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EldenBlade project artwork

CurseForge · Minecraft mod

EldenBlade

Adds two weapons from Elden Ring to "SlashBlade: Resharped" for Minecraft 1.20.1 Forge: Rivers of Blood and Moonveil.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EldenBlade release should I use?

Updated 6 days ago
Latest stable file EldenBlade-1.20.1-1.5.3.jar
Game version 1.20.1
Loader Forge

EldenBlade-1.20.1-1.5.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is EldenBlade required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does EldenBlade-1.20.1-1.5.3.jar need?

EldenBlade-1.20.1-1.5.3.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install SlashBlade: Resharped first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.

1 listed on this file 6 pulled in by those mods
SlashBlade: Resharped Needed by EldenBlade-1.20.1-1.5.3.jar
required
Matching file found Matched file: [1.20.1] SlashBlade:Resharped - 1.9.65
playerAnimator Needed by SlashBlade: Resharped
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
Just Enough Items (JEI) Needed by SlashBlade: Resharped
pulled in
Matching file found Matched file: 15.74.0.234 for Forge 1.20.1
The Twilight Forest Needed by SlashBlade: Resharped
pulled in
Matching file found Matched file: Twilight Forest - MC 1.20.1 - 4.3.2508
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.20.1-0.5.11 for Forge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.11 for Forge 1.20.1

6 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add EldenBlade without breaking your instance.

Built for EldenBlade-1.20.1-1.5.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use EldenBlade-1.20.1-1.5.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install SlashBlade: Resharped first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside EldenBlade-1.20.1-1.5.3.jar. It opens that exact file at the source.

About this project

What does EldenBlade add?

Adds two weapons from Elden Ring to "SlashBlade: Resharped" for Minecraft 1.20.1 Forge: Rivers of Blood and Moonveil. Each blade has its own model, scabbard, inventory background, unique Senpou Art (SA), and Special Effect (SE), along with custom swing animations, sword aura, and sound effects.

Current version: 1.5.3.

Download & Installation

  • Use Minecraft 1.20.1, Java 17, and Forge 47.3.22 or a compatible higher 47.x build.

  • Install "SlashBlade: Resharped." Verified versions: 1.1.23, 1.8.62, 1.9.63, 1.9.64, 1.9.65 — only one Resharped version per game instance.

  • Place the EldenBlade JAR into that instance's mods folder. When updating, remove the old EldenBlade to avoid duplicate loading.

  • For multiplayer, both client and server need this mod and Resharped installed, using matching versions.

Player Animator is optional: when installed, it uses the bundled humanoid animations; without it, weapons, skills, and basic arm animations still work normally. This mod does not work with Fabric or legacy SlashBlade.

Version 1.2.1 does not include Moonveil; features and commands follow that version's documentation. Do not install it alongside the latest version.

Item Rivers of Blood Moonveil
Base Attack 24 24
Durability 779 811
Built-in Enchantments Sharpness X, Looting X, Power X, Fire Aspect X, Unbreaking X Sharpness X, Looting X, Power X, Unbreaking X
SA Corpse Pile: two-stage forward cross slash Moon Shadow: light horizontal slash / heavy vertical slash
SE Blessing of Blood, activates at level 99 Moon in the Sheath, activates at level 69

Rivers of Blood

SA "Corpse Pile" swings the blade forward twice, each producing red blood light and a slash sound. The two swings are about 0.25 seconds apart, with an attack range of 7 wide × 7 high × 7 long blocks in front.

Each stage deals 250% of the player's attack damage and additionally removes 10% of the target's max health; if both stages hit, that totals 500% attack damage and 20% max health. Normal attack damage still goes through normal defense calculations; the max-health deduction is a separate component.

SE "Blessing of Blood" activates when the player reaches level 99: valid hits have a 10% chance to additionally remove 10% of the target's max health, with a shared cooldown of about 0.1 seconds per player. SA can also trigger SE; SE cannot chain-trigger itself.

Percentage-based health deduction works on verified vanilla health and some modded custom health, but is not guaranteed to unconditionally bypass all boss phases, revivals, or special mechanics. If health cannot be safely identified, the extra deduction is skipped and normal attacks still resolve normally.

Moonveil

SA "Moon Shadow" releases one of two arts depending on whether you are sneaking when you release the charge:

Action Animation Forward Range (W × H × L) Base Damage
Normal hold, then release Horizontal draw slash, blue horizontal wave 7 × 3 × 10 blocks 400% of player attack damage
Hold Shift to sneak, hold, then release Overhead downward slash, blue vertical wave 3 × 5 × 10 blocks 600% of player attack damage

When the SA threshold is reached, a sheathing sound plays once; if you keep holding, blue particles converge toward the player; on release, the corresponding art sound plays. Sound and particle cues do not require reaching the SE level.

SE "Moon in the Sheath" activates when the player reaches level 69. The longer you hold, the higher the final SA multiplier:

Charge Time Final Multiplier Light Art Multiplier Heavy Art Multiplier
Under 2 seconds ×1 400% 600%
2 seconds ×1 400% 600%
3 seconds ×2 800% 1200%
4 seconds ×3 1200% 1800%
5 seconds ×4 1600% 2400%
6 seconds ×5 2000% 3000%
7 seconds ×6 2400% 3600%
8 seconds or more ×7 (cap) 2800% 4200%

Updates once per full second; at 2 seconds it is still base damage, and actual amplification begins at 3 seconds. Full charge 700% means the final value is multiplied by 7. Below level 69, extended charging grants no SE damage bonus.

Skill range follows the horizontal facing at release and does not tilt with looking up or down. Damage is calculated once at release; the flying sword aura is visual only and does not deal repeated damage. Time is calculated at 20 game ticks per second; actual wait time may be longer during server lag.

Adjusting Values

Changes require administrator permissions. Commands must specify the blade name to avoid mistakes: rivers_of_blood is Rivers of Blood, moonveil is Moonveil. Execution displays the Chinese blade name and current configuration.

text

/eldenblade config rivers_of_blood show
/eldenblade config moonveil show
/eldenblade config rivers_of_blood sa_attack_percent 250
/eldenblade config moonveil sa_light_percent 400
/eldenblade config moonveil sa_heavy_percent 600

To modify only the base attack of a specific blade in the main hand, use:

text

/eldenblade attack moonveil 30
/eldenblade attack moonveil reset

The first sets the Moonveil in your hand to 30; the second restores it to the current save's default value. If the held blade does not match the command's blade name, nothing is modified.

Default attack, SA multipliers, and SE requirement levels can be adjusted separately for both blades; Rivers of Blood's max-health deduction, SE chance and cooldown, and Moonveil's SE charge times and full-charge multiplier are also configurable.

The config file is located at serverconfig/eldenblade-server.toml in the current save, not in the game root config folder. In-game commands take effect immediately and save; exit the save before manual editing.

==========================

为 Minecraft 1.20.1 Forge 的「拔刀剑:重锋」添加两把来自《艾尔登法环》的武器:尸山血海和名刀月隐。每把刀都有独立模型、刀鞘、物品栏背景、专属战技(SA)与特殊效果(SE),并配有挥刀动作、剑气和音效。

当前版本:1.5.3。

下载与安装

  1. 使用 Minecraft 1.20.1、Java 17 和 Forge 47.3.22 或兼容的更高 47.x。
  2. 安装「拔刀剑:重锋」(SlashBlade Resharped)。已验证版本为 1.1.23、1.8.62、1.9.63、1.9.64、1.9.65;同一游戏实例只放一个重锋版本。
  3. 将 EldenBlade JAR 放入该实例的 mods 文件夹。更新时移除旧版 EldenBlade,避免重复加载。
  4. 多人游戏的客户端与服务器都需要安装本模组及重锋,并使用一致的版本。

Player Animator 是可选项:装有它时使用配套人体动画;未安装也能正常使用武器、技能和基础手臂动作。本模组不适用于 Fabric 或旧版拔刀剑。

1.2.1 不含名刀月隐,功能和指令以该版本说明为准;不要与最新版同时安装。

项目 尸山血海 名刀月隐
基础攻击 24 24
耐久 779 811
自带附魔 锋利 X、抢夺 X、力量 X、火焰附加 X、耐久 X 锋利 X、抢夺 X、力量 X、耐久 X
SA 尸横遍野:两段向前交叉斩击 隙间月影:轻横斩/重纵斩
SE 鲜血的祝福,99 级激活 藏月于鞘,69 级激活

    • 尸山血海

      **SA「尸横遍野」**向前挥刀两次,分别出现红色血光与挥斩音效。两次相隔约 0.25 秒,攻击范围为前方 宽 7 × 高 7 × 长 7 格。

      每段造成 250% 玩家攻击力伤害,并额外扣除目标 10% 最大生命值;两段都命中时,共计 500% 攻击力与 20% 最大生命值。普通攻击伤害仍走正常防御结算,最大生命扣血是独立部分。

      **SE「鲜血的祝福」**在玩家达到 99 级时激活:有效命中有 10% 概率额外扣除目标 10% 最大生命值,每位玩家共享约 0.1 秒冷却。SA 也能触发 SE;SE 不会自己连续触发自身。

      百分比扣血能作用于已验证的原版血量及部分模组自定义血量,但不承诺无条件击穿所有 Boss 的阶段、复活或特殊机制。无法安全识别血量时会跳过额外扣血,普通攻击仍正常结算。

      名刀月隐

      **SA「隙间月影」**根据松开蓄力时是否蹲下,释放两种战技:

      操作 表现 前方范围(宽 × 高 × 长) 基础伤害
      正常长按后松开 横向拔斩、蓝色横波 7 × 3 × 10 格 400% 玩家攻击力
      按住 Shift 蹲下,长按后松开 举刀下劈、蓝色竖波 3 × 5 × 10 格 600% 玩家攻击力

      达到可释放 SA 的门槛时会播放一次收刀入鞘声;继续按住,蓝色粒子会向玩家聚拢;松开后播放对应战技音效。音效和粒子提示不要求达到 SE 等级。

      **SE「藏月于鞘」**在玩家达到 69 级时激活。按住越久,最终 SA 倍率越高:

      蓄力时间 最终乘数 轻战技倍率 重战技倍率
      不足 2 秒 ×1 400% 600%
      2 秒 ×1 400% 600%
      3 秒 ×2 800% 1200%
      4 秒 ×3 1200% 1800%
      5 秒 ×4 1600% 2400%
      6 秒 ×5 2000% 3000%
      7 秒 ×6 2400% 3600%
      8 秒及以上 ×7(封顶) 2800% 4200%

      每满一秒更新一次;2 秒时仍为基础伤害,3 秒开始获得实际增幅。满蓄力 700% 表示最终乘以 7。未到 69 级时,延长蓄力不会获得 SE 增伤。

      技能范围跟随释放时的水平朝向,不随抬头或低头倾斜。伤害在释放时结算一次,飞行剑气只负责表现,不会重复造成伤害。时间按 20 游戏刻为一秒计算,服务器卡顿时实际等待时间可能变长。

      调整数值

      修改需要管理员权限。指令中必须指定刀名,避免改错:rivers_of_blood 是尸山血海,moonveil 是名刀月隐。执行后会显示中文刀名与当前配置。

      /eldenblade config rivers_of_blood show
      /eldenblade config moonveil show
      /eldenblade config rivers_of_blood sa_attack_percent 250
      /eldenblade config moonveil sa_light_percent 400
      /eldenblade config moonveil sa_heavy_percent 600
      

      只修改主手某一把刀的基础攻击力,可使用:

      /eldenblade attack moonveil 30
      /eldenblade attack moonveil reset
      

      第一条设置手中月隐为 30,第二条恢复跟随当前存档默认值。手持刀与指令刀名不符时不会修改。

      两刀默认攻击、SA 倍率和 SE 需求等级可以分别调整;尸山血海的最大生命扣血、SE 概率与冷却,以及月隐的 SE 蓄力时间与满蓄力倍率也都可配置。

      配置文件在当前存档的 serverconfig/eldenblade-server.toml,不是游戏根目录的 config。游戏内指令即时生效并保存;手动编辑前请退出存档。

Project description from CurseForge.

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EldenBlade by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EldenBlade versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.