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SCC: Calculated Defense project artwork

CurseForge · Minecraft mod

SCC: Calculated Defense

SCC add-on: your base defends itself - star towers, a shield dome, spawn protection and a holo radar, powered by the SCC network.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SCC: Calculated Defense release should I use?

Updated yesterday
beta file SCC: Calculated Defense 1.0.1 (MC 1.21.1)
Game version 1.21.1
Loader NeoForge

SCC: Calculated Defense 1.0.1 (MC 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is SCC: Calculated Defense required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does SCC: Calculated Defense 1.0.1 (MC 1.21.1) need?

SCC: Calculated Defense 1.0.1 (MC 1.21.1). Change the file and its required mods may change too.

All 1 required mods have matching files

Install SCC - Super Cool Calculator first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

1 listed on this file 23 pulled in by those mods
SCC - Super Cool Calculator Needed by SCC: Calculated Defense 1.0.1 (MC 1.21.1)
required
Matching file found Matched file: SCC 1.5.2 – One scan with the add-ons, Source for Custom Machinery, crystallizer fix
FTB Teams (NeoForge) Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Teams 2101.1.11
Effortless Building Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: Effortless Building 4.2 (1.21.1)
Curios API Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Refined Storage Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: v2.0.9
Applied Energistics 2 Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: AE2 19.2.18 [NEOFORGE]
Excessive Utilities Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: Excessive Utilities 1.21.1 1.11.0-build.69
Ender IO Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: Ender IO - v8.2.12-beta
Just Enough Items (JEI) Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: 19.70.0.460 for NeoForge 1.21.1
Mekanism Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
Construction Sticks Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: ConstructionSticks-1.21.1-1.5.0.jar
Easy Villagers Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] Easy Villagers 1.21.1-1.1.49
Industrial Foregoing Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: industrialforegoing-1.21-3.6.38.jar
Jade 🔍 Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Ars Nouveau Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: ars_nouveau-1.21.1-5.13.3
KubeJS Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.377
Create Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
FTB Quests (NeoForge) Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Quests 2101.1.37
EMI Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
Just Dire Things Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: JustDireThings-1.5.7
Sophisticated Storage Needed by SCC - Super Cool Calculator
pulled in
Matching file found Matched file: sophisticatedstorage-1.21.1-1.6.9.2199.jar
FTB Library (NeoForge) Needed by FTB Teams (NeoForge)
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Library 2101.1.37
Architectury API Needed by FTB Teams (NeoForge)
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
WTHIT Needed by Applied Energistics 2
pulled in
No matching file

23 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add SCC: Calculated Defense without breaking your instance.

Built for SCC: Calculated Defense 1.0.1 (MC 1.21.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SCC: Calculated Defense 1.0.1 (MC 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install SCC - Super Cool Calculator first. We found matching files for this game-version and loader setup. 23 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SCC: Calculated Defense 1.0.1 (MC 1.21.1). It opens that exact file at the source.

About this project

What does SCC: Calculated Defense add?

SCC: Calculated Defense

Base defense from the stars – powered by your SCC network.

Requires Super Cool Calculator (SCC) 1.5.0+ – this is an add-on and does nothing on its own.

Place a Bastion Calculator on your SCC cable and it claims a protected zone around your base.

Inside it, Star Towers – floating crystals over steel pedestals – turn towards hostile mobs and fire beams of light, solar flashes, chain lightning, gravity wells and tiny black holes.

A hexagonal Star Shield dome stops arrows, fireballs and creeper blasts, Star Wards prevent spawns, Light Fences and Gravity Mines keep mobs away – and every drop and every point of experience goes straight into your SCC storage.

Star Towers in action

BASTION

The Bastion Calculator is the heart of your defense:

  • Claims a zone: radius 16, 24, 32, 48, 64 or 96 blocks by tier (normal SCC tier upgrades).
  • Powers every defense block inside the zone from its SCC network – towers need no cable of their own.
  • Look at it and the zone border lights up.
  • Holo radar: the zone from above with a sweeping radar – hostile mobs red, neutral yellow, players and allies blue, towers in their tier colour with their range. Click a dot or tower for details.
  • Combat log: what was defeated when and where, by which tower, which loot went into storage – and the energy used per tower.
  • Alarm: sound, action bar message and a redstone signal when hostile mobs enter the zone.

The holo radar of the Bastion Calculator

The combat log: defeated mobs, loot and energy per tower

STAR TOWERS

One weapon per tier:

  • Basic – Star Beam: a simple beam of starlight.
  • Red Dwarf – Ember Laser: a thin red laser that sets its target on fire.
  • Yellow Star – Solar Flash: a salvo of light in a cone, blinds, double damage to the undead.
  • Blue Giant – Plasma Arc: chain lightning that jumps to up to 4 enemies.
  • Neutron Star – Gravity Well: pulls enemies together, holds them for 3 seconds, keeps creepers away.
  • Singularity – Event Horizon: a tiny black hole that slows everything nearby and pulls it in.

Shots are pure light: no projectile entities, a throttled target search and no lag, even with dozens of mobs.

Every tower weapon at once, seen from above

Star Towers and their range

Upgrades – up to 4 per tower, forged in the SCC Star Forge:

  • Range Lens
  • Pulse Capacitor – fire rate
  • Plunder Prism – Looting up to III
  • Flux Condenser – efficiency

Special ammunition (optional, pulled from your SCC storage by the tower itself): fire (Blaze Powder), frost (Packed Ice) or stardust (Star Shard) for bonus damage.

Target cards: hostile only, hostile + neutral, or your own mob list as whitelist or blacklist.

The Star Tower window: target card, upgrades and ammunition

Loot into storage

Mobs defeated by towers drop their loot as if a player defeated them – with Looting from the Plunder Prism – and it goes straight into the SCC storage of the Bastion.

Experience flows into the network as liquid experience when your pack has one, otherwise the Bastion keeps it for you.

With SCC: Calculated Mobs: every Star Tower gets a core slot. Put in a Specimen Core and the tower's kills of that mob count as hunting knowledge for you – "Studying: Zombie – Yellow Star 64 %". Bosses never count.

SHIELD & WARDS

  • Star Shield: a glowing hexagonal dome over the whole zone. Stops arrows, fireballs and shulker bullets and prevents block damage from creeper and ghast explosions. Every hit ripples across the dome and costs FE – run dry and it flickers and falls.
  • Star Ward: no natural hostile spawns in its radius. Mob spawners (your mob farm) keep working.
  • Light Fence: two posts in a line link up into a glowing barrier. Hostile mobs bounce off, players, pets and villagers walk through.
  • Gravity Mine: an inconspicuous plate that launches hostile mobs high into the air.

The Star Shield over a village at night

Arrows hit the Star Shield – every hit ripples across the dome

Hostile mobs bounce off the Light Fence, villagers walk through

Raids and invasions

During a pillager raid near the zone, or when a large group of hostile mobs floods in (mod invasions), the towers go into overload mode: double fire rate at double energy cost. The radar shows the wave.

The radar during a raid

FAIR PLAY

  • Towers never attack players – no PvP.
  • Bosses are off limits: Wither, Ender Dragon and modded bosses (c:bosses) are not attacked unless the server config allows it – boss fights stay with the players.
  • Never targeted: named mobs, pets, villagers, wandering traders, golems and allays.
  • FTB Chunks: claims of other teams are respected. FTB Teams: members of your team may use your defense blocks. Both optional.

It looks like it belongs

Star Forge style blocks in the SCC tier colours, glowing crystals and beams, a hexagon dome with hit ripples, 3D items, windows in every SCC design (F7), quiet sounds, a JEI category with info pages and its own chapter in the SCC guide.

For pack makers

Every effect can be switched off in scc_defense-server.toml. Ranges, damage, cooldowns, energy costs, zone and ward radii, fence length, ammunition items, raid overload and the FTB compatibility are all configurable.

Tags: scc_defense:bosses (never attacked), scc_defense:ignored (never targeted).

Languages: English, Brazilian Portuguese, Spanish, Russian, Chinese.


Requires Super Cool Calculator (SCC) 1.5.0+ · NeoForge · Minecraft 1.21.1 and 26.1.2

Made by XxRonaldxX

Like it? Support SCC on Patreon – supporters get the newest versions first.

Project description from CurseForge.

Pick your setup

SCC: Calculated Defense by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

SCC: Calculated Defense versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.