look to the stars, for hope burns bright.
What's in it
- Three rings, three power batteries and three oaths, with everything in the ring's colour: construct bar and menus, shape editor, charge glow, will blasts and constructs.
- Abilities
- Plasma Blood (Red): a stream of blood that hurts and causes Bleeding for four days.
- Fear Toxin (Yellow): paralyses mobs and gives players Fear, with blindness, whispers, tendrils and a watcher in the distance.
- Saint Heal (Blue): a healing beam that also recharges other ring wearers.
- Internal Healing (Blue): a beam that tears a Red Lantern ring off its wearer. Pointed at a Yellow Lantern it drains 2% of their battery a second and gives you that 2%.
- Recharge (Green, Red, Yellow): a beam in your ring's colour with Saint Heal's reach. It charges another player wearing the same colour of ring, and the charge comes out of your own ring. It locks onto them and keeps charging even if you look away, until you switch it off or they are out of reach.
- Suit Up (every ring, including Green): the suit assembles on you in a sweep of coloured dust, and runs backwards to take it off.
- Specular Projection (every ring): see below.
- Flight Aura (every ring): a small on/off button at the bottom of the construct menu, not an ability. While you fly, you get the spectral arrow's glowing outline in your exact ring colour (it overrides your team colour) and a flame-shaped trail of light coming straight out of your feet, thick at the feet and thinning to a point. The trail gets longer and brighter the faster you fly and fades away as you slow down. Other players see it.
- Knock It Flush (every ring): see below.
- Suits for Red, Yellow and Blue, each with mask, suit, pants and boots. They sit over your own skin layers, give armour, and can't be destroyed. They can also be put on armour stands without using the vanilla armour slots.
- Ring ownership. Every ring remembers its owner. Hand someone your ring and you're asked whether to give them ownership. Press G for the Regular Dude menu and use Summon Ring (V) to call your ring to your hand from wherever it is. You see the ring fly to you. If it is far away or in another dimension it comes down out of the sky like a seeking ring, and if you are indoors or underground it starts from the furthest clear spot it can reach without going through walls. Rings can't be destroyed, and when an owner dies the ring is gone.
- Rings that argue. If more than one ring comes for you at once, they circle you and argue in chat, each promising something different. Name the one you accept and the rest leave. You can say it out loud (the microphone listens for the colours) or type it.
- One ring per player, of any colour (except under Parallax, below).
- /releasering (no cheats needed) lets anyone delete their own ring and give up ownership. It also works on the merged green and yellow rings, ending the Parallax pact.
Parallax (Green + Yellow)
The takeover. A Green Lantern who has the Fear Toxin in them can be visited by a Yellow Lantern ring while still wearing the green one. How often is the game rule Parallax takeover (%) under the Green Lantern heading (default 1% a day, 0 turns it off). If the green and yellow rings come for the same player at once, Parallax speaks up in chat and tells them to take both. Yes takes both and the two rings merge, a colour takes just that ring, and no sends them both away.
Once merged:
- One menu. It looks and charges like the Green Lantern's and also holds Fear Toxin. You are immune to Fear.
- Both the green and the yellow power battery charge the ring.
- Double damage with constructs, will blasts and punches, and 20% faster flight.
- Your suit stays the same. Constructs and will blasts are yellow in the middle with green on the outside.
- Neither ring comes off. Only a Blue Lantern's Internal Healing can tear the yellow ring away (the green one stays), at the usual 90% charge cost. Dying ends it.
/releaseringalso ends it.
The dream. Go to bed on the second night after merging (sleeping through nights counts) and you don't just sleep. You are carried high above the world into a completely black void, frozen in place but able to look around. Parallax, golden and slightly see-through with its own light, hangs in front of you with slowly flapping wings and a swaying tail, wreathed in thin yellow smoke. Yellow dust tentacles reach out of it and wind up your body while it tells you to slaughter the weak Green Lanterns, take their rings, and it will protect you from your fears and make everything yours. You wake in the morning back at your bed. The dream happens once.
The Parallax Beam. After the dream the construct menu gains a new ability. Its key switches a green and yellow beam on (5% of the ring's charge a second). Hold it on a player with a green ring for 4 seconds and the ring is ripped out of them. They stop owning it, its owner name becomes yours, and it goes into your inventory.
Living under Parallax. While merged, Parallax speaks to you every 15 to 25 minutes: kill a named fellow Lantern (only when another ringed player is online), take a green ring with the beam, or murder a village. Killing the one it named earns a "Good." After a whole Minecraft week merged, hostile mobs stop attacking you and can't hurt you, while iron golems, snow golems, llamas and wolves hunt you, and villagers and wandering traders walk up and hit you.
Specular Projection
Free to use. Your ring hand points out while suit-construct particles build a copy of you, wearing copies of your gear (never the ring). The copy wears the armour or Lantern suit you had on when it was made, and keeps it if you take yours off.
- Left alone, it roams and acts like a player.
- Only the player who made it can give it orders. Right-click it to open a menu in the same tinted, techy style as the construct menu.
- Orders: Follow, Stay, Mine nearby ores, Scout (reports structures within 100 blocks), Duel, rename it, or dismiss it.
- Its own charge: the menu shows its charge bar and timer. It lasts as long as a full ring charge and despawns when it runs out. Point Recharge at it to top it up, paid for from your own ring at the same rate as charging a player.
- Duel: it fights you with the best weapon, shield and golden apples in your inventory (never the ring), and you can hurt it too. If you kill it, it fades away. If it puts you down to 2 hearts it stops and goes back to roaming.
- If you get too far away, or fly away from a following copy, it fades out instead of teleporting, and forms again by itself next to you once you are back on the ground.
Knock It Flush
A dead ring (0%) gets 5% back when you punch a block of stone, brick or metal, and that 5% lasts three times as long as a normal 5%. It lives in the Regular Dude menu, which also opens when your worn ring is dead. You can only use it again once the ring has been charged up to 90% (battery, Saint Heal or Recharge).
Dead rings and Yellow interference
- A ring worn at 0% can't open the construct menu, its ability bar is hidden and no construct ability works. Charge it, or use Knock It Flush.
- A Green Lantern within 30 blocks of a Yellow Lantern player has a 20% chance for each ability to fail to start, and their construct and will-bolt damage is cut by 30%.
- A Green Lantern within 20 blocks of a Blue Lantern gets double construct damage, charge that lasts twice as long, and 20% faster flight. Red Lantern rings fly 20% faster than the others.
Lanterns Enhanced compatibility
Works alongside Lanterns Enhanced. Its flight, boost, food and input fixes keep working. Recall Ring is switched off while this add-on is installed (use Summon Ring instead), along with its ring-return messages. Its low charge warning ("ring power at 5%") is kept.
Game rules
Found in the Superhero Game Rules menu:
hero:red_ring_chance,hero:yellow_ring_chance,hero:blue_ring_chance: the daily chance (in percent, default 10) that the ring picks someone.hero:natural_red_lanterns,hero:natural_yellow_lanterns,hero:natural_blue_lanterns: how many players can hold that ring this way at once (default 1).
Good to know
- This is an unofficial add-on and is not made by or affiliated with LightFreecs. Some of the art is recoloured from the Super Hero Mod, which is all rights reserved, so please use this for personal play unless you have permission from its author.
- It has been built for Minecraft 26.2 only. If something breaks, tell us which version of the Super Hero Mod, Fabric Loader and Fabric API you are running.
Project description from CurseForge.
Pick your setup
More Lantern Corps by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
More Lantern Corps versions and loaders
more-lantern-colours-1.6.2.jar
15 Oct 2026
more-lantern-colours-1.6.1.jar
14 Oct 2026
more-lantern-corps-1.6.0.jar
14 Oct 2026
more-lantern-corps-1.5.9.jar
14 Oct 2026
more-lantern-corps-1.5.8.jar
14 Oct 2026
more-lantern-corps-1.5.7.jar
14 Oct 2026
more-lantern-colours-1.5.6.jar
13 Oct 2026
more-lantern-colours-1.5.5.jar
11 Oct 2026
more-lantern-colours-1.5.4.jar
11 Oct 2026
more-lantern-colours-1.5.3.jar
10 Oct 2026
more-lantern-colours-1.5.1.jar
10 Oct 2026
more-lantern-colours-1.5.1.jar
more-lantern-colours-1.5.0.jar
10 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.