CurseForge · Minecraft mod
Extra Armory
An add-on for Balkon's WeaponMod: Legacy that adds more mod compatiblity
Quick answer
Which Extra Armory release should I use?
Extra Armory extraarmory-1.4.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Extra Armory required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Extra Armory extraarmory-1.4.jar need?
extraarmory-1.4.jar. Change the file and its required mods may change too.
Install Balkon's WeaponMod: Legacy first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Extra Armory without breaking your instance.
Built for Extra Armory extraarmory-1.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use extraarmory-1.4.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Balkon's WeaponMod: Legacy first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside extraarmory-1.4.jar. It opens that exact file at the source.
About this project
What does Extra Armory add?
Extra Armory
An add-on for Balkon's WeaponMod: Legacy!
REQUIRES Balkon's WeaponMod: Legacy!
Also check out Expanded Armory: Legacy

Adds support for the following materials, including their on-hit special effects and configurable, brand new effects for some weapons as well.
Currently Includes:
Generic
- Copper
- Tin
Twilight Forest
- Ironwood
- Steeleaf
- Knightmetal
- Fiery
Aether
- Skyroot
- Holystone
- Zanite
- Gravitite
Aether Legacy Departure
- Arkenium
- Continuum
Biomes O' Plenty
- Ender Amethyst
Erebus
- Jade
Aquaculture
- Neptunium
Netherlicious
- Efrine
Effects
Also applies to flail, spear, knife and boomerang projectiles as well!
Twilight Forest
- Ironwood and Steeleaf weapons are pre-enchanted
- Fiery weapons set targets on fire
- Knightmetal weapons deal extra damage to armored targets with the exception being the boomerang, warhammer, flail and halberd that deal extra damage to unarmored targets instead.
- Knightmetal Halberd can switch to dealing damage to armored or unarmored targets depending on the halberd state (On Right-Click)
Aether
- Skyroot weapons have their double drops
- Zanite weapons get stronger the lower their durability is
- Gravitite weapons fling the target into the air
Aether Legacy Departure
- Arkenium weapons have +1 range
- Gravitite weapons fling the target slightly less high into the air with particles to mirror the base Gravitite sword from this version
- All Aether weapons have matching tooltips exclusive to Legacy Departure
Netherlicious
- Efrine weapons are fireproof and don't burn in lava
New Special Effects
Some materials have new effects to justify using them since I felt like they didn't really do much for how tedious or rare they are to obtain or craft.
Jade (Erebus)
- Deals extra damage to arthropods. Different from Bane of Arthropods as this effect is built-in
- Also applies to the base Jade Sword from Erebus
- Can be disabled in the configs
Neptunium (Aquaculture)
- Deals extra damage to mobs in/under water, in the rain or if the mob is an aquatic mob. Basically Impaling from the modern versions
- Also applies to the base Neptunium weapons and tools from Aquaculture
- Can be disabled in the configs
Ender Amethyst (Biomes O' Plenty)
- Deals damage to all mobs in an area
- Does not hurt tamed mobs
- Effect is disabled when sneaking
- Also applies to the base Amethyst Sword from Biomes O' Plenty
- Can be disabled in the configs
Loot Integration
Currently Neptunium weapons are integrated
Neptunium Weapons can be obtained by opening Neptune's Bounty just like rest of Neptunium gear
Can be disabled in the configs
Credits
mallrat208, HypaSpeeed, Squeekblach, The Aether Team, The Twilight Forest Team, Team Metallurgy, DelirusCrux, Glitchfiend, Roadhog360, vadis365, GTNH Team
Project description from CurseForge.
Pick your setup
Extra Armory by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Extra Armory versions and loaders
extraarmory-1.4.jar
1 Nov 2026
extraarmory-1.3.jar
28 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.