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Turbo for Distant Horizons project artwork

CurseForge · Minecraft mod

Turbo for Distant Horizons

Distant Horizons addon: generates distant terrain from the world noise many times faster, with real trees nearby

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Turbo for Distant Horizons release should I use?

Updated yesterday
Latest stable file Turbo for Distant Horizons 1.1.0
Game version 1.21.1
Loader NeoForge

Turbo for Distant Horizons 1.1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Turbo for Distant Horizons required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Turbo for Distant Horizons 1.1.0 need?

Turbo for Distant Horizons 1.1.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Distant Horizons: A Level of Detail mod first. We found matching files for this game-version and loader setup.

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Turbo for Distant Horizons without breaking your instance.

Built for Turbo for Distant Horizons 1.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Turbo for Distant Horizons 1.1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Distant Horizons: A Level of Detail mod first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Turbo for Distant Horizons 1.1.0. It opens that exact file at the source.

About this project

What does Turbo for Distant Horizons add?

Turbo for Distant Horizons

Distant terrain many times faster - an addon for Distant Horizons that builds distant terrain straight from the world noise, with the game's own trees nearby.

Turbo for Distant Horizons showcase video

▶️ Watch the showcase on YouTube

📦 Requires NeoForge 1.21.1 and Distant Horizons 3.3 or newer

✨ Features

  • 🚀 Fast distant terrain - level-of-detail terrain without generating chunks: the horizon fills as fast as the land around you.
  • 📊 Measured - 17-19x faster than Distant Horizons' rough surface search at the same sampling, ~70x at full detail; heights within one block of real generation on 90% of columns.
  • 🧵 Every core at work - each tile is split across all worker threads.
  • 🌲 Real trees nearby - the game's own tree placement is replayed: same spots, species and shapes; farther away, approximate trees shaped like their species.
  • 🏔️ The world's own surface - the game's surface rules (also those of data packs and terrain mods) cover the distant ground: gravel shores, calcite, powder snow, badlands bands and hoodoos, frozen ocean icebergs; snow and ice by temperature; cliffs show grass on top and dirt and stone on their walls, like the real ones.
  • 🌋 Lava lakes - where and as the game places them.
  • 🌼 Grass and flowers - distant meadows get grass and the biome's own flowers (tulip fields, flower forest patches where the game puts them); flowers no longer turn whole blocks red or yellow in the distance.
  • 🖼️ No vanishing terrain while Distant Horizons swaps tiles for more detailed ones.
  • 🌐 Multiplayer - on a server it shares the seed and terrain settings, so players generate the distance themselves, even without Distant Horizons on the server.

Limits: the Nether keeps the Distant Horizons generator; structures show in the distance only once you have been there.

⚙️ Configuration

Mods > Turbo for Distant Horizons > Config: generator on/off, worker threads, full resolution, distant and real trees, the world's surface rules, grass and flowers, soft plant colours. Servers can stop sharing the world seed (share_worldgen).

💛 Credits

Made by Pocky · source code · built on the Distant Horizons API by James Seibel and the Distant Horizons team; the logo is the Distant Horizons icon with a lightning bolt. Not affiliated with the Distant Horizons team.

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Petrichor: Rain & Storms Petrichor: Rain & Storms - realistic rain, puddles, drips and branching lightning

Rustling Leaves Rustling Leaves - falling leaves and leaf piles you can wade through, rake and blow away

💡 Light

Lumen Rigs Lumen Rigs - aimable spotlights and floodlights with colored light and visible beams

Neon Glowsticks Neon Glowsticks - throwable glowsticks that bounce, roll and light up the dark

🎨 Graphics & performance

Pocky Shaders Pocky Shaders - a cosy, natural shader pack that sets itself up

⚔️ Gear & gameplay

Holy Staff Holy Staff - a healing staff with three skills and flying heal numbers

Rancher's Vacpack Rancher's Vacpack - a Slime Rancher vacuum gun for items and small mobs

🛠️ Server tools

Inventory Backups Inventory Backups - inventory and ender chest backups with one-click restore for admins

Project description from CurseForge.

Pick your setup

Turbo for Distant Horizons by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Turbo for Distant Horizons versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.